WEAPONFILE\displayName\Shadowy Veil Utilizer\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_ANTITANK_GUNNER\weaponType\bullet\weaponClass\rifle\penetrateType\large\impactType\bullet_ap\inventoryType\primary\fireType\Single Shot\clipType\ptrs\twoHanded\1\rifleBullet\1\armorPiercing\1\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\4000\crosshairColorChange\1\moveSpeedScale\0.95\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\SVU-AS_ug\maxAmmo\204\startAmmo\204\clipName\SVU-AS_ug\clipSize\12\shotCount\1\dropAmmoMin\10\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\900\minDamage\900\meleeDamage\150\maxDamageRange\4000\minDamageRange\4000\playerDamage\90\locNone\1\locHelmet\7\locHead\9\locNeck\6\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\2.5\locRightArmLower\1\locRightHand\1\locLeftArmUpper\2.5\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\.144\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3\reloadEmptyTime\3\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.1\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\.75\raiseTime\.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\.5\firstRaiseTime\1.7\emptyDropTime\.85\emptyRaiseTime\1.15\sprintInTime\.25\sprintLoopTime\.94\sprintOutTime\.25\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.82\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\40\hipIdleSpeed\1.2\adsIdleSpeed\1.5\idleCrouchFactor\0.8\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.4\adsTransOutTime\0.6\adsTransBlendTime\0.1\adsReloadTransTime\0.53\adsCrosshairInFrac\0.5\adsCrosshairOutFrac\0.6\adsZoomFov\10\adsZoomInFrac\0.05\adsZoomOutFrac\0.05\adsBobFactor\0\adsViewBobMult\1.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\15\hipViewKickPitchMax\40\hipViewKickYawMin\-40\hipViewKickYawMax\40\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\15\adsViewKickPitchMax\40\adsViewKickYawMin\-40\adsViewKickYawMax\40\adsViewKickCenterSpeed\425\swayMaxAngle\20\swayLerpSpeed\2\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.2\adsSwayYawScale\0.2\adsSwayHorizScale\0.2\adsSwayVertScale\0.2\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\sniper_rifle.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\scope_overlay_mp\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\bo2_viewmodel_svu_upgraded\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\c_usa_mp_fbi_longsleeve_viewhands\worldModel\bo2_worldmodel_svu_upgraded\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_svu_as_idle\emptyIdleAnim\viewmodel_svu_as_idle\fireAnim\viewmodel_svu_as_fire\lastShotAnim\viewmodel_svu_as_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_svu_as_reload\reloadEmptyAnim\viewmodel_svu_as_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_svu_as_pullout\dropAnim\viewmodel_svu_as_putaway\firstRaiseAnim\viewmodel_svu_as_pullout\altRaiseAnim\viewmodel_svu_as_pullout\altDropAnim\viewmodel_svu_as_putaway\quickRaiseAnim\viewmodel_svu_as_pullout_quick\quickDropAnim\viewmodel_svu_as_putaway_quick\emptyRaiseAnim\viewmodel_svu_as_pullout\emptyDropAnim\viewmodel_svu_as_putaway\sprintInAnim\viewmodel_svu_as_sprint_in\sprintLoopAnim\viewmodel_svu_as_sprint_loop\sprintOutAnim\viewmodel_svu_as_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_dsr50_ads_fire\adsLastShotAnim\viewmodel_dsr50_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_svu_as_ads_up\adsDownAnim\viewmodel_svu_as_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/nsz_standardflashview_ug\worldFlashEffect\weapon/muzzleflashes/nsz_standardflashview_ug\viewShellEjectEffect\weapon/shellejects/fx_ptrs_view\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\wpn_svt_fire_world_pap\fireSoundPlayer\wpn_svt_fire_plr_pap\lastShotSound\wpn_svt_fire_world_pap\lastShotSoundPlayer\wpn_svt_fire_plr_pap\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_ptrs41\killIcon\hud_icon_ptrs41\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\fly_svu_mag_out sniper_mag_out
fly_svu_futz sniper_futz
fly_svu_mag_in sniper_mag_in
fly_svu_bolt_back sniper_bolt_back
fly_svu_bolt_forward sniper_bolt_forward
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr