Build Plutonium T4 Co-Op (r5328) logfile opened on Fri Jun 12 21:55:54 2026 Searching for files required to download mod: "mods/sanatorium" map: "" found 10 files required for mod download! Current language: english Current search path: Z:\PlutoniumLinuxHosting\Plutonium\storage\t4/raw Z:\PlutoniumLinuxHosting\Plutonium\storage\t4/main C:\users\root\Local Settings\Application Data\Activision\CoDWaW/mods/sanatorium C:\users\root\Local Settings\Application Data\Activision\CoDWaW/usermaps C:\users\root\Local Settings\Application Data\Activision\CoDWaW/mods Z:\PlutoniumLinuxHosting\Plutonium\storage\t4\mods\sanatorium\sanatorium.iwd (2211 files) Z:\PlutoniumLinuxHosting\Plutonium\storage\t4/mods/sanatorium Z:\PlutoniumLinuxHosting\Plutonium\storage\t4/usermaps Z:\PlutoniumLinuxHosting\Plutonium\storage\t4/mods Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_27.iwd (60 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_26.iwd (522 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_25.iwd (139 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_24.iwd (502 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_23.iwd (3 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_22.iwd (529 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_21.iwd (13 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_20.iwd (69 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_19.iwd (52 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_18.iwd (51 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_17.iwd (42 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_16.iwd (44 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_15.iwd (145 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_14.iwd (655 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_13.iwd (400 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_12.iwd (453 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_11.iwd (366 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_10.iwd (549 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_09.iwd (413 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_08.iwd (484 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_07.iwd (755 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_06.iwd (537 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_05.iwd (569 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_04.iwd (711 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_03.iwd (743 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_02.iwd (694 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_01.iwd (350 files) Z:\PlutoniumLinuxHosting\T4Gamefiles\main\iw_00.iwd (808 files) Z:\PlutoniumLinuxHosting\T4Gamefiles/main Z:\PlutoniumLinuxHosting\T4Gamefiles/main_shared Z:\PlutoniumLinuxHosting\Plutonium\storage\t4/players Z:\PlutoniumLinuxHosting\T4Gamefiles\main\localized_english_iw06.iwd (1804 files) localized assets iwd file for english Z:\PlutoniumLinuxHosting\T4Gamefiles\main\localized_english_iw05.iwd (1246 files) localized assets iwd file for english Z:\PlutoniumLinuxHosting\T4Gamefiles\main\localized_english_iw04.iwd (363 files) localized assets iwd file for english Z:\PlutoniumLinuxHosting\T4Gamefiles\main\localized_english_iw03.iwd (28 files) localized assets iwd file for english Z:\PlutoniumLinuxHosting\T4Gamefiles\main\localized_english_iw02.iwd (3163 files) localized assets iwd file for english Z:\PlutoniumLinuxHosting\T4Gamefiles\main\localized_english_iw01.iwd (5164 files) localized assets iwd file for english Z:\PlutoniumLinuxHosting\T4Gamefiles\main\localized_english_iw00.iwd (4592 files) localized assets iwd file for english File Handles: handle 1: console.log ---------------------- 29229 files in iwd files Adding channel: error Adding channel: gamenotify Adding channel: boldgame Adding channel: subtitle Adding channel: obituary Adding channel: logfile_only Adding channel: console_only Adding channel: gfx Adding channel: sound Adding channel: files Adding channel: devgui Adding channel: profile Adding channel: ui Adding channel: client Adding channel: server Adding channel: system Adding channel: playerweap Adding channel: ai Adding channel: anim Adding channel: physics Adding channel: fx Adding channel: leaderboards Adding channel: parserscript Adding channel: script Adding channel: coopinfo No channels added or hidden Adding channel: error Adding channel: error No channels added or hidden Adding channel: gamenotify Adding channel: obituary No channels added or hidden Adding channel: boldgame No channels added or hidden Adding channel: subtitle No channels added or hidden Adding channel: coopinfo execing default.cfg from disk execing default_controls.cfg from disk execing coop_arcademode.cfg from disk No channels added or hidden execing language.cfg from disk execing default_controller.cfg from disk No channels added or hidden Unknown command "updategamerprofile" Unknown command "updategamerprofile" ========= autoconfigure configure.csv: using CPU configuration 0 GHz 640 MB execing configure.cfg from disk configure.csv: using GPU configuration "*" Error: fs_game is write protected Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile mod Database: Assets Sync Started Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Overridden rawfile: language.cfg from zone code_post_gfx Overridden rawfile: thumbstick_default.cfg from zone code_post_gfx Overridden rawfile: devgui_scriptart.cfg from zone code_post_gfx Overridden rawfile: devgui_maps_sp.cfg from zone code_post_gfx Overridden rawfile: devgui_main.cfg from zone code_post_gfx Overridden rawfile: devgui_visibility.cfg from zone code_post_gfx Overridden rawfile: devgui_renderer.cfg from zone code_post_gfx Overridden rawfile: viewsensitivity_med.cfg from zone code_post_gfx Overridden rawfile: default.cfg from zone code_post_gfx Overridden rawfile: default_statversion.cfg from zone code_post_gfx Overridden rawfile: coop_arcademode.cfg from zone code_post_gfx Overridden rawfile: avatar_dev.cfg from zone code_post_gfx Overridden rawfile: createfx.cfg from zone code_post_gfx Overridden rawfile: autoexec_dev.cfg from zone code_post_gfx Overridden rawfile: developer.cfg from zone code_post_gfx Overridden rawfile: thumbstick_southpaw.cfg from zone code_post_gfx Overridden rawfile: thumbstick_legacy.cfg from zone code_post_gfx Overridden rawfile: thumbstick_legacysouthpaw.cfg from zone code_post_gfx Overridden rawfile: viewsensitivity_low.cfg from zone code_post_gfx Overridden rawfile: viewsensitivity_high.cfg from zone code_post_gfx Overridden rawfile: viewsensitivity_ultra.cfg from zone code_post_gfx Overridden rawfile: devgui_aimassist.cfg from zone code_post_gfx Overridden rawfile: devgui_modelpreviewer.cfg from zone code_post_gfx Overridden rawfile: default_splitscreen.cfg from zone code_post_gfx Overridden rawfile: default_systemlink.cfg from zone code_post_gfx Overridden rawfile: default_xboxlive.cfg from zone code_post_gfx Overridden rawfile: default_480p.cfg from zone code_post_gfx Overridden rawfile: default_720p.cfg from zone code_post_gfx Overridden rawfile: devgui_fx.cfg from zone code_post_gfx Overridden rawfile: test.cfg from zone code_post_gfx Overridden rawfile: minimap.cfg from zone code_post_gfx Overridden rawfile: ragdoll.cfg from zone code_post_gfx Overridden rawfile: demo.cfg from zone code_post_gfx Overridden rawfile: antfarmcodmw1.cfg from zone code_post_gfx Overridden rawfile: antfarmcodmw2.cfg from zone code_post_gfx Overridden rawfile: enable_art.cfg from zone code_post_gfx Overridden rawfile: screenshot.cfg from zone code_post_gfx Overridden rawfile: screenshot_off.cfg from zone code_post_gfx Overridden rawfile: screenshot_gun.cfg from zone code_post_gfx Loading fastfile 'mod' used 91.60 MB memory in DB alloc Database: Assets Sync Finished Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile localized_common Loading fastfile common Loading fastfile patch Loading fastfile plutonium Loading fastfile localized_plutonium Loading fastfile plutonium_ui Cmd_AddCommand: meminfo already defined CPU vendor is "AuthenticAMD" CPU name is "QEMU Virtual CPU version 2.5+" 8 logical CPUs reported 8 physical CPUs detected WARNING: Could not find zone '/PlutoniumLinuxHosting/T4Gamefiles\zone\english\localized_common.ff' Measured CPU speed is 0.01 GHz Total CPU performance is estimated as 0.04 GHz System memory is 1024 MB (capped at 1 GB) Video card is "Unknown video card" Streaming SIMD Extensions (SSE) supported Waiting for $init to finish. There may be assets missing from code_post_gfx. Cmd_AddCommand: fast_restart already defined Cmd_AddCommand: map_restart already defined Cmd_AddCommand: kick already defined Cmd_AddServerCommand: kick already defined Cmd_AddCommand: clientkick already defined Cmd_AddServerCommand: clientkick already defined Winsock Initialized Opening IP socket: localhost:28971 WARNING: UDP_OpenSocket: bind: WSAEADDRINUSE Opening IP socket: localhost:28972 Hostname: 7974fed94b19 IP: 172.17.0.3 Cmd_AddCommand: configstrings already defined Cmd_AddCommand: snd_restart already defined ----- Initializing Renderer ---- Waited 0 msec for asset 'impact_hard_hard' of type 'sound'. Waited 0 msec for asset 'impact_soft_soft' of type 'sound'. Waited 0 msec for asset 'impact_metal_metal' of type 'sound'. Waited 1 msec for asset 'impact_glass_glass' of type 'sound'. Waited 0 msec for asset 'impact_water_water' of type 'sound'. Waited 0 msec for asset 'impact_wood_wood' of type 'sound'. Waited 0 msec for asset 'impact_foliage_foliage' of type 'sound'. Waited 0 msec for asset 'impact_flesh_flesh' of type 'sound'. execing ragdoll.cfg from disk Error: fs_game is write protected net_port will be changed upon restarting. -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "0". "mis_difficulty" = "00000000000000000000000000000000000000000000000000". "cheat_points" = "0". "cheat_items_set1" = "0". "cheat_items_set2" = "0". "takeCoverWarnings" = "-1". "r_gamma" = "1". "snd_volume" = "". "ps3_voiceSpeakerGain" = "". Hostname: 7974fed94b19 PC IP: 172.17.0.3 Bound DW port to 3083 end $init 4884 ms --- Common Initialization Complete --- Waited 246 ms for $init to finish. Unknown command "t4sp" Loading fastfile 'common' Error: fs_game is write protected used 41.51 MB memory in DB alloc execing dedicated_zm9.cfg from disk net_port will be changed upon restarting. map_rotate... "sv_mapRotation" is:"map sanatorium" "sv_mapRotationCurrent" is:"" Setting map: sanatorium. Database: Assets Sync Started Overridden rawfile: animtrees/generic_human.atr from zone common Overridden rawfile: animtrees/multiplayer.atr from zone common Overridden rawfile: devgui_flamethrower.cfg from zone common Loading fastfile 'patch' used 2.06 MB memory in DB alloc Overridden rawfile: buttons_default_alt.cfg from zone patch Overridden rawfile: buttons_experimental_alt.cfg from zone patch Overridden rawfile: buttons_lefty_alt.cfg from zone patch Overridden rawfile: buttons_nomad.cfg from zone patch Overridden rawfile: thumbstick_default.cfg from zone patch Overridden rawfile: thumbstick_southpaw.cfg from zone patch Overridden rawfile: thumbstick_legacy.cfg from zone patch Overridden rawfile: thumbstick_legacysouthpaw.cfg from zone patch Overridden rawfile: default_controller.cfg from zone patch Overridden rawfile: default_xboxlive.cfg from zone patch Overridden rawfile: devgui_main.cfg from zone patch Loading fastfile 'plutonium' used 0.29 MB memory in DB alloc Loading fastfile 'localized_plutonium' used 0.00 MB memory in DB alloc Loading fastfile 'plutonium_ui' used 0.54 MB memory in DB alloc Database: Assets Sync Finished ------ Server Initialization ------ Server: sanatorium Database: Assets Sync Started Database: Assets Sync Finished Database: Assets Sync Started Database: Assets Sync Finished Unloaded fastfile plutonium_ui PMem_Free( plutonium_ui, 0 ) Loading fastfile localized_sanatorium Database: Assets Sync Started WARNING: Could not find zone '/PlutoniumLinuxHosting/T4Gamefiles\zone\english\localized_sanatorium.ff' Database: Assets Sync Finished Loading fastfile sanatorium_patch Database: Assets Sync Started Loading fastfile 'sanatorium_patch' used 2.22 MB memory in DB alloc Overridden rawfile: animtrees/generic_human.atr from zone sanatorium_patch Database: Assets Sync Finished Loading fastfile sanatorium Database: Assets Sync Started Loading fastfile 'sanatorium' used 150.57 MB memory in DB alloc Database: Assets Sync Finished Error: Could not load menufile "ui/mod_ingame.txt". ------- Game Initialization ------- gamename: PT4SP gamedate: Jun 9 2026 Initializing game at 06/12/26 21:56:03 +0000 Current uptime: 00:00:11 Level time: 0 Restart: 0 animscripts/traverse/wall_hopanimscripts/traverse/zombie_jump_down_190animscripts/traverse/zombie_jump_down_96animscripts/traverse/jumpdown_40animscripts/traverse/ladder_upanimscripts/traverse/zombie_jump_down_127Loading script scripts/sp/callbacks.gsc... Script scripts/sp/callbacks.gsc loaded successfully. Loading script scripts/sp/sanatorium//fix_sanatorium.gsc... Script scripts/sp/sanatorium//fix_sanatorium.gsc loaded successfully. Loading script scripts/sp/zm_spawn_fix.gsc... Script scripts/sp/zm_spawn_fix.gsc loaded successfully. Error: Could not load xanim "ai_zombie_thundergun_hit_legsout_right". Error: Could not load xanim "ai_zombie_thundergun_hit_legsout_left". Error: Could not load xanim "ai_zombie_thundergun_hit_upontoback". Error: Could not load xanim "ai_zombie_thundergun_hit_stumblefall". Error: Could not load xanim "ai_zombie_thundergun_hit_forwardtoface". Error: Could not load xanim "ai_zombie_thundergun_hit_flatonback". Error: Could not load xanim "ai_zombie_thundergun_hit_doublebounce". Error: Could not load xanim "ai_zombie_thundergun_hit_deadfallknee". Error: Could not load xanim "ai_zombie_thundergun_hit_armslegsforward". Error: Could not load xanim "ai_zombie_thundergun_hit_faceplant". Error: Could not load xanim "ai_zombie_thundergun_getup_quick_c". Error: Could not load xanim "ai_zombie_thundergun_getup_quick_b". Error: Could not load xanim "ai_zombie_thundergun_getup_c". Error: Could not load xanim "ai_zombie_thundergun_getup_b". Error: Could not load xanim "ai_zombie_thundergun_getup_quick_a". Error: Could not load xanim "ai_zombie_thundergun_getup_a". Error: Could not load xanim "ai_flamethrower_crouch_pain". Error: Could not load xanim "ai_flamethrower_stand_pain". Error: Could not load xanim "ai_flamethrower_wounded_stand_leg". Error: Could not load xanim "ai_flamethrower_wounded_stand_head". Error: Could not load xanim "ai_flamethrower_wounded_stand_chest". Error: Could not load xanim "ai_flamethrower_wounded_stand_arm". Error: Could not load xanim "ai_bonzai_buddy_fail_rear". Error: Could not load xanim "ai_bonzai_buddy_fail_front". Error: Could not load xanim "ai_bonzai_enemy_fail_rear". Error: Could not load xanim "ai_bonzai_enemy_fail_right". Error: Could not load xanim "ai_bonzai_enemy_fail_left". Error: Could not load xanim "ai_bonzai_enemy_fail_front". Error: Could not load xanim "ai_flamethrower_crouch_death". Error: Could not load xanim "ai_flamethrower_stand_death". Error: Could not load xanim "ai_flamethrower_death_b". Error: Could not load xanim "ai_bonzai_enemy_attack_player_success". Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail". Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro". Error: Could not load xanim "ai_bonzai_enemy_attack_player". Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact". Error: Could not load xanim "ai_bonzai_enemy_success_rear". Error: Could not load xanim "ai_bonzai_enemy_success_front". Error: Could not load xanim "ai_bonzai_buddy_success_rear". Error: Could not load xanim "ai_bonzai_buddy_success_right". Error: Could not load xanim "ai_bonzai_buddy_success_left". Error: Could not load xanim "ai_bonzai_buddy_success_front". Error: Could not load xanim "ai_flamethrower_stand_2_crouch". Error: Could not load xanim "ai_flamethrower_crouch_2_stand". Error: Could not load xanim "ai_flamethrower_crouch_turn90r". Error: Could not load xanim "ai_flamethrower_crouch_turn90l". Error: Could not load xanim "ai_flamethrower_turn180". Error: Could not load xanim "ai_flamethrower_turn135r". Error: Could not load xanim "ai_flamethrower_turn135l". Error: Could not load xanim "ai_flamethrower_turn90r". Error: Could not load xanim "ai_flamethrower_turn90l". Error: Could not load xanim "ai_flamethrower_turn45r". Error: Could not load xanim "ai_flamethrower_turn45l". Error: Could not load xanim "ai_flamethrower_crouch_aim_5". Error: Could not load xanim "ai_flamethrower_aim_5". Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1". Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1". Error: Could not load xanim "ai_flamethrower_crouch_aim_8". Error: Could not load xanim "ai_flamethrower_aim_8". Error: Could not load xanim "ai_flamethrower_crouch_aim_2". Error: Could not load xanim "ai_flamethrower_aim_2". Error: Could not load xanim "ai_flamethrower_crouch_aim_6". Error: Could not load xanim "ai_flamethrower_aim_6". Error: Could not load xanim "ai_flamethrower_crouch_aim_4". Error: Could not load xanim "ai_flamethrower_aim_4". Error: Could not load xanim "ai_mg_shoulder_run". Error: Could not load xanim "ai_bonzai_sprint_d". Error: Could not load xanim "ai_bonzai_sprint_c". Error: Could not load xanim "ai_bonzai_sprint_b". Error: Could not load xanim "ai_bonzai_sprint_a". Error: Could not load xanim "ai_flamethrower_combatrun_c". Error: Could not load xanim "ai_flamethrower_crouch_twitch". Error: Could not load xanim "ai_flamethrower_crouch_idle_b". Error: Could not load xanim "ai_flamethrower_crouch_idle_a". Error: Could not load xanim "ai_flamethrower_stand_twitch". Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1". Error: Could not load xanim "ai_mg_shoulder_run2crouch". Error: Could not load xanim "ai_mg_shoulder_crouch_idle". Error: Could not load xanim "ai_mg_shoulder_run2stand". Error: Could not load xanim "ai_mg_shoulder_stand_idle". Error: Could not load xanim "ai_flame_crouch_fire_center". Error: Could not load xanim "ai_flame_fire_center". Error: Could not load xanim "void_loop". Error: Could not load xanim "zombie_dog_attack_player_miss_turnl". Error: Could not load xanim "zombie_dog_attack_player_miss_turnr". Error: Could not load xanim "zombie_dog_run_pain_front". Error: Could not load xanim "zombie_dog_pain_hit_right". Error: Could not load xanim "zombie_dog_pain_hit_left". Error: Could not load xanim "zombie_dog_pain_hit_front". Error: Could not load xanim "zombie_dog_pain_hit_back". Error: Could not load xanim "zombie_dog_death_hit_right". Error: Could not load xanim "zombie_dog_death_hit_left". Error: Could not load xanim "zombie_dog_death_hit_back". Error: Could not load xanim "zombie_dog_death_front". Error: Could not load xanim "zombie_dog_trot". Error: Could not load xanim "zombie_dog_traverse_up_80". Error: Could not load xanim "zombie_dog_traverse_up_40". Error: Could not load xanim "zombie_dog_traverse_down_190". Error: Could not load xanim "zombie_dog_traverse_down_126". Error: Could not load xanim "zombie_dog_traverse_down_40". Error: Could not load xanim "zombie_dog_run_stop". Error: Could not load xanim "zombie_dog_run_jump_window_40". Error: Could not load xanim "zombie_dog_run_jump_40". Error: Could not load xanim "zombie_dog_run_attack_miss". Error: Could not load xanim "zombie_dog_run_attack_low". Error: Could not load xanim "zombie_dog_run_attack". Error: Could not load xanim "zombie_dog_idle". Error: Could not load xanim "german_shepard_run_pain_hit_front". Error: Could not load xanim "german_shepard_pain_hit_right". Error: Could not load xanim "german_shepard_pain_hit_left". Error: Could not load xanim "german_shepard_pain_hit_back". Error: Could not load xanim "german_shepard_pain_hit_front". Error: Could not load xanim "german_shepherd_walk". Error: Could not load xanim "german_shepherd_traverse_up_80". Error: Could not load xanim "german_shepherd_traverse_up_40". Error: Could not load xanim "german_shepherd_traverse_down_40". Error: Could not load xanim "german_shepherd_attack_player_miss_turnl". Error: Could not load xanim "german_shepherd_attack_player_miss_turnr". Error: Could not load xanim "german_shepherd_attack_ai_01_start_a". Error: Could not load xanim "german_shepherd_run_stop". Error: Could not load xanim "german_shepherd_run_jump_window_40". Error: Could not load xanim "german_shepherd_run_jump_40". Error: Could not load xanim "german_shepherd_run_attack_miss". Error: Could not load xanim "german_shepherd_run_attack_low". Error: Could not load xanim "german_shepherd_run_attack". Error: Could not load xanim "zombie_dog_run_turn_180_right". Error: Could not load xanim "zombie_dog_run_turn_180_left". Error: Could not load xanim "zombie_dog_run_turn_90_right". Error: Could not load xanim "zombie_dog_run_turn_90_left". Error: Could not load xanim "zombie_dog_turn_180_right". Error: Could not load xanim "zombie_dog_turn_180_left". Error: Could not load xanim "zombie_dog_turn_90_right". Error: Could not load xanim "zombie_dog_turn_90_left". Error: Could not load xanim "german_shepard_run_turn_180_right". Error: Could not load xanim "german_shepard_run_turn_180_left". Error: Could not load xanim "german_shepard_run_turn_90_right". Error: Could not load xanim "german_shepard_run_turn_90_left". Error: Could not load xanim "german_shepard_turn_180_right". Error: Could not load xanim "german_shepard_turn_180_left". Error: Could not load xanim "german_shepard_turn_90_right". Error: Could not load xanim "german_shepard_turn_90_left". Error: Could not load xanim "zombie_dog_run_lean_r". Error: Could not load xanim "zombie_dog_run_lean_l". Error: Could not load xanim "zombie_dog_run". Error: Could not load xanim "german_shepherd_run_lean_r". Error: Could not load xanim "german_shepherd_run_lean_l". Error: Could not load xanim "german_shepherd_run". Error: Could not load xanim "german_shepherd_run_start". Error: Could not load xanim "zombie_dog_attackidle_growl". Error: Could not load xanim "zombie_dog_attackidle_bark". Error: Could not load xanim "zombie_dog_attackidle". Error: Could not load xanim "german_shepherd_attackidle_growl". Error: Could not load xanim "german_shepherd_attackidle_bark". Error: Could not load xanim "german_shepherd_attackidle". Error: Could not load xanim "german_shepherd_idle". Error: Could not load xanim "german_shepherd_attack_player_late". Error: Could not load xanim "zombie_dog_attack_look_up". Error: Could not load xanim "zombie_dog_look_up". Error: Could not load xanim "zombie_dog_attack_look_left". Error: Could not load xanim "zombie_dog_look_left". Error: Could not load xanim "zombie_dog_attack_look_right". Error: Could not load xanim "zombie_dog_look_right". Error: Could not load xanim "zombie_dog_attack_look_down". Error: Could not load xanim "zombie_dog_look_down". Error: Could not load xanim "german_shepherd_attack_look_up". Error: Could not load xanim "german_shepherd_look_up". Error: Could not load xanim "german_shepherd_attack_look_left". Error: Could not load xanim "german_shepherd_look_left". Error: Could not load xanim "german_shepherd_attack_look_right". Error: Could not load xanim "german_shepherd_look_right". Error: Could not load xanim "german_shepherd_attack_look_down". Error: Could not load xanim "german_shepherd_look_down". Error: Could not load xanim "int_bonzai_attack_player_success". Error: Could not load xanim "int_bonzai_attack_player_fail". Error: Could not load xanim "int_bonzai_attack_player_intro". Error: Could not load xanim "int_bonzai_attack_player". Error: Could not load xanim "int_bonzai_attack_player_impact". Error: Could not load xanim "p_makinraid_hatch". Error: Could not load xanim "crew_sherman_passenger9_combatidle_player". Error: Could not load xanim "crew_sherman_passenger8_combatidle_player". Error: Could not load xanim "crew_lvt4_peleliu1_character9_player". Error: Could not load xanim "crew_lvt4_peleliu1_character5_player". Error: Could not load xanim "crew_lvt4_peleliu1_character4_player". Error: Could not load xanim "p_flak1_tag2_idle". Error: Could not load xanim "pb_prone_crawl_right_hold_satchel". Error: Could not load xanim "pb_prone_crawl_left_hold_satchel". Error: Could not load xanim "pb_prone_crawl_back_hold_satchel". Error: Could not load xanim "pb_prone_crawl_hold_satchel". Error: Could not load xanim "pb_crouch_hold_run_right_satchel". Error: Could not load xanim "pb_crouch_hold_run_left_satchel". Error: Could not load xanim "pb_crouch_hold_run_back_satchel". Error: Could not load xanim "pb_crouch_hold_run_satchel". Error: Could not load xanim "pb_hold_run_left_satchel". Error: Could not load xanim "pb_hold_run_right_satchel". Error: Could not load xanim "pb_hold_run_back_satchel". Error: Could not load xanim "pb_hold_run_satchel". Error: Could not load xanim "pb_sprint_hold_satchel". Error: Could not load xanim "pb_crouch_hold_idle_satchel". Error: Could not load xanim "pb_hold_idle_satchel". Error: Could not load xanim "pb_prone_hold_satchel". Error: Could not load xanim "pt_hold_prone_throw_satchel". Error: Could not load xanim "pt_hold_throw_satchel". ----------------------------------- maps/_mgturret.gsc (sanatorium_patch): 0xF30D2015 character/char_usa_marinewet_player2.gsc (common): 0xBE313998 maps/_busing.gsc (common): 0x6CDFFECC codescripts/delete.gsc (code_post_gfx): 0x0D2EFE52 maps/_collectibles_game.gsc (sanatorium_patch): 0xC27B8BE7 animscripts/shared.gsc (common): 0xBCD37700 maps/_utility.gsc (common): 0xE3AD755B maps/_vehiclenames.gsc (common): 0x48F7108D maps/_zombiemode_bowie.gsc (mod): 0x38E53E87 animscripts/battlechatter.gsc (common): 0x90005CEC codescripts/struct.gsc (code_post_gfx): 0xEAF035E7 animscripts/cover_left.gsc (common): 0x29313740 character/char_usa_marine_player4.gsc (common): 0xBE40D961 animscripts/dog_init.gsc (sanatorium_patch): 0x4FFFAEE3 maps/_utility_code.gsc (common): 0x1901A231 common_scripts/utility.gsc (common): 0x51849B5A maps/_zombiemode_cymbal_monkey.gsc (mod): 0xCAA0A72E animscripts/corner.gsc (common): 0xBE584116 maps/_callbacksetup.gsc 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0xF436A71B animscripts/death.gsc (sanatorium_patch): 0x1AFF8457 animscripts/concealment_crouch.gsc (common): 0x6BAFCD71 animscripts/pain.gsc (raw): 0xEA9FBE40 character/char_rus_wet_player3.gsc (common): 0x74AF0920 animscripts/predict.gsc (common): 0x20E40C1D maps/_t6_hud.gsc (mod): 0x2860F7DC maps/_zombiemode_achievement.gsc (mod): 0xF64A31BA animscripts/traverse/jumpdown_40.gsc (common): 0x6288E140 animscripts/cover_wall.gsc (common): 0xA097C544 animscripts/cover_behavior.gsc (common): 0x2BFB9901 animscripts/cover_arrival.gsc (common): 0x6FC00637 animscripts/walk.gsc (common): 0x12A6F2E7 maps/_cheat.gsc (common): 0x0E560D61 maps/_art.gsc (common): 0xC9E00E86 maps/_vehicletypes.gsc (common): 0xCF2C7E93 maps/_vehicle_aianim.gsc (common): 0x4C8E93BF maps/_treadfx.gsc (common): 0x1566A695 character/char_usa_marinewet_player3.gsc (common): 0xFD13BDAF maps/_createfxmenu.gsc (common): 0x853AD13D maps/_loadout.gsc (mod): 0x4B266E31 mptype/player_rus_guard_wet.gsc (common): 0xE650A3B6 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maps/_interactive_objects.gsc (common): 0xFBC98D48 maps/_audio.gsc (sanatorium_patch): 0x17ABA6D7 maps/_hud.gsc (common): 0xA3CE8FF6 maps/_animatedmodels.gsc (common): 0x7EE7CE78 maps/_weather.gsc (common): 0xE80914B7 maps/_colors.gsc (common): 0xD1B81CDA maps/_lights.gsc (common): 0xF7B8A9F9 scripts/sp/sanatorium/fix_sanatorium.gsc (raw): 0xD8A1FD75 animscripts/cover_crouch.gsc (common): 0xED23850E animscripts/grenade_return_throw.gsc (common): 0x8187AC22 animscripts/concealment_prone.gsc (common): 0xDCF48BC9 animscripts/concealment_stand.gsc (common): 0x027A1BEC animscripts/cover_stand.gsc (common): 0x7EB93DB2 animscripts/cover_right.gsc (common): 0xB16763D7 animscripts/cover_wide_right.gsc (common): 0xC97E399F animscripts/scripted.gsc (sanatorium_patch): 0x3ABAB4AF animscripts/flashed.gsc (common): 0x931ECD41 maps/sanatorium.gsc (sanatorium): 0x94113BCA maps/_zombiemode_zone_manager.gsc (mod): 0xC15958F5 maps/dlc3_code.gsc (sanatorium): 0x358E9230 aitype/zombie_brutus.gsc (sanatorium): 0xC70C1451 maps/dlc3_teleporter.gsc (sanatorium): 0x237400F1 maps/createfx/dlc3_fx.gsc (sanatorium): 0x815B7514 maps/_zombiemode_rotating_door.gsc (sanatorium): 0x39F81F4F maps/_zombiemode_rotating_door_2.gsc (sanatorium): 0xB6396C44 character/char_zombie_brutus.gsc (sanatorium): 0xB0F1F213 maps/_zombiemode_elevator.gsc (sanatorium): 0xB017C67D maps/teleport5.gsc (sanatorium): 0xED1F1931 maps/teleport6_f.gsc (sanatorium): 0xFD6EFFBA maps/teleport_gon1.gsc (sanatorium): 0x19B34FA0 maps/teleport_grotte.gsc (sanatorium): 0x56D37BF8 maps/vert.gsc (sanatorium): 0x695ED829 maps/altmelee_mod.gsc (mod): 0x1AE18BA7 animscripts/traverse/wall_hop.gsc (common): 0xAE7922CA animscripts/traverse/shared.gsc (sanatorium_patch): 0x19F1AC5D animscripts/traverse/zombie_jump_down_190.gsc (sanatorium_patch): 0xBCCC064D character/motd_guard.gsc (mod): 0x42669AFF character/motd_inmate_1.gsc (mod): 0x1B5AC9F1 animscripts/traverse/zombie_jump_down_127.gsc (sanatorium_patch): 0x6C9530E1 scripts/sp/callbacks.gsc (raw): 0xFF3FC669 scripts/sp/zm_spawn_fix.gsc (raw): 0xDFBF3B67 code_post_gfx: 0x0DC58D0C mod: 0xA527551E common: 0x78AED5E3 patch: 0x9345743C plutonium: 0x4807D373 localized_plutonium: 0xFC69E54C sanatorium_patch: 0x99591BD5 sanatorium: 0x56C5B645 pluto r5328: 0xB5A2B97E t4sp dedi: 0xBA1CC1A1 identifier: 1781301364-14f8-263e-b69fdb14-2ab2-4d8c-b216-5e9839d02b91-5328-0-1781301353-11 checksum0: 0x85D97433 checksum1: 0x000983BA checksum2: 0x000983BA =============================== DVAR DUMP ======================================== actionSlotsHide "0" activeAction "" ai_accu_player_lateral_speed "250" ai_accuracyDistScale "1" ai_badPathSpam "0" ai_corpseCount "5" ai_coverScore_coverType "2" ai_coverScore_distance "16" ai_coverScore_engagement "4" ai_coverScore_nodeAngle "4" ai_coverScore_playerLos "8" ai_coverScore_priority "8" ai_coverScore_targetDir "4" ai_coverScore_visibility "8" ai_debugAccuracy "0" ai_debugAnimDeltas "0" ai_debugClaimedNodes "0" ai_debugCoverEntityNum "-1" ai_debugCoverSelection "0" ai_debugEntIndex "-1" ai_debugFindPath "0" ai_debugFindPathDirect "0" ai_debugFindPathLock "0" ai_debugFindPathWidth "0" ai_debugGrenadeFailSafe "0" ai_debugGrenadeHintArc "150" ai_debugMayMove "0" ai_debugMeleeAttackSpots "0" ai_debugPlayerLOS "0" ai_debugThreatSelection "0" ai_disableSpawn "0" ai_enableBadPlaces "1" ai_eventDistBadPlace "256" ai_eventDistBullet "96" ai_eventDistDeath "1024" ai_eventDistExplosion "1024" ai_eventDistFootstep "512" ai_eventDistFootstepLite "256" ai_eventDistGrenadePing "512" ai_eventDistGunShot "2048" ai_eventDistNewEnemy "1024" ai_eventDistPain "512" ai_eventDistProjImpact "256" ai_eventDistProjPing "128" ai_eventDistSilencedShot "128" ai_exposedSet2Probability "70" ai_foliageSeeThroughDist "128" ai_friendlyFireBlockDuration "2000" ai_friendlySuppression "1" ai_friendlySuppressionDist "128" ai_maxAttackerCount "2" ai_meleeHeight "10" ai_meleeRange "64" ai_meleeWidth "20" ai_moveOrientMode "invalid" ai_noDodge "0" ai_noPathToEnemyGiveupTime "6000" ai_pathMomentum "0.78" ai_pathNegotiationOverlapCost "300" ai_playerADS_LOSRange "150" ai_playerADSTargetTime "10000" ai_playerFarAccuracy "0.1" ai_playerFarRange "2000" ai_playerLOSHalfWidth "15" ai_playerLOSMinTime "1500" ai_playerLOSRange "150" ai_playerNearAccuracy "0.5" ai_playerNearRange "800" ai_showBadPlaces "0" ai_ShowCanshootChecks "0" ai_showClaimedNode "0" ai_showDodge "0" ai_showFriendlyChains "0" ai_showNearestNode "0" ai_showNodes "0" ai_showNodesDist "384" ai_showPaths "0" ai_showPotentialThreatDir "0" ai_showRegion "0" ai_showSuppression "-1" ai_showVisData "0" ai_showVisDataDist "1000" ai_showVolume "-1" ai_threatUpdateInterval "500" ai_useServerAnims "0" ai_useServerAnimsEntity "-1" aim_automelee_lunge_only_forward "0" all_players_are_connected "" allow_zombies_german "0" ammoCounterHide "0" anim_disableWeaponSway "0" animated_trees_enabled "0" arcademode "0" arcademode_bonus_hardest2kill "1200" arcademode_bonus_mostheadshots "800" arcademode_bonus_mostrevives "1000" arcademode_ks_10 "3" arcademode_ks_2 "3" arcademode_ks_3 "3" arcademode_ks_4 "3" arcademode_ks_5 "3" arcademode_ks_6 "4" arcademode_ks_7 "4" arcademode_ks_8 "4" arcademode_ks_9 "3" arcademode_ks_maxtime "25" arcademode_ks_time_10 "20" arcademode_ks_time_2 "15" arcademode_ks_time_3 "15" arcademode_ks_time_4 "15" arcademode_ks_time_5 "20" arcademode_ks_time_6 "20" arcademode_ks_time_7 "20" arcademode_ks_time_8 "20" arcademode_ks_time_9 "20" arcademode_minimumAllowedPoints "-2000" arcademode_minimumAllowedSuicides "5" arcademode_minimumAllowedWarning "-1000" arcademode_score_assist "20" arcademode_score_banzai "150" arcademode_score_berserker "20" arcademode_score_body_armor "20" arcademode_score_bombplant "200" arcademode_score_dead_hands "20" arcademode_score_dirtyharry "10" arcademode_score_dog "90" arcademode_score_enemyexitingcar "80" arcademode_score_explodableitem "30" arcademode_score_explosion "10" arcademode_score_flak_jacket "10" arcademode_score_hard_headed "20" arcademode_score_hardcore "10" arcademode_score_headshot "60" arcademode_score_kill "50" arcademode_score_laststand "-110" arcademode_score_lowerbody "0" arcademode_score_melee "70" arcademode_score_morphine "10" arcademode_score_revive "100" arcademode_score_sticksstones "20" arcademode_score_suicide "-500" arcademode_score_tank "500" arcademode_score_tank_friendly "-50" arcademode_score_tankassist "100" arcademode_score_thunder "10" arcademode_score_treehugger "100" arcademode_score_upperbody "20" arcademode_score_vampire "10" arcademode_score_vehicle "30" arcademode_score_watertower "150" arcademode_score_zombie "10" authPort "20800" authServerName "cod4master.activision.com" bg_aimSpreadMoveSpeedThreshold "11" bg_bobAmplitudeDucked "0.0075 0.0075" bg_bobAmplitudeProne "0.02 0.005" bg_bobAmplitudeSprinting "0.02 0.014" bg_bobAmplitudeStanding "0.007 0.007" bg_bobMax "8" bg_bugfixStandingButLooksCrouched "2" bg_disableWeaponPlantingInWater "1" bg_fallDamageMaxHeight "350" bg_fallDamageMinHeight "200" bg_fixFramerateDependentPhysics "0" bg_foliagesnd_fastinterval "500" bg_foliagesnd_maxspeed "180" bg_foliagesnd_minspeed "40" bg_foliagesnd_resetinterval "500" bg_foliagesnd_slowinterval "1500" bg_ladder_yawcap "100" bg_leanAmount "20" bg_legYawTolerance "20" bg_maxGrenadeIndicatorSpeed "27" bg_plantInWaterDepth "5" bg_prone_yawcap "85" bg_shock_lookControl "1" bg_shock_lookControl_fadeTime "2" bg_shock_lookControl_maxpitchspeed "90" bg_shock_lookControl_maxyawspeed "90" bg_shock_lookControl_mousesensitivityscale "0.5" bg_shock_movement "1" bg_shock_screenBlurBlendFadeTime "1" bg_shock_screenBlurBlendTime "0.4" bg_shock_screenFlashShotFadeTime "0" bg_shock_screenFlashWhiteFadeTime "0" bg_shock_screenType "blurred" bg_shock_sound "1" bg_shock_soundDryLevel "1" bg_shock_soundEnd "shellshock_end" bg_shock_soundEndAbort "shellshock_end_abort" bg_shock_soundFadeInTime "0.25" bg_shock_soundFadeOutTime "2.5" bg_shock_soundLoop "shellshock_loop" bg_shock_soundLoopEndDelay "-3" bg_shock_soundLoopFadeTime "1.5" bg_shock_soundLoopSilent "shellshock_loop_silent" bg_shock_soundModEndDelay "2" bg_shock_soundRoomType "default" bg_shock_soundWetLevel "0.5" bg_shock_viewKickFadeTime "3" bg_shock_viewKickPeriod "0.75" bg_shock_viewKickRadius "0.05" bg_swingSpeed "0.2" bg_viewKickMax "90" bg_viewKickMin "5" bg_viewKickRandom "0.4" bg_viewKickScale "0.2" blurpain "on" bonusbackground "0" bullet_penetration_affected_by_team "1" bullet_penetrationEnabled "1" bullet_penetrationMinFxDist "30" bulletrange "8192" burnZombieTerrain "0" cg_actorBurnTransitionTime "3.5" cg_aimAssistEnabled "1" cg_allow_mature "1" cg_allowActorLookAtEntity "1" cg_blood "1" cg_bloodLimit "0" cg_bloodLimitMsec "330" cg_bobWeaponAmplitude "0.16" cg_bobWeaponLag "0.25" cg_bobWeaponMax "10" cg_bobWeaponRollAmplitude "1.5" cg_brass "1" cg_centertime "5" cg_chatHeight "5" cg_chatTime "12000" cg_cinematicFullscreen "1" cg_connectionIconSize "0" cg_constantSizeHeadIcons "0" cg_crosshairAlpha "1" cg_crosshairAlphaMin "0.5" cg_crosshairDynamic "0" cg_crosshairEnemyColor "1" cg_cursorHints "4" cg_deathScreenFadeInTime "2" cg_deathScreenFadeOutTime "0.5" cg_debug_overlay_viewport "0" cg_debugDrawEllipses "0" cg_debugDrawSafeAreas "0" cg_debugEllipsesOffset "90" cg_debugevents "0" cg_debugInfoCornerOffset "0 16" cg_debugMounting "0" cg_debugposition "0" cg_defensive_anim_delay "1" cg_descriptiveText "1" cg_development "0" cg_draw2D "1" cg_drawAnimInfo "0" cg_drawBreathHint "1" cg_drawChecksums "0" cg_drawCrosshair "1" cg_drawCrosshairNames "1" cg_drawCrosshairNamesPosX "300" cg_drawCrosshairNamesPosY "180" cg_drawDisconnect "1" cg_drawEntityUsage "0" cg_drawEventUsage "0" cg_drawFPS "Off" cg_drawFPSLabels "1" cg_drawFriendlyFireCrosshair "0" cg_drawFriendlyNames "1" cg_drawGun "1" cg_drawHealth "0" cg_drawHUD "1" cg_drawIdentifier "0" cg_drawLagometer "0" cg_drawMantleHint "1" cg_drawMaterial "Off" cg_drawMemUsage "0" cg_drawOverheadNames "1" cg_drawpaused "1" cg_drawPerformanceWarnings "1" cg_drawReset "0" cg_drawScriptUsage "0" cg_drawShellshock "1" cg_drawSnapshot "0" cg_drawSnapshotTime "1" cg_drawSpectatorMessages "1" cg_drawStringUsage "0" cg_drawThroughWalls "0" cg_drawTurretCrosshair "1" cg_drawVersion "0" cg_drawVersionX "50" cg_drawVersionY "18" cg_drawViewAngles "0" cg_drawZombieTotal "0" cg_dumpAnims "-1" cg_enemyNameFadeIn "250" cg_enemyNameFadeOut "250" cg_errordecay "100" cg_firstPersonTracerChance "0" cg_flashScriptHashes "0" cg_footprints "1" cg_footprintsDebug "0" cg_footprintsDistortWater "0" cg_footsteps "1" cg_fov "65" cg_fovMin "10" cg_fovScale "1" cg_friendlyNameFadeIn "0" cg_friendlyNameFadeOut "1500" cg_gameBoldMessageWidth "390" cg_gameMessageWidth "455" cg_gun_move_f "0" cg_gun_move_minspeed "0" cg_gun_move_r "0" cg_gun_move_rate "0" cg_gun_move_u "0" cg_gun_ofs_f "0" cg_gun_ofs_r "0" cg_gun_ofs_u "0" cg_gun_rot_minspeed "0" cg_gun_rot_p "0" cg_gun_rot_r "0" cg_gun_rot_rate "0" cg_gun_rot_y "0" cg_gun_x "0" cg_gun_y "0" cg_gun_z "0" cg_headIconMinScreenRadius "0.02" cg_hintFadeTime "100" cg_hudBottomSemimajor "300" cg_hudBottomSemiminor "150" cg_hudChatPosition "5 200" cg_hudDamageIconHeight "64" cg_hudDamageIconInScope "0" cg_hudDamageIconOffset "128" cg_hudDamageIconTime "2000" cg_hudDamageIconWidth "128" cg_hudFriendlyIndicatorHeight "24" cg_hudFriendlyIndicatorWidth "24" cg_hudGrenadeIconEnabledFlash "0" cg_hudGrenadeIconHeight "25" cg_hudGrenadeIconInScope "1" cg_hudGrenadeIconMaxHeight "104" cg_hudGrenadeIconMaxRangeFlash "500" cg_hudGrenadeIconMaxRangeFrag "250" cg_hudGrenadeIconOffset "50" cg_hudGrenadeIconShowFriendly "1" cg_hudGrenadeIconWidth "25" cg_hudGrenadeIndicatorFadeUp "1" cg_hudGrenadeIndicatorStartColor "1 1 1 1" cg_hudGrenadeIndicatorTargetColor "1 1 1 1" cg_hudGrenadePointerHeight "12" cg_hudGrenadePointerPivot "12 27" cg_hudGrenadePointerPulseFreq "1.7" cg_hudGrenadePointerPulseMax "1.85" cg_hudGrenadePointerPulseMin "0.3" cg_hudGrenadePointerWidth "25" cg_hudMapBorderWidth "2" cg_hudMapFriendlyHeight "15" cg_hudMapFriendlyWidth "15" cg_hudMapPlayerHeight "20" cg_hudMapPlayerWidth "20" cg_hudMapRadarLineThickness "0.15" cg_hudProneY "-160" cg_hudSayPosition "5 180" cg_hudStanceFlash "1 1 1 1" cg_hudStanceHintPrints "0" cg_hudTopSemimajor "400" cg_hudTopSemiminor "220" cg_invalidCmdHintBlinkInterval "600" cg_invalidCmdHintDuration "1800" cg_laserEndOffset "0.5" cg_laserFlarePct "0.2" cg_laserForceOn "0" cg_laserLight "1" cg_laserLightBeginOffset "13" cg_laserLightBodyTweak "15" cg_laserLightEndOffset "-3" cg_laserLightRadius "3" cg_laserRadius "0.8" cg_laserRange "1500" cg_laserRangePlayer "1500" cg_mapLocationSelectionCursorSpeed "0.6" cg_marks_ents_player_only "0" cg_marqueeTimeScale "30" cg_mature "1" cg_MaxDownedPulseRate "2" cg_MinDownedPulseRate "0.5" cg_motionblur_duration "2500" cg_motionblur_fadeout "500" cg_nopredict "0" cg_objectiveListWrapCountStandard "600" cg_objectiveListWrapCountWidescreen "530" cg_overheadIconSize "0.9" cg_overheadNamesFarDist "1024" cg_overheadNamesFarScale "0.5" cg_overheadNamesFont "3" cg_overheadNamesGlow "0 0 0 1" cg_overheadNamesMaxDist "10000" cg_overheadNamesNearDist "256" cg_overheadNamesSize "0.8" cg_overheadRankSize "0.7" cg_playersInViewMinDot "0.98" cg_predictItems "1" cg_readTitleStorageLocally "0" cg_scoreboardBannerHeight "35" cg_scoreboardFont "0" cg_scoreboardHeaderFontScale "0.35" cg_scoreboardHeight "435" cg_scoreboardItemHeight "18" cg_scoreboardMyColor "1 0.8 0.4 1" cg_scoreboardPingGraph "0" cg_scoreboardPingHeight "0.7" cg_scoreboardPingText "1" cg_scoreboardPingWidth "0.036" cg_scoreboardRankFontScale "0.25" cg_scoreboardScrollStep "3" cg_scoreboardTextOffset "0.64" cg_scoreboardWidth "510" cg_ScoresColor_Gamertag_0 "1 1 1 0" cg_ScoresColor_Gamertag_1 "0.486275 0.811765 0.933333 0" cg_ScoresColor_Gamertag_2 "0.964706 0.792157 0.313726 0" cg_ScoresColor_Gamertag_3 "0.513726 0.92549 0.533333 0" cg_ScoresColor_Player "0.760784 0.780392 0.101961 1" cg_ScoresColor_Player_0 "0.0235294 0.168627 0.203922 0" cg_ScoresColor_Player_1 "0.447059 0.380392 0.2 0" cg_ScoresColor_Player_2 "0.0235294 0.172549 0.113725 0" cg_ScoresColor_Player_3 "0.196078 0.0588235 0.0470588 0" cg_ScoresColor_Transparency "0.35" cg_ScoresColor_TransparencyZombie "0.8" cg_ScoresColor_Zombie "0.423529 0.00392157 0 0" cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" cg_ScoresPing_HighColor "0.8 0 0 1" cg_ScoresPing_Interval "100" cg_ScoresPing_LowColor "0 0.74902 0 1" cg_ScoresPing_MaxBars "4" cg_ScoresPing_MedColor "0.8 0.8 0 1" cg_scriptIconSize "0" cg_showmiss "0" cg_small_dev_string_fontscale "1" cg_splitscreenScoreboardWidth "450" cg_subtitleMinTime "3" cg_subtitles "0" cg_subtitleWidthStandard "360" cg_subtitleWidthWidescreen "520" cg_teamChatsOnly "0" cg_thirdPerson "0" cg_thirdPersonAngle "0" cg_thirdPersonFocusDist "512" cg_thirdPersonMode "Fixed" cg_thirdPersonRange "120" cg_timedDamageDuration "500" cg_tracerchance "0.2" cg_tracerlength "160" cg_tracerScale "1" cg_tracerScaleDistRange "25000" cg_tracerScaleMinDist "5000" cg_tracerScrewDist "100" cg_tracerScrewRadius "0.5" cg_tracerSpeed "7500" cg_tracerwidth "4" cg_treadmarks "0" cg_ufo_scaler "6" cg_usingClientScripts "1" cg_viewVehicleInfluence "0" cg_viewVehicleInfluenceGunner "1 1 1" cg_viewVehicleInfluenceGunnerFiring "0 0 0" cg_viewZSmoothingMax "16" cg_viewZSmoothingMin "1" cg_viewZSmoothingTime "0.1" cg_voiceIconSize "0" cg_watersheeting "1" cg_waterTrailRippleFrequency "600" cg_waterTrailRippleVariance "500" cg_weaponCycleDelay "0" cg_weaponHintsCoD1Style "1" cg_weaponleftbone "tag_weapon_left" cg_weaponrightbone "tag_weapon_right" cg_youInKillCamSize "6" chaplinCheat "0" cheat_items_set1 "0" cheat_items_set2 "0" cheat_points "0" cl_allowDownload "1" cl_analog_attack_threshold "0.8" cl_anglespeedkey "1.5" cl_autodemorecord "0" cl_avidemo "0" cl_bypassMouseInput "0" cl_connectionAttempts "20" cl_connectTimeout "200" cl_enableStreamerMode "0" cl_fix_25day_blackscreen "1" cl_forceavidemo "0" cl_freelook "1" cl_freemove "0" cl_freemoveScale "0.25" cl_freezeDemo "0" cl_hudDrawsBehindUI "1" cl_ingame "0" cl_jumpDemoTime "0" cl_maxpackets "30" cl_maxPing "800" cl_motdString "" cl_mouseAccel "0" cl_network_warning "0" cl_nodelta "0" cl_noprint "0" cl_packetdup "1" cl_paused "0" cl_pauseDemo "0" cl_pitchspeed "140" cl_punkbuster "0" cl_serverStatusResendTime "750" cl_showmouserate "0" cl_shownet "0" cl_shownuments "0" cl_showSend "0" cl_showServerCommands "0" cl_showTimeDelta "0" cl_stanceHoldTime "300" cl_talking "0" cl_timeout "40" cl_updateavailable "0" cl_updatefiles "" cl_updateoldversion "" cl_updateversion "" cl_viewport_lerptime "0.15" cl_voice "1" cl_wadefps "0" cl_yawspeed "140" clanName "" collectible_flakJacket "10" collectible_flakJacketMaxDamage "25" collectible_hardHeaded "50" collectible_stoneScaleSpeed "2" collectible_stoneScaleUp "1" collectors "0" com_animCheck "0" com_busyWait "0" com_filter_output "0" com_introPlayed "0" com_loadRawStringtables "0" com_maxfps "85" com_maxFrameTime "100" com_movieIsPlaying "0" com_oldProtocol "0" com_playerProfile "$$$" com_recommendedSet "1" com_startupIntroPlayed "0" com_statmon "0" com_timescale "1" com_voip_bandwidth_restricted "1" com_voip_disable_threshold "1200" com_voip_resume_time "0" compass "1" compassClampIcons "1" compassCoords "740 3590 400" compassECoordCutoff "37" compassEnemyFootstepEnabled "0" compassEnemyFootstepMaxRange "500" compassEnemyFootstepMaxZ "100" compassEnemyFootstepMinSpeed "140" compassFriendlyHeight "10" compassFriendlyWidth "10" compassIconOtherVehHeight "40" compassIconOtherVehWidth "40" compassIconTankHeight "25" compassIconTankWidth "25" compassMaxRange "3500" compassMinRadius "0.0001" compassMinRange "0.0001" compassObjectiveArrowHeight "20" compassObjectiveArrowOffset "2" compassObjectiveArrowRotateDist "5" compassObjectiveArrowWidth "20" compassObjectiveDetailDist "10" compassObjectiveDrawLines "1" compassObjectiveHeight "20" compassObjectiveIconHeight "32" compassObjectiveIconWidth "32" compassObjectiveMaxHeight "70" compassObjectiveMaxRange "2048" compassObjectiveMinAlpha "1" compassObjectiveMinDistRange "2" compassObjectiveMinHeight "-70" compassObjectiveNearbyDist "8" compassObjectiveNumRings "10" compassObjectiveRingSize "80" compassObjectiveRingTime "10000" compassObjectiveTextHeight "18" compassObjectiveTextScale "0.3" compassObjectiveWidth "20" compassPartialType "0" compassPlayerHeight "25" compassPlayerWidth "25" compassRadarLineThickness "0.4" compassRadarPingFadeTime "4" compassRadarUpdateTime "4" compassRotation "1" compassShowEnemies "1" compassSize "1" compassSoundPingFadeTime "2" compassTickertapeStretch "0.5" con_default_console_filter "*" con_displayRconOutput "0" con_gameMsgWindow0Filter "gamenotify obituary" con_gameMsgWindow1Filter "boldgame" con_gameMsgWindow2Filter "subtitle" con_gameMsgWindow3Filter "coopinfo" con_matchPrefixOnly "1" con_minicon "0" createpublicserver "0" credits_frommenu "0" credits_load "0" currentDifficulty "" customclass1 "" customclass2 "" customclass3 "" customclass4 "" customclass5 "" debug_ai_supplement "0" debug_trace "0" debug_triggers "0" debugCurves "0" DebugFireManager "0" dedicated "dedicated LAN server" defaultDamageDuration "300" defaultDamageInterval "300" defaultHitDamage "5" developer "0" developer_script "0" developeruser "0" dog_MeleeDamage "150" doublesided_raycasts "0" drew_notes "4" dump_assets "0" dw_active "1" dw_dupe_key "0" dw_loggedin "0" dw_numaccounts "-1" dw_party_active "1" dw_popup "" dw_user0 "" dw_user1 "" dw_user2 "" dw_user3 "" dw_user4 "" dynEnt_bulletForce "800" dynEnt_damageRadiusScale "1" dynEnt_explodeForce "12500" dynEnt_explodeMaxEnts "20" dynEnt_explodeMinForce "40" dynEnt_explodeSpinScale "4" dynEnt_explodeUpbias "0.5" dynEnt_spawnedLimit "50" dynEntPieces_angularVelocity "0 0 0" dynEntPieces_impactForce "1000" dynEntPieces_velocity "0 0 0" enemyuser "0" factoryAftereffectOverride "-1" fire_audio_random_max_duration "1000" fire_audio_repeat_duration "1500" fire_spread_probability "0.2" fire_stage1_burn_time "3000" fire_stage2_burn_time "0" fire_stage3_burn_time "0" fire_world_damage "5" fire_world_damage_duration "5" fire_world_damage_rate "1" fix_mouse_lag "0" fixedtime "0" flame_config_valid "0" flame_debug_render "0" flame_kick_offset "-5 0 0" flame_kick_recover_speed "3" flame_kick_speed "1" flame_render "1" flame_team_damage "0" flame_test "0" flame_use_dvars "0" flameVar_editingFlameTable "none" flameVar_lastFlameTable "none" flareDisableEffects "0" friction "5.5" friendlyNameFontColor "0.9 1 0.9 0.7" friendlyNameFontGlowColor "0 0.3 0 1" friendlyNameFontObjective "1" friendlyNameFontSize "0.3" friendlyNameSplitScreenFontSize "0.4" frienduser "0" fs_basegame "" fs_basepath "Z:\PlutoniumLinuxHosting\T4Gamefiles" fs_cdpath "" fs_copyfiles "0" fs_debug "0" fs_game "mods/sanatorium" fs_homepath "Z:\PlutoniumLinuxHosting\T4Gamefiles" fs_ignoreLocalized "0" fs_localAppData "Z:\PlutoniumLinuxHosting\Plutonium\storage\t4" fs_oldLocalAppData "C:\users\root\Local Settings\Application Data\Activision\CoDWaW" fs_personalDocuments "C:\users\root\My Documents\Activision\CoDWaW" fs_restrict "0" fs_usedevdir "0" fx_marks "1" fxfrustumCutoff "1000" g_ai "1" g_aiEventDump "-1" g_allowVote "1" g_antilag "1" g_banIPs "" g_banzai_flank_attack "0" g_banzai_max_target_distance "1000" g_banzai_player_fov_buffer "0.2" g_changelevel_time "4" g_client_side_lights "1" g_clonePlayerMaxVelocity "80" g_compassShowEnemies "0" g_connectpaths "0" g_console_log "console.log" g_console_log_count "10" g_console_log_rolling_archival "1" g_deadChat "1" g_deathDelay "4000" g_debugaccuracy "0" g_debugBullets "0" g_debugDamage "0" g_debugLocDamage "0" g_debugLocDamageEntity "-1" g_disable_zombie_grab "0" g_drawEntBBoxes "0" g_drawGrenadeHints "0" g_dropForwardSpeed "10" g_dropHorzSpeedRand "100" g_dropUpSpeedBase "10" g_dropUpSpeedRand "5" g_dumpAnims "-1" g_dumpAnimsCommands "-1" g_dumpAnimsNetwork "-1" g_dumpAnimsReduceSpam "0" g_earthquakeEnable "1" g_enteqDelay "150" g_enteqDist "4000" g_enteqEnable "0" g_entinfo "off" g_entinfo_AItext "brief" g_entinfo_maxdist "2048" g_entinfo_scale "1" g_entinfo_type "AI only" g_fix_entity_leaks "1" g_fix_event_fails "0" g_fix_health_sets_max "0" g_fix_tesla_bug "0" g_fix_viewkick_dupe "0" g_fixBulletDamageDupe "0" g_force_no_dummy_save "0" g_friendlyfireDist "175" g_friendlyNameDist "15000" g_gameskill "1" g_gametype "cmp" g_gravity "800" g_inactivity "0" g_knockback "1000" g_listEntity "0" g_log "games_zm.log" g_logSync "1" g_mantleBlockTimeBuffer "500" g_maxDroppedWeapons "16" g_minGrenadeDamageSpeed "400" g_motd "" g_no_script_spam "0" g_oldVoting "1" g_password "" g_patchRocketJumps "1" g_player_maxhealth "100" g_playerCollision "everybody" g_playerCollisionEjectSpeed "25" g_playerEjection "nobody" g_playerRespawnTime "0" g_playerTrailTime "500" g_print_entity_leaks "0" g_randomSeed "0" g_redCrosshairs "1" g_reloading "0" g_remove_lean_headhitent "0" g_smoothClients "1" g_sp_fix_damage_overflow "0" g_spawnai "1" g_speed "190" g_synchronousClients "0" g_t5_pathing "0" g_TeamColor_MyTeam "0.4 0.6 0.85098 1" g_testForDpadItem "1" g_useGear "0" g_useholdspawndelay "1" g_useholdtime "250" g_vehicleDebug "0" g_vehicleDrawPath "" g_vehiclePlaneCurveTime "1.5" g_vehicleTexScrollScale "0" g_voiceChatTalkingDuration "500" g_voteAbstainWeight "0.5" gamedate "Jun 9 2026" gamename "PT4SP" gpad_button_deadzone "0.13" gpad_button_lstick_deflect_max "1" gpad_button_rstick_deflect_max "1" gpad_buttonsConfig "buttons_default_alt" gpad_debug "0" gpad_menu_scroll_delay_first "420" gpad_menu_scroll_delay_rest "210" gpad_present "0" gpad_rumble "1" gpad_stick_deadzone_max "0.01" gpad_stick_deadzone_min "0.2" gpad_stick_pressed "0.4" gpad_stick_pressed_hysteresis "0.1" gpad_sticksConfig "thumbstick_default" hiDef "1" hostileNameFontColor "1 0.9 0.9 0.7" hostileNameFontGlowColor "0.6 0 0 1" hot_joinAllowed "0" hud_drawHUD "1" hud_enable "1" hud_flash_period_offhand "0.5" hud_flash_time_offhand "2" hud_missionFailed "0" hud_showStance "1" hud_showTextNoAmmo "1" hudElemPausedBrightness "0.4" ik_distanceCull "1" ik_distanceCullDist "850" in_mouse "1" inertiaAngle "-1000" inertiaDebug "0" inertiaMax "50" input_invertPitch "0" input_viewSensitivity "1" invite_waitPeriod "30000" jump_height "39" jump_ladderPushVel "128" jump_slowdownEnable "0" jump_spreadAdd "64" jump_stepSize "18" key "bCsTMNYrNFXwkPb5Wr7rtaz9GvYo6q29" language "english" lastStandSwayAccel "0.05" lastStandSwayMaxDrift "1" loc_forceEnglish "0" loc_language "0" loc_translate "1" loc_warnings "0" loc_warningsAsErrors "0" local_leaderboards "1" local_leaderboards_mapname "nazi_zombie_prototype" local_leaderboards_mapname_localized "" local_leaderboards_maxgames "99" log_append "0" logfile "2" long_blocking_call "0" lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8" lowAmmoWarningColor2 "1 1 1 1" lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8" lowAmmoWarningNoAmmoColor2 "1 0 0 1" lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8" lowAmmoWarningNoReloadColor2 "1 1 0 1" lowAmmoWarningPulseFreq "1.7" lowAmmoWarningPulseMax "1.5" lowAmmoWarningPulseMin "0" m_filter "0" m_forward "0.25" m_pitch "0.022" m_side "0.25" m_yaw "0.022" magic_chest_movable "1" mantle_check_angle "60" mantle_check_radius "0.1" mantle_check_range "20" mantle_debug "0" mantle_enable "1" mantle_view_yawcap "60" mapname "sanatorium" masterPort "20810" masterServerName "cod4master.activision.com" matchmaking_debug "1" melee_debug "0" mg0 "0" mg1 "0" mg10 "0" mg11 "0" mg12 "0" mg13 "0" mg14 "0" mg15 "0" mg16 "0" mg17 "0" mg18 "0" mg19 "0" mg2 "0" mg20 "0" mg21 "0" mg22 "0" mg23 "0" mg24 "0" mg25 "0" mg26 "0" mg27 "0" mg28 "0" mg29 "0" mg3 "0" mg4 "0" mg5 "0" mg6 "0" mg7 "0" mg8 "0" mg9 "0" miniscoreboardhide "0" mis_01 "0" mis_01_unlock "15" mis_cheat "0" mis_difficulty "00000000000000000000000000000000000000000000000000" missileDebugAttractors "0" missileDebugDraw "0" missileDebugText "0" missileHellfireMaxSlope "0.5" missileHellfireUpAccel "1000" missileJavAccelClimb "300" missileJavAccelDescend "3000" missileJavClimbAngleDirect "85" missileJavClimbAngleTop "50" missileJavClimbCeilingDirect "0" missileJavClimbCeilingTop "3000" missileJavClimbHeightDirect "10000" missileJavClimbHeightTop "15000" missileJavClimbToOwner "700" missileJavSpeedLimitClimb "1000" missileJavSpeedLimitDescend "6000" missileJavTurnDecel "0.05" missileJavTurnRateDirect "60" missileJavTurnRateTop "100" missileMolotovBlobNum "5" missileMolotovBlobTime "2" missileWaterMaxDepth "60" missionsuccessbar "0" modStats "1" monkeytoy "1" motd "" msg_dumpEnts "0" msg_hudelemspew "0" msg_printEntityNums "0" name "" net_ip "localhost" net_lanauthorize "0" net_minigraph "0" net_noipx "0" net_noudp "0" net_port "28972" -- latched "28971" net_profile "0" net_showprofile "0" net_socksEnabled "0" net_socksPassword "" net_socksPort "1080" net_socksServer "" net_socksUsername "" nextdemo "" nextmap "map_restart" nightVisionDisableEffects "0" nightVisionFadeInOutTime "0.1" nightVisionPowerOnTime "0.3" onlinegame "1" onlinegameandhost "0" onlineunrankedgameandhost "0" overrideNVGModelWithKnife "0" packetDebug "0" party_autoteams "1" party_clientTimeout "24000" party_connectTimeout "6000" party_connectToOthers "1" party_debug "0" party_editingsettings "0" party_firstSubpartyIndex "0" party_gamesize "" party_gameStartTimerLength "10" party_gametype "" party_host "0" party_hostname "" party_iamhost "0" party_joinInProgressAllowed "1" party_keepKickAbility "1" party_kickplayerquestion "" party_linearMapCycle "0" party_linearMapCycleRandom "0" party_lobbyPlayerCount "" party_mapname "" party_mappacks "" party_matchedPlayerCount "4" party_matchmakingFixStep1 "1" party_matchmakingFixStep2 "1" party_matchmakingFixStep3 "1" party_matchmakingFixStep4 "1" party_maxplayers "4" party_maxTeamDiff "1" party_minLobbyTime "45" party_minplayers "2" party_minResumeMs "2000" party_partyPlayerCount "" party_playerCount "1" party_playervisible "0" party_pregameStartTimerLength "5" party_simulateLongQoS "0" party_splitscreenJoinAllowed "1" party_teambased "1" party_timer "0" party_timerVisible "0" party_vetoButtonVisible "0" party_vetoDelayTime "4" party_vetoPassed "0" party_vetoPercentRequired "0.501" party_vetoStatus "" password "" pc_newversionavailable "0" penetrationCount "2" perk_altMeleeDamage "200" perk_altMeleeLerpTime "40" perk_bulletPenetrationMultiplier "2" perk_extraBreath "5" perk_grenadeDeath "frag_grenade_short_mp" perk_grenadeTossBackTimer "2500" perk_overheatReduction "0.7" perk_sprintMultiplier "2" perk_turretRotSpeedMultiplier "1.25" perk_vehicleReloadReduction "0.7" perk_weapRateEnhanced "0" perk_weapRateMultiplier "0.75" perk_weapReloadMultiplier "0.5" perk_weapSpreadMultiplier "0.65" phys_bulletSpinScale "3" phys_bulletUpBias "0.5" phys_buoyancyFastComputation "0" phys_buoyancyRippleFrequency "3000" phys_buoyancyRippleVariance "2000" phys_dragAngular "0.5" phys_dragLinear "0.03" phys_drawAwake "0" phys_drawCollisionObj "0" phys_drawCollisionWorld "0" phys_drawcontacts "0" phys_drawDebugInfo "0" phys_drawNitrousVehicle "0" phys_entityCollision "1" phys_floatTimeVariance "30000" phys_frictionScale "1" phys_gravity "-800" phys_impact_distance_cutoff "3000" phys_impact_fx "1" phys_impact_intensity_limit "50" phys_impact_max_pfx_per_frame "10" phys_impact_max_sfx_per_frame "10" phys_impact_render "0" phys_impact_silence_window "0.3" phys_interBodyCollision "1" phys_maxFloatTime "180000" phys_msecstep "0" phys_ragdoll_joint_damp_scale "0.04" phys_ragdoll_self_collision "1" phys_reeval_frequency "5" phys_terrain_collision "1" phys_userRigidBodies "1" phys_vehicleFriction "0.1" phys_waterDragAngular "-2" phys_waterDragLinear "-1" pickupPrints "0" player_adsExitDelay "0" player_AimBlend_Back_Low "0.2 0.4 0.5" player_AimBlend_Back_Mid "0.3 0.4 0.5" player_AimBlend_Back_Up "0.5 0.2 -0.6" player_AimBlend_Head "0 0 0" player_AimBlend_Neck "0.3 0.3 0" player_AimBlend_Shoulder "1 1 1" player_backSpeedScale "0.7" player_bayonetLaunchDebugging "0" player_bayonetLaunchProof "1" player_bayonetLaunchZCap "300" player_bayonetRange "85" player_bayonetTargetDist "65" player_breath_fire_delay "0" player_breath_gasp_lerp "6" player_breath_gasp_scale "4.5" player_breath_gasp_time "1" player_breath_hold_lerp "4" player_breath_hold_time "4.5" player_breath_snd_delay "1" player_breath_snd_lerp "2" player_burstFireCooldown "0.2" player_clipSizeMultiplier "1" player_damageMultiplier "0.363636" player_deathInvulnerableTime "1000" player_deathInvulnerableToMelee "0" player_deathInvulnerableToProjectile "1" player_debugHealth "0" player_dmgtimer_flinchTime "500" player_dmgtimer_maxTime "750" player_dmgtimer_minScale "0" player_dmgtimer_stumbleTime "500" player_dmgtimer_timePerPoint "100" player_footstepsThreshhold "60" player_healthEasy "500" player_healthFu "115" player_healthHard "165" player_healthMedium "275" player_lastStandBleedoutTime "30" player_lastStandHealthOverlayTime "8" player_lean_rotate_crouch_left "1" player_lean_rotate_crouch_right "1" player_lean_rotate_left "1.25" player_lean_rotate_right "1.25" player_lean_shift_crouch_left "12.5" player_lean_shift_crouch_right "2.5" player_lean_shift_left "5" player_lean_shift_right "2.5" player_maxGrenadeCatchHeight "80" player_meleeChargeFriction "1200" player_meleeDamageMultiplier "1" player_meleeHeight "10" player_meleeRange "64" player_meleeWidth "10" player_move_factor_on_torso "0" player_moveThreshhold "1" player_push_enabled "0" player_radiusDamageMultiplier "1" player_revivePlayerListCycleTime "2" player_reviveTriggerRadius "64" player_reviveXP "2" player_runbkThreshhold "60" player_runThreshhold "110" player_scopeExitOnDamage "0" player_spectateSpeedScale "1" player_sprintCameraBob "0.5" player_sprintForwardMinimum "105" player_sprintMinTime "1" player_sprintRechargePause "0" player_sprintSpeedScale "1.5" player_sprintStrafeSpeedScale "0.667" player_sprintThreshhold "185" player_sprintTime "4" player_sprintUnlimited "0" player_strafeAnimCosAngle "0.5" player_strafeSpeedScale "0.8" player_sustainAmmo "0" player_swimDamage "15" player_swimDamagerInterval "1" player_swimTime "16" player_throwbackInnerRadius "72" player_throwbackOuterRadius "192" player_turnAnims "0" player_view_pitch_down "85" player_view_pitch_up "85" player_waterSpeedScale "0.5" playlist "0" presell "0" prestigeclass1 "" prestigeclass2 "" prestigeclass3 "" prestigeclass4 "" prestigeclass5 "" primaryWeaponOffset "0" profile_physics "0" protocol "62" r_aaAlpha "dither (fast)" r_aaSamples "4" r_aspectRatio "auto" r_blur "0" r_blur_allowed "1" r_brightness "0" r_brushLimit "512" r_burnedDestructibleColor "0.4" r_cacheModelLighting "1" r_cacheSModelLighting "1" r_clear "blink" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" r_colorMap "Unchanged" r_contrast "1" r_cosmeticCullMax "16" r_cosmeticCullMin "16" r_customMode "" r_cycleSizeCull "0" r_debugLineWidth "1" r_debugShader "none" r_debugShowCoronas "0" r_debugShowDynamicLights "0" r_debugShowPrimaryLights "0" r_depthPrepass "0" r_desaturation "1" r_detail "1" r_diffuseColorScale "1" r_distortion "1" r_dlightLimit "4" r_dlightMaxFullScreenRadius "1000" r_dlightMaxNonFullScreenRadius "200" r_dobjLimit "512" r_dof_bias "0.5" r_dof_enable "1" r_dof_farBlur "1.8" r_dof_farEnd "7000" r_dof_farStart "1000" r_dof_nearBlur "6" r_dof_nearEnd "60" r_dof_nearStart "10" r_dof_tweak "0" r_dof_viewModelEnd "8" r_dof_viewModelStart "2" r_drawDebugFogParams "0" r_drawWater "1" r_envMapExponent "5" r_envMapMaxIntensity "0.5" r_envMapMinIntensity "0.2" r_envMapOverride "0" r_envMapSpecular "1" r_envMapSunIntensity "2" r_fastSkin "0" r_filmTweakBrightness "0" r_filmTweakContrast "1.4" r_filmTweakDarkTint "0.7 0.85 1" r_filmTweakDesaturation "0.2" r_filmTweakEnable "0" r_filmTweakInvert "0" r_filmTweakLightTint "1.1 1.05 0.85" r_filmUseTweaks "0" r_flame_allowed "1" r_flameFX_brightness "0.0688476" r_flameFX_contrast "1.25249" r_flameFX_darkTint "1.16924 1.0238 1.08897" r_flameFX_desaturation "0.228803" r_flameFX_distortionScaleFactor "0 1 1 0.511918" r_flameFX_enable "0" r_flameFX_fadeDuration "0.5" r_flameFX_FPS "15" r_flameFX_lightTint "1.32779 1.32472 1.10718" r_flameFX_magnitude "0.0215147" r_floatz "1" r_fog "1" r_forceLod "none" r_fovScaleThresholdRigid "2.4" r_fovScaleThresholdSkinned "2.4" r_fullbright "0" r_fullscreen "0" r_gamma "1" r_gfxopt_dynamic_foliage "1" r_gfxopt_water_simulation "1" r_glow "1" r_glow_allowed "1" r_glowTweakBloomCutoff "0.5" r_glowTweakBloomDesaturation "0" r_glowTweakBloomIntensity0 "1" r_glowTweakEnable "0" r_glowTweakRadius0 "5" r_glowTweakRayExpansion "0" r_glowTweakRayIntensity "1" r_glowUseTweaks "0" r_gpuSync "adaptive" r_grassBurn "0" r_grassEnable "1" r_highLodDist "-1" r_ignore "0" r_ignorehwgamma "0" r_inGameVideo "1" r_lightConflicts "0" r_lightMap "Unchanged" r_lightTweakAmbient "0.1" r_lightTweakAmbientColor "1 0 0 1" r_lightTweakDiffuseFraction "0.5" r_lightTweakSunColor "0 1 0 1" r_lightTweakSunDiffuseColor "0 0 1 1" r_lightTweakSunDirection "0 0 0" r_lightTweakSunLight "1" r_loadForRenderer "0" r_lockPvs "0" r_lodBiasRigid "0" r_lodBiasSkinned "0" r_lodScaleRigid "1" r_lodScaleSkinned "1" r_logFile "0" r_lowestLodDist "-1" r_lowLodDist "-1" r_mediumLodDist "-1" r_mode "1024x768" r_modelLimit "1024" r_modelVertColor "1" r_monitor "0" r_motionblur_blurOrigin "0.5 0.5 0 1" r_motionblur_directionFactor "0.001" r_motionblur_enable "0" r_motionblur_frameBased_enable "0" r_motionblur_maxblur "30" r_motionblur_numberOfSamples "1" r_motionblur_positionFactor "0.01" r_multiGpu "0" r_noborder "0" r_norefresh "0" r_normal "1" r_normalMap "Unchanged" r_open_automate "0" r_outdoor "1" r_outdoorAwayBias "32" r_outdoorDownBias "0" r_outdoorFeather "8" r_picmip "0" r_picmip_bump "0" r_picmip_manual "0" r_picmip_spec "0" r_picmip_water "1" r_poisonFX_blurMax "4" r_poisonFX_blurMin "0" r_poisonFX_debug_amount "1" r_poisonFX_debug_enable "0" r_poisonFX_dvisionA "0" r_poisonFX_dvisionX "0" r_poisonFX_dvisionY "0" r_poisonFX_pulse "1.1" r_poisonFX_warpX "0.2" r_poisonFX_warpY "-0.15" r_polygonOffsetBias "-1" r_polygonOffsetScale "-1" r_portalBevels "0.7" r_portalBevelsOnly "0" r_portalMinClipArea "0.02" r_portalMinRecurseDepth "2" r_portalWalkLimit "0" r_prepassSizeCull "0" r_pretess "1" r_reflectionProbeGenerate "0" r_reflectionProbeGenerateExit "0" r_reflectionProbeRegenerateAll "0" r_rendererInUse "Default" r_rendererPreference "Default" r_resampleScene "1" r_reviveFX_blurRadiusEdge "6.4" r_reviveFX_brightnessCenter "0.234" r_reviveFX_brightnessEdge "0.264" r_reviveFX_contrastCenter "1.9" r_reviveFX_contrastEdge "2.84" r_reviveFX_darkTintCenter "0.978 1.01 0.975" r_reviveFX_darkTintEdge "0.931 0.955 0.939" r_reviveFX_debug "0" r_reviveFX_desaturationCenter "0.845" r_reviveFX_desaturationEdge "1" r_reviveFX_fadeDuration "5" r_reviveFX_lightTintCenter "1.02 1 0.99" r_reviveFX_lightTintEdge "1 1.03 1.02" r_reviveFX_motionblurWeight "0.4" r_scaleViewport "1" r_showFbColorDebug "None" r_showFloatZDebug "0" r_showLightGrid "0" r_showMissingLightGrid "0" r_showPenetration "off" r_showPixelCost "off" r_showPortals "0" r_showSunDirectionDebug "0" r_singleCell "0" r_sizeCull "0" r_skinCache "1" r_skipPvs "0" r_skyTransition "0" r_smc_enable "1" r_smp_backend "1" r_smp_worker "1" r_smp_worker_thread0 "1" r_smp_worker_thread1 "1" r_smp_worker_thread2 "1" r_smp_worker_thread3 "1" r_smp_worker_thread4 "1" r_smp_worker_thread5 "1" r_smp_worker_threads "6" r_specular "1" r_specularColorScale "1" r_specularMap "Unchanged" r_spotLightBrightness "14" r_spotLightEndRadius "196" r_spotLightEntityShadows "1" r_spotLightFovInnerFraction "0.7" r_spotLightShadows "1" r_spotLightSModelShadows "1" r_spotLightStartRadius "36" r_sse_skinning "1" r_sun_from_dvars "0" r_sun_fx_position "0 0 0" r_sunblind_fadein "0.5" r_sunblind_fadeout "3" r_sunblind_max_angle "5" r_sunblind_max_darken "0.75" r_sunblind_min_angle "30" r_sunflare_fadein "1" r_sunflare_fadeout "1" r_sunflare_max_alpha "1" r_sunflare_max_angle "2" r_sunflare_max_size "2500" r_sunflare_min_angle "45" r_sunflare_min_size "0" r_sunflare_shader "sun_flare" r_sunglare_fadein "0.5" r_sunglare_fadeout "3" r_sunglare_max_angle "5" r_sunglare_max_lighten "0.75" r_sunglare_min_angle "30" r_sunsprite_shader "sun" r_sunsprite_size "16" r_swrk_override_characterCharredAmount "0" r_swrk_override_enable "0" r_swrk_override_wetness "0" r_texFilterAnisoMax "4" r_texFilterAnisoMin "1" r_texFilterDisable "0" r_texFilterMipBias "0" r_texFilterMipMode "Unchanged" r_use_separate_char_tech "0" r_useLayeredMaterials "0" r_vc_makelog "0" r_vc_showlog "0" r_vsync "0" r_warm_bsp "0" r_warm_dobj "0" r_warm_dpvs "0" r_warm_static "0" r_warningRepeatDelay "5" r_waterSheetingFX_allowed "1" r_waterSheetingFX_brightness "0" r_waterSheetingFX_contrast "1" r_waterSheetingFX_darkTint "1 1 1" r_waterSheetingFX_desaturation "0" r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0" r_waterSheetingFX_enable "0" r_waterSheetingFX_fadeDuration "2" r_waterSheetingFX_lightTint "0.780261 1 1" r_waterSheetingFX_magnitude "0.0655388" r_waterSheetingFX_radius "4.44051" r_worldLod "0" r_zfar "0" r_zFeather "1" r_znear "4" r_znear_depthhack "0.1" radius_damage_debug "0" ragdoll_baselerp_time "1000" ragdoll_bullet_force "500" ragdoll_bullet_upbias "0.5" ragdoll_debug "0" ragdoll_dump_anims "0" ragdoll_enable "1" ragdoll_explode_force "18000" ragdoll_explode_upbias "0.8" ragdoll_fps "20" ragdoll_jitter_scale "1" ragdoll_jointlerp_time "3000" ragdoll_max_life "9000" ragdoll_max_simulating "16" ragdoll_rotvel_scale "1" ragdoll_self_collision_scale "1.2" rate "25000" rcon_localhost_bypass "1" rcon_password "008" rcon_prints "1" rcon_rate_limit "500" rifleGrenadeSwitchFix "1" s0 "0" s1 "0" s10 "0" s11 "0" s12 "0" s13 "0" s14 "0" s15 "0" s16 "0" s17 "0" s18 "0" s2 "0" s3 "0" s4 "0" s5 "0" s6 "0" s7 "0" s8 "0" s9 "0" safearea_horizontal "1" safearea_vertical "1" sc_blur "2" sc_count "24" sc_debugCasterCount "24" sc_debugReceiverCount "24" sc_enable "0" sc_fadeRange "0.25" sc_length "400" sc_offscreenCasterLodBias "0" sc_offscreenCasterLodScale "20" sc_shadowInRate "2" sc_shadowOutRate "5" sc_showDebug "0" sc_showOverlay "0" sc_wantCount "12" sc_wantCountMargin "1" scr_allowFileIo "1" scr_dof_enable "1" scr_dog_health_walk_multiplier "4.0" scr_dog_run_distance "500" scr_friendlyfire "0" scr_game_spectatetype "1" scr_kill_infinite_loops "1" scriptmover_useServerAnims "0" scriptmover_useServerAnimsEntity "-1" sensitivity "5" session_nonblocking "1" shortversion "r5328" showdrop "0" showpackets "0" sm_enable "1" sm_fastSunShadow "1" sm_fullResSpotShadowEnable "0" sm_lightScore_eyeProjectDist "64" sm_lightScore_spotProjectFrac "0.125" sm_maxLights "4" sm_polygonOffsetBias "2.5" sm_polygonOffsetScale "2" sm_qualitySpotShadow "1" sm_spotEnable "1" sm_spotShadowFadeTime "1" sm_strictCull "1" sm_sunAlwaysCastsShadow "0" sm_sunEnable "1" sm_sunSampleSizeNear "0.25" sm_sunShadowCenter "0 0 0" sm_sunShadowScale "1" snaps "20" snd_drawInfo "None" snd_drawSort "priority" snd_enableEq "0" snd_khz "44" sp_minplayers "1" stat_version "10" stats_backup "1" stats_version_check "0" stopspeed "100" superuser "0" sv_allowAimAssist "1" sv_allowAnonymous "0" sv_allowDownload "1" sv_allowedClan1 "" sv_allowedClan2 "" sv_allowFriendlyThrowback "1" sv_autodemorecord "0" sv_botsPressAttackBtn "1" sv_cheats "0" sv_clientArchive "1" sv_clientside "0" sv_clientSideBullets "1" sv_clientSideVehicles "1" sv_connectTimeout "45" sv_debugRate "0" sv_debugReliableCmds "0" sv_disableChat "0" sv_disableClientConsole "0" sv_FakeRemoteClient "0" sv_FFCheckSums "" sv_FFNames "" sv_floodProtect "1" sv_fps "20" sv_HostBandwidthMinimumPerPlayer "65536" sv_hostname "CoDWaWHost" sv_iwdNames "" sv_iwds "" sv_keywords "" sv_kickBanTime "300" sv_lastSaveCommitedToDevice "" sv_lastSaveGame "" sv_mapname "" sv_mapRotation "map sanatorium" sv_mapRotationCurrent "" sv_maxclients "4" sv_maxPing "0" sv_maxRate "25000" sv_minPing "0" sv_motd "" sv_netcull_animcmdsize_threshold "2000" sv_netcull_msgsize_threshold "3000" sv_network_warning "0" sv_packet_info "0" sv_padPackets "0" sv_paused "0" sv_privateClients "0" sv_privatePassword "" sv_punkbuster "0" sv_pure "0" sv_randomizeBotNames "1" sv_reconnectlimit "3" sv_referencedFFCheckSums "" sv_referencedFFNames "" sv_referencedIwdNames "" sv_referencedIwds "" sv_replaceBots "0" sv_restoreDvars "1" sv_running "1" sv_saveDeviceAvailable "0" sv_saveGameAvailable "0" sv_saveGameNotReadable "0" sv_saveOnStartMap "1" sv_sayName "console" sv_serverid "16" sv_showAverageBPS "0" sv_showCommands "0" sv_showPingSpam "0" sv_SnapshotManLaw "1" sv_SnapshotPeek "1" sv_timeout "240" sv_useAnimAcks "1" sv_useAnimCulling "1" sv_useVIS "1" sv_voice "1" sv_voiceQuality "3" sv_wwwBaseURL "https://fastdl.swordovthule.com" sv_wwwDlDisconnected "0" sv_wwwDownload "0" sv_znear "0" sv_zombietime "2" sys_configSum "206167614" sys_configureGHz "0.0365663" sys_cpuGHz "0.01" sys_cpuName "QEMU Virtual CPU version 2.5+" sys_gpu "Unknown video card" sys_lockThreads "0" sys_smp_allowed "1" sys_SSE "1" sys_sysMB "1024" systemlink "0" systemlink_warning_shown "0" systemlinkparty "0" systemlinkpartyandhost "0" systemUiActive "0" takeCoverWarnings "-1" team_indicator "0" timescale "1" turretPlayerAvoidScale "1.7" turretScopeZoom "20" turretScopeZoomMax "20" turretScopeZoomMin "5" turretScopeZoomRate "15" ui_campaign "american" ui_gametype "cmp" ui_hostOptions "0" ui_hostOptionsEnabled "0" ui_loadRawMenus "0" ui_mapname "sanatorium" ui_mousePitch "0" ui_playerProfileAlreadyChosen "0" ui_sp_unlock "0" useFastFile "1" useMapPreloading "1" useSvMapPreloading "1" vehanim_debug "0" vehanim_enable "1" vehCamPitch "15" vehControlMode "1" vehGunnerSplashDamage "0.1" vehHelicopterDecelerationFwd "0.5" vehHelicopterDecelerationSide "1" vehHelicopterFreeLookReleaseSpeed "8" vehHelicopterHeadSwayDontSwayTheTurret "1" vehHelicopterHeadSwayOnPitch "0.2" vehHelicopterHeadSwayOnRollHorz "0.1" vehHelicopterHeadSwayOnRollVert "2" vehHelicopterHeadSwayOnYaw "0.1" vehHelicopterHoverSpeedThreshold "400" vehHelicopterInvertUpDown "0" vehHelicopterJitterJerkyness "0.3" vehHelicopterLookaheadTime "1" vehHelicopterMaxAccel "45" vehHelicopterMaxAccelVertical "30" vehHelicopterMaxPitch "10" vehHelicopterMaxRoll "35" vehHelicopterMaxSpeed "150" vehHelicopterMaxSpeedVertical "65" vehHelicopterMaxYawAccel "90" vehHelicopterMaxYawRate "120" vehHelicopterRightStickDeadzone "0.3" vehHelicopterScaleMovement "1" vehHelicopterSoftCollisions "0" vehHelicopterStrafeDeadzone "0.3" vehHelicopterTiltFromAcceleration "2" vehHelicopterTiltFromControllerAxes "0" vehHelicopterTiltFromDeceleration "2" vehHelicopterTiltFromFwdAndYaw "0" vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1" vehHelicopterTiltFromVelocity "1" vehHelicopterTiltMomentum "0.4" vehHelicopterTiltSpeed "1.2" vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick" vehHelicopterYawOnLeftStick "5" vehHudTargetScreenEdgeClampBufferBottom "0" vehHudTargetScreenEdgeClampBufferLeft "0" vehHudTargetScreenEdgeClampBufferRight "0" vehHudTargetScreenEdgeClampBufferTop "0" vehHudTargetSize "30" vehicle_perk_boost_duration_seconds "0.74" vehicle_push_during_mantle "1" vehLockTurretToPlayerView "0" version "Plutonium T4 Co-Op (r5328)" vid_xpos "0" vid_ypos "0" voice_deadChat "1" voice_global "0" voice_localEcho "0" waypointDebugDraw "0" waypointDistScaleRangeMax "3000" waypointDistScaleRangeMin "1000" waypointDistScaleSmallest "0.8" waypointIconHeight "36" waypointIconWidth "36" waypointOffscreenCornerRadius "105" waypointOffscreenDistanceThresholdAlpha "30" waypointOffscreenPadBottom "30" waypointOffscreenPadLeft "40" waypointOffscreenPadRight "0" waypointOffscreenPadTop "0" waypointOffscreenPointerDistance "30" waypointOffscreenPointerHeight "12" waypointOffscreenPointerWidth "25" waypointOffscreenRoundedCorners "1" waypointOffscreenScaleLength "500" waypointOffscreenScaleSmallest "1" waypointPlayerOffsetCrouch "56" waypointPlayerOffsetProne "30" waypointPlayerOffsetStand "74" waypointSplitscreenScale "1.8" waypointTweakY "-17" weapon_load_order "default" wideScreen "1" wind_debug_display "0" wind_global_hi_altitude "0" wind_global_low_altitude "0" wind_global_low_strength_percent "1" wind_global_vector "1 0 0" wind_grass_gust_distance "2000" wind_grass_gust_radius "400" wind_grass_gust_speed "1" wind_grass_gust_strength "0.5" wind_grass_gustinterval "250" wind_grass_scale "10000" wind_grass_tension "0.001" wind_leaf_scale "176" xblive_hostingprivateparty "0" xblive_loggedin "0" xblive_mappacks "0" xblive_privatematch "0" xblive_privatepartyclient "0" xblive_rankedmatch "0" xblive_showmarketplace "0" xenon_maxVoicePacketsPerSec "100" xenon_maxVoicePacketsPerSecForServer "20" xenon_voiceDebug "0" xenon_voiceDegrade "0" zombie_reachin_freq "50" zombie_taunt_freq "5" zombiemode "0" 1757 total dvars 1757 dvar indexes =============================== END DVAR DUMP ===================================== Executing 'main' for scripts/sp/callbacks.gsc Finished 'main' for scripts/sp/callbacks.gsc Executing 'main' for scripts/sp/sanatorium//fix_sanatorium.gsc Finished 'main' for scripts/sp/sanatorium//fix_sanatorium.gsc Executing 'main' for scripts/sp/zm_spawn_fix.gsc Finished 'main' for scripts/sp/zm_spawn_fix.gsc WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/electrocution.shock' Error: Could not load xmodel "collision_geo_32x32x128". Error: Could not load rawfile "shock/zombie_death.shock". Error: couldn't open 'shock/zombie_death.shock'. WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/dog_bite.shock' '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/tank_mantle.shock' '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/default.shock' WARNING: Could not load weapon file 'weapons/sp/enforcer' WARNING: Could not load weapon file 'weapons/sp/enforcer_upgraded' Error: Could not load xmodel "zombie_vending_aimade_on". Error: Could not load xmodel "bo2_zombie_vending_stopping_power_on". Executing 'init' for scripts/sp/zm_spawn_fix.gsc Finished 'init' for scripts/sp/zm_spawn_fix.gsc ----------------------------------- Working directory: Z:\PlutoniumLinuxHosting\T4Gamefiles Huffman Took 2 Milliseconds Hitch warning: 11315 msec frame time Received connectReq! Sending response... Received mod dl info! Sending response... Received connectReq! Sending response... Received mod dl info! Sending response... Received connectReq! Sending response... Received mod dl info! Sending response... User with id 5386895 successfully authenticated. Letting player with userid 5386895 into the server because the challenge verification completed successfully. Server: Set client 0 pbguid to 5386895 Going from CS_FREE to CS_CONNECTED for (num 0 guid 5386895) Received packet 0 of stats data Received packet 1 of stats data Received packet 2 of stats data Received packet 3 of stats data Received packet 4 of stats data Received packet 5 of stats data Received packet 6 of stats data -- DynEnt_WriteGameState wrote 2 bytes -- G_WriteGame 'sanatorium-zombie_start' 'AUTOSAVE_LEVELSTART' G_WriteGame 'sanatorium' 'AUTOSAVE_LEVELSTART' Current attachments: model: 'char_ger_honorgd_zomb_behead', tag: '' Actor_UpdateEyeInformation: Actor dobj doesn't have TAG_EYE.(motd_c_zom_guard_body) Current attachments: worker command size exceeded for type 19 Current attachments: model: 'char_ger_honorgd_zomb_behead', tag: '' Actor_UpdateEyeInformation: Actor dobj doesn't have TAG_EYE.(motd_c_zom_guard_body) Current attachments: Error: Unable to set last round results for client num: 0 map_rotate... "sv_mapRotation" is:"map sanatorium" "sv_mapRotationCurrent" is:"" Setting map: sanatorium. Database: Assets Sync Started Database: Assets Sync Finished ------ Server Initialization ------ Server: sanatorium Database: Assets Sync Started Database: Assets Sync Finished Database: Assets Sync Started Database: Assets Sync Finished Unloaded fastfile sanatorium_patch PMem_Free( sanatorium_patch, 1 ) Unloaded fastfile sanatorium PMem_Free( sanatorium, 0 ) Loading fastfile localized_sanatorium Database: Assets Sync Started WARNING: Could not find zone '/PlutoniumLinuxHosting/T4Gamefiles\zone\english\localized_sanatorium.ff' Database: Assets Sync Finished Loading fastfile sanatorium_patch Database: Assets Sync Started Loading fastfile 'sanatorium_patch' used 2.22 MB memory in DB alloc Overridden rawfile: animtrees/generic_human.atr from zone sanatorium_patch Database: Assets Sync Finished Loading fastfile sanatorium Database: Assets Sync Started Loading fastfile 'sanatorium' used 150.57 MB memory in DB alloc Database: Assets Sync Finished ------- Game Initialization ------- gamename: PT4SP gamedate: Jun 9 2026 Initializing game at 06/13/26 02:33:54 +0000 Current uptime: 04:38:01 Level time: 16665750 Restart: 0 animscripts/traverse/wall_hopanimscripts/traverse/zombie_jump_down_190animscripts/traverse/zombie_jump_down_96animscripts/traverse/jumpdown_40animscripts/traverse/ladder_upanimscripts/traverse/zombie_jump_down_127Loading script scripts/sp/callbacks.gsc... Script scripts/sp/callbacks.gsc loaded successfully. Loading script scripts/sp/sanatorium//fix_sanatorium.gsc... Script scripts/sp/sanatorium//fix_sanatorium.gsc loaded successfully. Loading script scripts/sp/zm_spawn_fix.gsc... Script scripts/sp/zm_spawn_fix.gsc loaded successfully. Error: Could not load xanim "ai_zombie_thundergun_hit_legsout_right". Error: Could not load xanim "ai_zombie_thundergun_hit_legsout_left". Error: Could not load xanim "ai_zombie_thundergun_hit_upontoback". Error: Could not load xanim "ai_zombie_thundergun_hit_stumblefall". Error: Could not load xanim "ai_zombie_thundergun_hit_forwardtoface". Error: Could not load xanim "ai_zombie_thundergun_hit_flatonback". Error: Could not load xanim "ai_zombie_thundergun_hit_doublebounce". Error: Could not load xanim "ai_zombie_thundergun_hit_deadfallknee". Error: Could not load xanim "ai_zombie_thundergun_hit_armslegsforward". Error: Could not load xanim "ai_zombie_thundergun_hit_faceplant". Error: Could not load xanim "ai_zombie_thundergun_getup_quick_c". Error: Could not load xanim "ai_zombie_thundergun_getup_quick_b". Error: Could not load xanim "ai_zombie_thundergun_getup_c". Error: Could not load xanim "ai_zombie_thundergun_getup_b". Error: Could not load xanim "ai_zombie_thundergun_getup_quick_a". Error: Could not load xanim "ai_zombie_thundergun_getup_a". Error: Could not load xanim "ai_flamethrower_crouch_pain". Error: Could not load xanim "ai_flamethrower_stand_pain". Error: Could not load xanim "ai_flamethrower_wounded_stand_leg". Error: Could not load xanim "ai_flamethrower_wounded_stand_head". Error: Could not load xanim "ai_flamethrower_wounded_stand_chest". Error: Could not load xanim "ai_flamethrower_wounded_stand_arm". Error: Could not load xanim "ai_bonzai_buddy_fail_rear". Error: Could not load xanim "ai_bonzai_buddy_fail_front". Error: Could not load xanim "ai_bonzai_enemy_fail_rear". Error: Could not load xanim "ai_bonzai_enemy_fail_right". Error: Could not load xanim "ai_bonzai_enemy_fail_left". Error: Could not load xanim "ai_bonzai_enemy_fail_front". Error: Could not load xanim "ai_flamethrower_crouch_death". Error: Could not load xanim "ai_flamethrower_stand_death". Error: Could not load xanim "ai_flamethrower_death_b". Error: Could not load xanim "ai_bonzai_enemy_attack_player_success". Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail". Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro". Error: Could not load xanim "ai_bonzai_enemy_attack_player". Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact". Error: Could not load xanim "ai_bonzai_enemy_success_rear". Error: Could not load xanim "ai_bonzai_enemy_success_front". Error: Could not load xanim "ai_bonzai_buddy_success_rear". Error: Could not load xanim "ai_bonzai_buddy_success_right". Error: Could not load xanim "ai_bonzai_buddy_success_left". Error: Could not load xanim "ai_bonzai_buddy_success_front". Error: Could not load xanim "ai_flamethrower_stand_2_crouch". Error: Could not load xanim "ai_flamethrower_crouch_2_stand". Error: Could not load xanim "ai_flamethrower_crouch_turn90r". Error: Could not load xanim "ai_flamethrower_crouch_turn90l". Error: Could not load xanim "ai_flamethrower_turn180". Error: Could not load xanim "ai_flamethrower_turn135r". Error: Could not load xanim "ai_flamethrower_turn135l". Error: Could not load xanim "ai_flamethrower_turn90r". Error: Could not load xanim "ai_flamethrower_turn90l". Error: Could not load xanim "ai_flamethrower_turn45r". Error: Could not load xanim "ai_flamethrower_turn45l". Error: Could not load xanim "ai_flamethrower_crouch_aim_5". Error: Could not load xanim "ai_flamethrower_aim_5". Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1". Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1". Error: Could not load xanim "ai_flamethrower_crouch_aim_8". Error: Could not load xanim "ai_flamethrower_aim_8". Error: Could not load xanim "ai_flamethrower_crouch_aim_2". Error: Could not load xanim "ai_flamethrower_aim_2". Error: Could not load xanim "ai_flamethrower_crouch_aim_6". Error: Could not load xanim "ai_flamethrower_aim_6". Error: Could not load xanim "ai_flamethrower_crouch_aim_4". Error: Could not load xanim "ai_flamethrower_aim_4". Error: Could not load xanim "ai_mg_shoulder_run". Error: Could not load xanim "ai_bonzai_sprint_d". Error: Could not load xanim "ai_bonzai_sprint_c". Error: Could not load xanim "ai_bonzai_sprint_b". Error: Could not load xanim "ai_bonzai_sprint_a". Error: Could not load xanim "ai_flamethrower_combatrun_c". Error: Could not load xanim "ai_flamethrower_crouch_twitch". Error: Could not load xanim "ai_flamethrower_crouch_idle_b". Error: Could not load xanim "ai_flamethrower_crouch_idle_a". Error: Could not load xanim "ai_flamethrower_stand_twitch". Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1". Error: Could not load xanim "ai_mg_shoulder_run2crouch". Error: Could not load xanim "ai_mg_shoulder_crouch_idle". Error: Could not load xanim "ai_mg_shoulder_run2stand". Error: Could not load xanim "ai_mg_shoulder_stand_idle". Error: Could not load xanim "ai_flame_crouch_fire_center". Error: Could not load xanim "ai_flame_fire_center". Error: Could not load xanim "void_loop". Error: Could not load xanim "zombie_dog_attack_player_miss_turnl". Error: Could not load xanim "zombie_dog_attack_player_miss_turnr". Error: Could not load xanim "zombie_dog_run_pain_front". Error: Could not load xanim "zombie_dog_pain_hit_right". Error: Could not load xanim "zombie_dog_pain_hit_left". Error: Could not load xanim "zombie_dog_pain_hit_front". Error: Could not load xanim "zombie_dog_pain_hit_back". Error: Could not load xanim "zombie_dog_death_hit_right". Error: Could not load xanim "zombie_dog_death_hit_left". Error: Could not load xanim "zombie_dog_death_hit_back". Error: Could not load xanim "zombie_dog_death_front". Error: Could not load xanim "zombie_dog_trot". Error: Could not load xanim "zombie_dog_traverse_up_80". Error: Could not load xanim "zombie_dog_traverse_up_40". Error: Could not load xanim "zombie_dog_traverse_down_190". Error: Could not load xanim "zombie_dog_traverse_down_126". Error: Could not load xanim "zombie_dog_traverse_down_40". Error: Could not load xanim "zombie_dog_run_stop". Error: Could not load xanim "zombie_dog_run_jump_window_40". Error: Could not load xanim "zombie_dog_run_jump_40". Error: Could not load xanim "zombie_dog_run_attack_miss". Error: Could not load xanim "zombie_dog_run_attack_low". Error: Could not load xanim "zombie_dog_run_attack". Error: Could not load xanim "zombie_dog_idle". Error: Could not load xanim "german_shepard_run_pain_hit_front". Error: Could not load xanim "german_shepard_pain_hit_right". Error: Could not load xanim "german_shepard_pain_hit_left". Error: Could not load xanim "german_shepard_pain_hit_back". Error: Could not load xanim "german_shepard_pain_hit_front". Error: Could not load xanim "german_shepherd_walk". Error: Could not load xanim "german_shepherd_traverse_up_80". Error: Could not load xanim "german_shepherd_traverse_up_40". Error: Could not load xanim "german_shepherd_traverse_down_40". Error: Could not load xanim "german_shepherd_attack_player_miss_turnl". Error: Could not load xanim "german_shepherd_attack_player_miss_turnr". Error: Could not load xanim "german_shepherd_attack_ai_01_start_a". Error: Could not load xanim "german_shepherd_run_stop". Error: Could not load xanim "german_shepherd_run_jump_window_40". Error: Could not load xanim "german_shepherd_run_jump_40". Error: Could not load xanim "german_shepherd_run_attack_miss". Error: Could not load xanim "german_shepherd_run_attack_low". Error: Could not load xanim "german_shepherd_run_attack". Error: Could not load xanim "zombie_dog_run_turn_180_right". Error: Could not load xanim "zombie_dog_run_turn_180_left". Error: Could not load xanim "zombie_dog_run_turn_90_right". Error: Could not load xanim "zombie_dog_run_turn_90_left". Error: Could not load xanim "zombie_dog_turn_180_right". Error: Could not load xanim "zombie_dog_turn_180_left". Error: Could not load xanim "zombie_dog_turn_90_right". Error: Could not load xanim "zombie_dog_turn_90_left". Error: Could not load xanim "german_shepard_run_turn_180_right". Error: Could not load xanim "german_shepard_run_turn_180_left". Error: Could not load xanim "german_shepard_run_turn_90_right". Error: Could not load xanim "german_shepard_run_turn_90_left". Error: Could not load xanim "german_shepard_turn_180_right". Error: Could not load xanim "german_shepard_turn_180_left". Error: Could not load xanim "german_shepard_turn_90_right". Error: Could not load xanim "german_shepard_turn_90_left". Error: Could not load xanim "zombie_dog_run_lean_r". Error: Could not load xanim "zombie_dog_run_lean_l". Error: Could not load xanim "zombie_dog_run". Error: Could not load xanim "german_shepherd_run_lean_r". Error: Could not load xanim "german_shepherd_run_lean_l". Error: Could not load xanim "german_shepherd_run". Error: Could not load xanim "german_shepherd_run_start". Error: Could not load xanim "zombie_dog_attackidle_growl". Error: Could not load xanim "zombie_dog_attackidle_bark". Error: Could not load xanim "zombie_dog_attackidle". Error: Could not load xanim "german_shepherd_attackidle_growl". Error: Could not load xanim "german_shepherd_attackidle_bark". Error: Could not load xanim "german_shepherd_attackidle". Error: Could not load xanim "german_shepherd_idle". Error: Could not load xanim "german_shepherd_attack_player_late". Error: Could not load xanim "zombie_dog_attack_look_up". Error: Could not load xanim "zombie_dog_look_up". Error: Could not load xanim "zombie_dog_attack_look_left". Error: Could not load xanim "zombie_dog_look_left". Error: Could not load xanim "zombie_dog_attack_look_right". Error: Could not load xanim "zombie_dog_look_right". Error: Could not load xanim "zombie_dog_attack_look_down". Error: Could not load xanim "zombie_dog_look_down". Error: Could not load xanim "german_shepherd_attack_look_up". Error: Could not load xanim "german_shepherd_look_up". Error: Could not load xanim "german_shepherd_attack_look_left". Error: Could not load xanim "german_shepherd_look_left". Error: Could not load xanim "german_shepherd_attack_look_right". Error: Could not load xanim "german_shepherd_look_right". Error: Could not load xanim "german_shepherd_attack_look_down". Error: Could not load xanim "german_shepherd_look_down". Error: Could not load xanim "int_bonzai_attack_player_success". Error: Could not load xanim "int_bonzai_attack_player_fail". Error: Could not load xanim "int_bonzai_attack_player_intro". Error: Could not load xanim "int_bonzai_attack_player". Error: Could not load xanim "int_bonzai_attack_player_impact". Error: Could not load xanim "p_makinraid_hatch". Error: Could not load xanim "crew_sherman_passenger9_combatidle_player". Error: Could not load xanim "crew_sherman_passenger8_combatidle_player". Error: Could not load xanim "crew_lvt4_peleliu1_character9_player". Error: Could not load xanim "crew_lvt4_peleliu1_character5_player". Error: Could not load xanim "crew_lvt4_peleliu1_character4_player". Error: Could not load xanim "p_flak1_tag2_idle". Error: Could not load xanim "pb_prone_crawl_right_hold_satchel". Error: Could not load xanim "pb_prone_crawl_left_hold_satchel". Error: Could not load xanim "pb_prone_crawl_back_hold_satchel". Error: Could not load xanim "pb_prone_crawl_hold_satchel". Error: Could not load xanim "pb_crouch_hold_run_right_satchel". Error: Could not load xanim "pb_crouch_hold_run_left_satchel". Error: Could not load xanim "pb_crouch_hold_run_back_satchel". Error: Could not load xanim "pb_crouch_hold_run_satchel". Error: Could not load xanim "pb_hold_run_left_satchel". Error: Could not load xanim "pb_hold_run_right_satchel". Error: Could not load xanim "pb_hold_run_back_satchel". Error: Could not load xanim "pb_hold_run_satchel". Error: Could not load xanim "pb_sprint_hold_satchel". Error: Could not load xanim "pb_crouch_hold_idle_satchel". Error: Could not load xanim "pb_hold_idle_satchel". Error: Could not load xanim "pb_prone_hold_satchel". Error: Could not load xanim "pt_hold_prone_throw_satchel". Error: Could not load xanim "pt_hold_throw_satchel". ----------------------------------- maps/_collectibles_game.gsc (sanatorium_patch): 0xC27B8BE7 codescripts/delete.gsc (code_post_gfx): 0x0D2EFE52 codescripts/struct.gsc (code_post_gfx): 0xEAF035E7 animscripts/corner.gsc (common): 0xBE584116 maps/_callbacksetup.gsc (common): 0xF20C2501 maps/_utility.gsc (common): 0xE3AD755B common_scripts/utility.gsc (common): 0x51849B5A maps/_utility_code.gsc (common): 0x1901A231 maps/_hud_util.gsc (common): 0x6CF37041 animscripts/utility.gsc (sanatorium_patch): 0xA03603C3 animscripts/setposemovement.gsc (common): 0x79BEA314 animscripts/traverse/zombie_jump_down_96.gsc (sanatorium_patch): 0xF8712303 animscripts/run.gsc (common): 0xAF9E9062 animscripts/cover_wide_left.gsc (common): 0x80CA6DF1 animscripts/combat_utility.gsc (common): 0x15582D48 maps/teleport_sc.gsc (sanatorium): 0x4DD28FC3 maps/_gameskill.gsc (sanatorium_patch): 0x1B24097C maps/_arcademode.gsc (sanatorium_patch): 0x877C28AE maps/_collectibles.gsc (common): 0xF3ADC5FC maps/_laststand.gsc (mod): 0xF27EC755 maps/_challenges_coop.gsc (sanatorium_patch): 0x2EE9B24A maps/_hud_message.gsc (common): 0x2BE36A87 maps/_quotes.gsc (common): 0x16AF4AD3 animscripts/weaponlist.gsc (common): 0x45038F40 maps/_load.gsc (mod): 0x9F9C40A8 animscripts/shared.gsc (common): 0xBCD37700 animscripts/grenade_cower.gsc (common): 0xC7B654AE animscripts/look.gsc (common): 0x764133AB animscripts/cqb.gsc (common): 0x831F92FE maps/_vehicledrive.gsc (common): 0xD2761B94 animscripts/move.gsc (common): 0x76B7C11F animscripts/cover_prone.gsc (common): 0xA715B4E0 character/motd_inmate_2.gsc (mod): 0xD9FA0875 animscripts/combat.gsc (common): 0x93CA2598 animscripts/shoot_behavior.gsc (common): 0x307878FB animscripts/melee.gsc (raw): 0xEB887E10 animscripts/animmode.gsc (common): 0x400CE71B animscripts/battlechatter_ai.gsc (common): 0x8C9A5F4C animscripts/battlechatter.gsc (common): 0x90005CEC animscripts/face.gsc (common): 0x9B1A3FD5 animscripts/squadmanager.gsc (common): 0x573E295D maps/_bayonet.gsc (common): 0xB9789691 maps/_zombiemode_weap_zombie_shield.gsc (mod): 0xD5332273 maps/_zombiemode_utility.gsc (mod): 0xF23C9540 maps/_zombiemode_server_throttle.gsc (mod): 0x0B4A8C46 maps/_zombiemode_weapons.gsc (mod): 0x87FAA79D maps/teleport_plane_f.gsc (sanatorium): 0xCB46463A maps/_vehicle.gsc (common): 0x9B0D9035 maps/_zombiemode_score.gsc (mod): 0xC0EA1B42 maps/_zombiemode_perks.gsc (mod): 0x6FC3AF1B maps/walking_anim.gsc (mod): 0xBCAEA497 maps/_mg_penetration.gsc (common): 0x17F56072 maps/_zombiemode_spawner.gsc (mod): 0x02C2380C maps/createart/sanatorium_art.gsc (sanatorium): 0x6D4D67C5 character/char_usa_raider_player3.gsc (common): 0x22E69DA3 maps/_zombiemode_blockers_new.gsc (mod): 0x05D98BAB maps/_zombiemode_tesla.gsc (mod): 0xA2A3D980 maps/_zombiemode_net.gsc (mod): 0xB9EEF66D maps/_zombiemode_powerups.gsc (mod): 0x67BC1A03 maps/_zombiemode_dogs.gsc (sanatorium_patch): 0x767FB659 maps/_music.gsc (common): 0xE749B82B animscripts/cover_left.gsc (common): 0x29313740 character/char_usa_marine_player4.gsc (common): 0xBE40D961 animscripts/dog_init.gsc (sanatorium_patch): 0x4FFFAEE3 maps/ck_song.gsc (sanatorium): 0xE0D63D4F maps/teleport_gon2.gsc (sanatorium): 0x059DDD54 mptype/player_rus_guard.gsc (common): 0xF4E81E26 animscripts/init.gsc (common): 0xA7904666 maps/_names.gsc (common): 0xDBE399DB maps/_zombiemode.gsc (mod): 0x182DE486 maps/_anim.gsc (common): 0x565A8BFA animscripts/first_frame.gsc (common): 0xA59FBA9B character/char_usa_marinewet_player2.gsc (common): 0xBE313998 maps/_busing.gsc (common): 0x6CDFFECC maps/_zombiemode_weapons_sumpf.gsc (patch): 0xFB1DF823 maps/nazi_zombie_sumpf_blockers.gsc (mod): 0x72F341F1 maps/_zombiemode_acidgat.gsc (mod): 0x17B44261 maps/_zombiemode_radio.gsc (mod): 0xB70A34D9 maps/_vehiclenames.gsc (common): 0x48F7108D maps/_zombiemode_bowie.gsc (mod): 0x38E53E87 maps/_zombiemode_cymbal_monkey.gsc (mod): 0xCAA0A72E maps/_createfx.gsc (common): 0x0054AB01 maps/_zombiemode_betty.gsc (mod): 0x9224C151 maps/_zombiemode_timer.gsc (mod): 0x1AB83BE8 xmodelalias/motd_headalias.gsc (mod): 0x32E08CCA maps/_zombiemode_auto_turret.gsc (mod): 0x2DEE323A maps/_mgturret.gsc (sanatorium_patch): 0xF30D2015 maps/_spawner.gsc (common): 0xE4707237 maps/_friendlyfire.gsc (sanatorium_patch): 0x251D4BDA maps/_patrol.gsc (common): 0xDF3511A2 character/char_rus_wet_player4.gsc (common): 0xC158692F maps/_spiderhole.gsc (common): 0x0C89175E maps/_banzai.gsc (common): 0x3F54405B animscripts/banzai.gsc (common): 0xF5D895ED maps/_zombiemode_custom_triggers.gsc (mod): 0x6AB79890 maps/_zombiemode_brutus.gsc (mod): 0x70597031 maps/_zombiemode_hintstring.gsc (mod): 0x1BFAFB6B maps/bam_bo_mod_e_cherry_standalone.gsc (raw): 0x6154B8E9 maps/_callbackglobal.gsc (sanatorium_patch): 0xFC3A042C maps/_fx.gsc (common): 0x58CF85F4 maps/_introscreen.gsc (common): 0xEF10441D maps/bam_bo_mod_bo1_perks_standalone_functions.gsc (raw): 0x99518FC2 maps/_endmission.gsc (common): 0xF436A71B animscripts/death.gsc (sanatorium_patch): 0x1AFF8457 animscripts/concealment_crouch.gsc (common): 0x6BAFCD71 animscripts/pain.gsc (raw): 0xEA9FBE40 character/char_rus_wet_player3.gsc (common): 0x74AF0920 animscripts/predict.gsc (common): 0x20E40C1D maps/_t6_hud.gsc (mod): 0x2860F7DC maps/_zombiemode_achievement.gsc (mod): 0xF64A31BA animscripts/traverse/jumpdown_40.gsc (common): 0x6288E140 animscripts/cover_wall.gsc (common): 0xA097C544 animscripts/cover_behavior.gsc (common): 0x2BFB9901 animscripts/cover_arrival.gsc (common): 0x6FC00637 animscripts/walk.gsc (common): 0x12A6F2E7 maps/_cheat.gsc (common): 0x0E560D61 maps/_art.gsc (common): 0xC9E00E86 maps/_vehicletypes.gsc (common): 0xCF2C7E93 maps/_vehicle_aianim.gsc (common): 0x4C8E93BF maps/_treadfx.gsc (common): 0x1566A695 character/char_usa_marinewet_player3.gsc (common): 0xFD13BDAF maps/_createfxmenu.gsc (common): 0x853AD13D maps/_loadout.gsc (mod): 0x4B266E31 mptype/player_rus_guard_wet.gsc (common): 0xE650A3B6 codescripts/character.gsc (code_post_gfx): 0xCBB3FEE0 character/char_rus_wet_player1.gsc (common): 0xCD0C5569 character/char_rus_wet_player2.gsc (common): 0x8B6464CA character/char_rus_player1.gsc (common): 0xDD88E8FF character/char_rus_player2.gsc (common): 0x456ACFB3 character/char_rus_player3.gsc (common): 0x0B49BEDF character/char_rus_player4.gsc (common): 0xF9F1D680 mptype/player_usa_marine.gsc (common): 0xB674C164 character/char_usa_marine_player1.gsc (common): 0xC8B59D95 character/char_usa_marine_player2.gsc (common): 0xC6BB015D character/char_usa_marine_player3.gsc (common): 0x880463DA maps/_zombiemode_gondola.gsc (sanatorium): 0xA8011720 maps/_ambient.gsc (common): 0xF9A2C302 mptype/player_usa_marine_wet.gsc (common): 0xBC0502D8 character/char_usa_marinewet_player1.gsc (common): 0x3B92AFC9 character/char_usa_marinewet_player4.gsc (common): 0x2EC30973 mptype/player_usa_raider.gsc (common): 0xBAE0B984 character/char_usa_raider_player1.gsc (common): 0x0D4CB9DE character/char_usa_raider_player2.gsc (common): 0x03422516 character/char_usa_raider_player4.gsc (common): 0x7BB9FD2A mptype/nazi_zombie_heroes.gsc (mod): 0x9CCA2D21 character/char_zomb_player_0.gsc (mod): 0xD4A23145 character/char_zomb_player_1.gsc (mod): 0x6C9DE465 character/char_zomb_player_2.gsc (mod): 0xAC1EE466 animscripts/traverse/ladder_up.gsc (common): 0x54754504 character/char_zomb_player_3.gsc (mod): 0x17354D1E maps/_detonategrenades.gsc (common): 0x99AEFED4 maps/_bouncing_betties.gsc (common): 0x54C04B8D maps/_autosave.gsc (common): 0xF936E20F maps/_ambientpackage.gsc (common): 0xD8B38CE1 maps/_equalizer.gsc (common): 0x0E31DC93 aitype/axis_zombie_ger_ber_sshonor.gsc (raw): 0x414E7D5B maps/_destructible.gsc (common): 0xD7A7A3EB animscripts/stop.gsc (common): 0x88520F93 maps/_cooplogic.gsc (common): 0x1E476E9A maps/_ingamemenus.gsc (common): 0xF27B77D4 maps/_global_fx.gsc (common): 0x5A84AFEB maps/_minefields.gsc (common): 0x1642D24F maps/_shutter.gsc (common): 0x1DDFA3D7 maps/_interactive_objects.gsc (common): 0xFBC98D48 maps/_audio.gsc (sanatorium_patch): 0x17ABA6D7 maps/_hud.gsc (common): 0xA3CE8FF6 maps/_animatedmodels.gsc (common): 0x7EE7CE78 maps/_weather.gsc (common): 0xE80914B7 maps/_colors.gsc (common): 0xD1B81CDA maps/_lights.gsc (common): 0xF7B8A9F9 scripts/sp/sanatorium/fix_sanatorium.gsc (raw): 0xD8A1FD75 animscripts/cover_crouch.gsc (common): 0xED23850E animscripts/grenade_return_throw.gsc (common): 0x8187AC22 animscripts/concealment_prone.gsc (common): 0xDCF48BC9 animscripts/concealment_stand.gsc (common): 0x027A1BEC animscripts/cover_stand.gsc (common): 0x7EB93DB2 animscripts/cover_right.gsc (common): 0xB16763D7 animscripts/cover_wide_right.gsc (common): 0xC97E399F animscripts/scripted.gsc (sanatorium_patch): 0x3ABAB4AF animscripts/flashed.gsc (common): 0x931ECD41 maps/sanatorium.gsc (sanatorium): 0x94113BCA maps/_zombiemode_zone_manager.gsc (mod): 0xC15958F5 maps/dlc3_code.gsc (sanatorium): 0x358E9230 aitype/zombie_brutus.gsc (sanatorium): 0xC70C1451 maps/dlc3_teleporter.gsc (sanatorium): 0x237400F1 maps/createfx/dlc3_fx.gsc (sanatorium): 0x815B7514 maps/_zombiemode_rotating_door.gsc (sanatorium): 0x39F81F4F maps/_zombiemode_rotating_door_2.gsc (sanatorium): 0xB6396C44 character/char_zombie_brutus.gsc (sanatorium): 0xB0F1F213 maps/_zombiemode_elevator.gsc (sanatorium): 0xB017C67D maps/teleport5.gsc (sanatorium): 0xED1F1931 maps/teleport6_f.gsc (sanatorium): 0xFD6EFFBA maps/teleport_gon1.gsc (sanatorium): 0x19B34FA0 maps/teleport_grotte.gsc (sanatorium): 0x56D37BF8 maps/vert.gsc (sanatorium): 0x695ED829 maps/altmelee_mod.gsc (mod): 0x1AE18BA7 animscripts/traverse/wall_hop.gsc (common): 0xAE7922CA animscripts/traverse/shared.gsc (sanatorium_patch): 0x19F1AC5D animscripts/traverse/zombie_jump_down_190.gsc (sanatorium_patch): 0xBCCC064D character/motd_guard.gsc (mod): 0x42669AFF character/motd_inmate_1.gsc (mod): 0x1B5AC9F1 animscripts/traverse/zombie_jump_down_127.gsc (sanatorium_patch): 0x6C9530E1 scripts/sp/callbacks.gsc (raw): 0xFF3FC669 scripts/sp/zm_spawn_fix.gsc (raw): 0xDFBF3B67 code_post_gfx: 0x0DC58D0C mod: 0xA527551E common: 0x78AED5E3 patch: 0x9345743C plutonium: 0x4807D373 localized_plutonium: 0xFC69E54C sanatorium_patch: 0x99591BD5 sanatorium: 0x56C5B645 pluto r5328: 0xB5A2B97E t4sp dedi: 0xBA1CC1A1 identifier: 1781318035-14f8-263e-b69fdb14-2ab2-4d8c-b216-5e9839d02b91-5328-0-1781301353-11 checksum0: 0x85D97433 checksum1: 0x000983BA checksum2: 0x000983BA =============================== DVAR DUMP ======================================== aa_enemy_damage_taken "4080" aa_enemy_deaths "5" actionSlotsHide "0" activeAction "" ai_accu_player_lateral_speed "250" ai_accuracyDistScale "1" ai_badPathSpam "0" ai_corpseCount "5" ai_coverScore_coverType "2" ai_coverScore_distance "16" ai_coverScore_engagement "4" ai_coverScore_nodeAngle "4" ai_coverScore_playerLos "8" ai_coverScore_priority "8" ai_coverScore_targetDir "4" ai_coverScore_visibility "8" ai_debugAccuracy "0" ai_debugAnimDeltas "0" ai_debugClaimedNodes "0" ai_debugCoverEntityNum "-1" ai_debugCoverSelection "0" ai_debugEntIndex "-1" ai_debugFindPath "0" ai_debugFindPathDirect "0" ai_debugFindPathLock "0" ai_debugFindPathWidth "0" ai_debugGrenadeFailSafe "0" ai_debugGrenadeHintArc "150" ai_debugMayMove "0" ai_debugMeleeAttackSpots "0" ai_debugPlayerLOS "0" ai_debugThreatSelection "0" ai_disableSpawn "0" ai_enableBadPlaces "1" ai_eventDistBadPlace "256" ai_eventDistBullet "96" ai_eventDistDeath "1024" ai_eventDistExplosion "1024" ai_eventDistFootstep "512" ai_eventDistFootstepLite "256" ai_eventDistGrenadePing "512" ai_eventDistGunShot "2048" ai_eventDistNewEnemy "1024" ai_eventDistPain "512" ai_eventDistProjImpact "256" ai_eventDistProjPing "128" ai_eventDistSilencedShot "128" ai_exposedSet2Probability "70" ai_foliageSeeThroughDist "128" ai_friendlyFireBlockDuration "2000" ai_friendlySuppression "1" ai_friendlySuppressionDist "128" ai_maxAttackerCount "2" ai_meleeHeight "10" ai_meleeRange "64" ai_meleeWidth "20" ai_moveOrientMode "invalid" ai_noDodge "0" ai_noPathToEnemyGiveupTime "6000" ai_pathMomentum "0.78" ai_pathNegotiationOverlapCost "300" ai_playerADS_LOSRange "150" ai_playerADSTargetTime "10000" ai_playerFarAccuracy "0.1" ai_playerFarRange "2000" ai_playerLOSHalfWidth "15" ai_playerLOSMinTime "1500" ai_playerLOSRange "150" ai_playerNearAccuracy "0.5" ai_playerNearRange "800" ai_showBadPlaces "0" ai_ShowCanshootChecks "0" ai_showClaimedNode "0" ai_showDodge "0" ai_showFriendlyChains "0" ai_showNearestNode "0" ai_showNodes "0" ai_showNodesDist "384" ai_showPaths "0" ai_showPotentialThreatDir "0" ai_showRegion "0" ai_showSuppression "-1" ai_showVisData "0" ai_showVisDataDist "1000" ai_showVolume "-1" ai_threatUpdateInterval "500" ai_useServerAnims "0" ai_useServerAnimsEntity "-1" aim_automelee_lunge_only_forward "0" all_players_are_connected "1" allow_zombies_german "0" ammoCounterHide "0" angles "0" anim_disableWeaponSway "0" animated_trees_enabled "0" arcademode "0" arcademode_bonus_hardest2kill "1200" arcademode_bonus_mostheadshots "800" arcademode_bonus_mostrevives "1000" arcademode_ks_10 "3" arcademode_ks_2 "3" arcademode_ks_3 "3" arcademode_ks_4 "3" arcademode_ks_5 "3" arcademode_ks_6 "4" arcademode_ks_7 "4" arcademode_ks_8 "4" arcademode_ks_9 "3" arcademode_ks_maxtime "25" arcademode_ks_time_10 "20" arcademode_ks_time_2 "15" arcademode_ks_time_3 "15" arcademode_ks_time_4 "15" arcademode_ks_time_5 "20" arcademode_ks_time_6 "20" arcademode_ks_time_7 "20" arcademode_ks_time_8 "20" arcademode_ks_time_9 "20" arcademode_minimumAllowedPoints "-2000" arcademode_minimumAllowedSuicides "5" arcademode_minimumAllowedWarning "-1000" arcademode_score_assist "20" arcademode_score_banzai "150" arcademode_score_berserker "20" arcademode_score_body_armor "20" arcademode_score_bombplant "200" arcademode_score_dead_hands "20" arcademode_score_dirtyharry "10" arcademode_score_dog "90" arcademode_score_enemyexitingcar "80" arcademode_score_explodableitem "30" arcademode_score_explosion "10" arcademode_score_flak_jacket "10" arcademode_score_hard_headed "20" arcademode_score_hardcore "10" arcademode_score_headshot "60" arcademode_score_kill "50" arcademode_score_laststand "-110" arcademode_score_lowerbody "0" arcademode_score_melee "70" arcademode_score_morphine "10" arcademode_score_revive "100" arcademode_score_sticksstones "20" arcademode_score_suicide "-500" arcademode_score_tank "500" arcademode_score_tank_friendly "-50" arcademode_score_tankassist "100" arcademode_score_thunder "10" arcademode_score_treehugger "100" arcademode_score_upperbody "20" arcademode_score_vampire "10" arcademode_score_vehicle "30" arcademode_score_watertower "150" arcademode_score_zombie "10" authPort "20800" authServerName "cod4master.activision.com" autodifficulty_frac "75" autodifficulty_original_setting "1" autodifficulty_playerDeathTimer "0" bcs_enable "on" bcs_filterInform "off" bcs_filterOrder "off" bcs_filterReaction "off" bcs_filterResponse "off" bcs_filterThreat "off" bcs_threatLimitInLocation "on" bcs_threatLimitInPlayerFOV "on" bcs_threatLimitSpeakerDist "512" bcs_threatLimitTargetingPlayer "off" bcs_threatLimitTargettedBySelf "off" bcs_threatLimitThreatDist "1024" bcs_threatPlayerRelative "off" bg_aimSpreadMoveSpeedThreshold "11" bg_bobAmplitudeDucked "0.0075 0.0075" bg_bobAmplitudeProne "0.02 0.005" bg_bobAmplitudeSprinting "0.02 0.014" bg_bobAmplitudeStanding "0.007 0.007" bg_bobMax "8" bg_bugfixStandingButLooksCrouched "2" bg_disableWeaponPlantingInWater "1" bg_fallDamageMaxHeight "350" bg_fallDamageMinHeight "200" bg_fixFramerateDependentPhysics "0" bg_foliagesnd_fastinterval "500" bg_foliagesnd_maxspeed "180" bg_foliagesnd_minspeed "40" bg_foliagesnd_resetinterval "500" bg_foliagesnd_slowinterval "1500" bg_ladder_yawcap "100" bg_leanAmount "20" bg_legYawTolerance "20" bg_maxGrenadeIndicatorSpeed "27" bg_plantInWaterDepth "5" bg_prone_yawcap "85" bg_shock_lookControl "1" bg_shock_lookControl_fadeTime "2" bg_shock_lookControl_maxpitchspeed "90" bg_shock_lookControl_maxyawspeed "90" bg_shock_lookControl_mousesensitivityscale "0.5" bg_shock_movement "1" bg_shock_screenBlurBlendFadeTime "1" bg_shock_screenBlurBlendTime "0.4" bg_shock_screenFlashShotFadeTime "0" bg_shock_screenFlashWhiteFadeTime "0" bg_shock_screenType "blurred" bg_shock_sound "1" bg_shock_soundDryLevel "1" bg_shock_soundEnd "shellshock_end" bg_shock_soundEndAbort "shellshock_end_abort" bg_shock_soundFadeInTime "0.25" bg_shock_soundFadeOutTime "2.5" bg_shock_soundLoop "shellshock_loop" bg_shock_soundLoopEndDelay "-3" bg_shock_soundLoopFadeTime "1.5" bg_shock_soundLoopSilent "shellshock_loop_silent" bg_shock_soundModEndDelay "2" bg_shock_soundRoomType "default" bg_shock_soundWetLevel "0.5" bg_shock_viewKickFadeTime "3" bg_shock_viewKickPeriod "0.75" bg_shock_viewKickRadius "0.05" bg_swingSpeed "0.2" bg_viewKickMax "90" bg_viewKickMin "5" bg_viewKickRandom "0.4" bg_viewKickScale "0.2" blurpain "on" bonusbackground "0" bullet_penetration_affected_by_team "1" bullet_penetrationEnabled "1" bullet_penetrationMinFxDist "30" bulletrange "8192" burnZombieTerrain "0" cg_actorBurnTransitionTime "3.5" cg_aimAssistEnabled "1" cg_allow_mature "1" cg_allowActorLookAtEntity "1" cg_blood "1" cg_bloodLimit "0" cg_bloodLimitMsec "330" cg_bobWeaponAmplitude "0.16" cg_bobWeaponLag "0.25" cg_bobWeaponMax "10" cg_bobWeaponRollAmplitude "1.5" cg_brass "1" cg_centertime "5" cg_chatHeight "5" cg_chatTime "12000" cg_cinematicFullscreen "1" cg_connectionIconSize "0" cg_constantSizeHeadIcons "0" cg_crosshairAlpha "1" cg_crosshairAlphaMin "0.5" cg_crosshairDynamic "0" cg_crosshairEnemyColor "1" cg_cursorHints "4" cg_deathScreenFadeInTime "2" cg_deathScreenFadeOutTime "0.5" cg_debug_overlay_viewport "0" cg_debugDrawEllipses "0" cg_debugDrawSafeAreas "0" cg_debugEllipsesOffset "90" cg_debugevents "0" cg_debugInfoCornerOffset "0 16" cg_debugMounting "0" cg_debugposition "0" cg_defensive_anim_delay "1" cg_descriptiveText "1" cg_development "0" cg_draw2D "1" cg_drawAnimInfo "0" cg_drawBreathHint "1" cg_drawChecksums "0" cg_drawCrosshair "1" cg_drawCrosshairNames "1" cg_drawCrosshairNamesPosX "300" cg_drawCrosshairNamesPosY "180" cg_drawDisconnect "1" cg_drawEntityUsage "0" cg_drawEventUsage "0" cg_drawFPS "Off" cg_drawFPSLabels "1" cg_drawFriendlyFireCrosshair "0" cg_drawFriendlyNames "1" cg_drawGun "1" cg_drawHealth "0" cg_drawHUD "1" cg_drawIdentifier "0" cg_drawLagometer "0" cg_drawMantleHint "1" cg_drawMaterial "Off" cg_drawMemUsage "0" cg_drawOverheadNames "1" cg_drawpaused "1" cg_drawPerformanceWarnings "1" cg_drawReset "0" cg_drawScriptUsage "0" cg_drawShellshock "1" cg_drawSnapshot "0" cg_drawSnapshotTime "1" cg_drawSpectatorMessages "1" cg_drawStringUsage "0" cg_drawThroughWalls "0" cg_drawTurretCrosshair "1" cg_drawVersion "0" cg_drawVersionX "50" cg_drawVersionY "18" cg_drawViewAngles "0" cg_drawZombieTotal "0" cg_dumpAnims "-1" cg_enemyNameFadeIn "250" cg_enemyNameFadeOut "250" cg_errordecay "100" cg_firstPersonTracerChance "0" cg_flashScriptHashes "0" cg_footprints "1" cg_footprintsDebug "0" cg_footprintsDistortWater "0" cg_footsteps "1" cg_fov "65" cg_fovMin "10" cg_fovScale "1" cg_friendlyNameFadeIn "0" cg_friendlyNameFadeOut "1500" cg_gameBoldMessageWidth "390" cg_gameMessageWidth "455" cg_gun_move_f "0" cg_gun_move_minspeed "0" cg_gun_move_r "0" cg_gun_move_rate "0" cg_gun_move_u "0" cg_gun_ofs_f "0" cg_gun_ofs_r "0" cg_gun_ofs_u "0" cg_gun_rot_minspeed "0" cg_gun_rot_p "0" cg_gun_rot_r "0" cg_gun_rot_rate "0" cg_gun_rot_y "0" cg_gun_x "0" cg_gun_y "0" cg_gun_z "0" cg_headIconMinScreenRadius "0.02" cg_hintFadeTime "100" cg_hudBottomSemimajor "300" cg_hudBottomSemiminor "150" cg_hudChatPosition "5 200" cg_hudDamageIconHeight "64" cg_hudDamageIconInScope "0" cg_hudDamageIconOffset "128" cg_hudDamageIconTime "2000" cg_hudDamageIconWidth "128" cg_hudFriendlyIndicatorHeight "24" cg_hudFriendlyIndicatorWidth "24" cg_hudGrenadeIconEnabledFlash "0" cg_hudGrenadeIconHeight "25" cg_hudGrenadeIconInScope "1" cg_hudGrenadeIconMaxHeight "104" cg_hudGrenadeIconMaxRangeFlash "500" cg_hudGrenadeIconMaxRangeFrag "250" cg_hudGrenadeIconOffset "50" cg_hudGrenadeIconShowFriendly "1" cg_hudGrenadeIconWidth "25" cg_hudGrenadeIndicatorFadeUp "1" cg_hudGrenadeIndicatorStartColor "1 1 1 1" cg_hudGrenadeIndicatorTargetColor "1 1 1 1" cg_hudGrenadePointerHeight "12" cg_hudGrenadePointerPivot "12 27" cg_hudGrenadePointerPulseFreq "1.7" cg_hudGrenadePointerPulseMax "1.85" cg_hudGrenadePointerPulseMin "0.3" cg_hudGrenadePointerWidth "25" cg_hudMapBorderWidth "2" cg_hudMapFriendlyHeight "15" cg_hudMapFriendlyWidth "15" cg_hudMapPlayerHeight "20" cg_hudMapPlayerWidth "20" cg_hudMapRadarLineThickness "0.15" cg_hudProneY "-160" cg_hudSayPosition "5 180" cg_hudStanceFlash "1 1 1 1" cg_hudStanceHintPrints "0" cg_hudTopSemimajor "400" cg_hudTopSemiminor "220" cg_invalidCmdHintBlinkInterval "600" cg_invalidCmdHintDuration "1800" cg_laserEndOffset "0.5" cg_laserFlarePct "0.2" cg_laserForceOn "0" cg_laserLight "1" cg_laserLightBeginOffset "13" cg_laserLightBodyTweak "15" cg_laserLightEndOffset "-3" cg_laserLightRadius "3" cg_laserRadius "0.8" cg_laserRange "1500" cg_laserRangePlayer "1500" cg_mapLocationSelectionCursorSpeed "0.6" cg_marks_ents_player_only "0" cg_marqueeTimeScale "30" cg_mature "1" cg_MaxDownedPulseRate "2" cg_MinDownedPulseRate "0.5" cg_motionblur_duration "2500" cg_motionblur_fadeout "500" cg_nopredict "0" cg_objectiveListWrapCountStandard "600" cg_objectiveListWrapCountWidescreen "530" cg_overheadIconSize "0.9" cg_overheadNamesFarDist "1024" cg_overheadNamesFarScale "0.5" cg_overheadNamesFont "3" cg_overheadNamesGlow "0 0 0 1" cg_overheadNamesMaxDist "10000" cg_overheadNamesNearDist "256" cg_overheadNamesSize "0.8" cg_overheadRankSize "0.7" cg_playersInViewMinDot "0.98" cg_predictItems "1" cg_readTitleStorageLocally "0" cg_scoreboardBannerHeight "35" cg_scoreboardFont "0" cg_scoreboardHeaderFontScale "0.35" cg_scoreboardHeight "435" cg_scoreboardItemHeight "18" cg_scoreboardMyColor "1 0.8 0.4 1" cg_scoreboardPingGraph "0" cg_scoreboardPingHeight "0.7" cg_scoreboardPingText "1" cg_scoreboardPingWidth "0.036" cg_scoreboardRankFontScale "0.25" cg_scoreboardScrollStep "3" cg_scoreboardTextOffset "0.64" cg_scoreboardWidth "510" cg_ScoresColor_Gamertag_0 "1 1 1 0" cg_ScoresColor_Gamertag_1 "0.486275 0.811765 0.933333 0" cg_ScoresColor_Gamertag_2 "0.964706 0.792157 0.313726 0" cg_ScoresColor_Gamertag_3 "0.513726 0.92549 0.533333 0" cg_ScoresColor_Player "0.760784 0.780392 0.101961 1" cg_ScoresColor_Player_0 "0.0235294 0.168627 0.203922 0" cg_ScoresColor_Player_1 "0.447059 0.380392 0.2 0" cg_ScoresColor_Player_2 "0.0235294 0.172549 0.113725 0" cg_ScoresColor_Player_3 "0.196078 0.0588235 0.0470588 0" cg_ScoresColor_Transparency "0.35" cg_ScoresColor_TransparencyZombie "0.8" cg_ScoresColor_Zombie "0.423529 0.00392157 0 0" cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" cg_ScoresPing_HighColor "0.8 0 0 1" cg_ScoresPing_Interval "100" cg_ScoresPing_LowColor "0 0.74902 0 1" cg_ScoresPing_MaxBars "4" cg_ScoresPing_MedColor "0.8 0.8 0 1" cg_scriptIconSize "0" cg_showmiss "0" cg_small_dev_string_fontscale "1" cg_splitscreenScoreboardWidth "450" cg_subtitleMinTime "3" cg_subtitles "0" cg_subtitleWidthStandard "360" cg_subtitleWidthWidescreen "520" cg_teamChatsOnly "0" cg_thirdPerson "0" cg_thirdPersonAngle "0" cg_thirdPersonFocusDist "512" cg_thirdPersonMode "Fixed" cg_thirdPersonRange "120" cg_timedDamageDuration "500" cg_tracerchance "0.2" cg_tracerlength "160" cg_tracerScale "1" cg_tracerScaleDistRange "25000" cg_tracerScaleMinDist "5000" cg_tracerScrewDist "100" cg_tracerScrewRadius "0.5" cg_tracerSpeed "7500" cg_tracerwidth "4" cg_treadmarks "0" cg_ufo_scaler "6" cg_usingClientScripts "1" cg_viewVehicleInfluence "0" cg_viewVehicleInfluenceGunner "1 1 1" cg_viewVehicleInfluenceGunnerFiring "0 0 0" cg_viewZSmoothingMax "16" cg_viewZSmoothingMin "1" cg_viewZSmoothingTime "0.1" cg_voiceIconSize "0" cg_watersheeting "1" cg_waterTrailRippleFrequency "600" cg_waterTrailRippleVariance "500" cg_weaponCycleDelay "0" cg_weaponHintsCoD1Style "1" cg_weaponleftbone "tag_weapon_left" cg_weaponrightbone "tag_weapon_right" cg_youInKillCamSize "6" chaplinCheat "0" cheat_items_set1 "0" cheat_items_set2 "0" cheat_points "0" cl_allowDownload "1" cl_analog_attack_threshold "0.8" cl_anglespeedkey "1.5" cl_autodemorecord "0" cl_avidemo "0" cl_bypassMouseInput "0" cl_connectionAttempts "20" cl_connectTimeout "200" cl_enableStreamerMode "0" cl_fix_25day_blackscreen "1" cl_forceavidemo "0" cl_freelook "1" cl_freemove "0" cl_freemoveScale "0.25" cl_freezeDemo "0" cl_hudDrawsBehindUI "1" cl_ingame "0" cl_jumpDemoTime "0" cl_maxpackets "30" cl_maxPing "800" cl_motdString "" cl_mouseAccel "0" cl_network_warning "0" cl_nodelta "0" cl_noprint "0" cl_packetdup "1" cl_paused "0" cl_pauseDemo "0" cl_pitchspeed "140" cl_punkbuster "0" cl_serverStatusResendTime "750" cl_showmouserate "0" cl_shownet "0" cl_shownuments "0" cl_showSend "0" cl_showServerCommands "0" cl_showTimeDelta "0" cl_stanceHoldTime "300" cl_talking "0" cl_timeout "40" cl_updateavailable "0" cl_updatefiles "" cl_updateoldversion "" cl_updateversion "" cl_viewport_lerptime "0.15" cl_voice "1" cl_wadefps "0" cl_yawspeed "140" clanName "" collectible_flakJacket "10" collectible_flakJacketMaxDamage "25" collectible_hardHeaded "50" collectible_stoneScaleSpeed "2" collectible_stoneScaleUp "1" collectors "0" com_animCheck "0" com_busyWait "0" com_filter_output "0" com_introPlayed "1" com_loadRawStringtables "0" com_maxfps "85" com_maxFrameTime "100" com_movieIsPlaying "0" com_oldProtocol "0" com_playerProfile "$$$" com_recommendedSet "1" com_startupIntroPlayed "0" com_statmon "0" com_timescale "1" com_voip_bandwidth_restricted "1" com_voip_disable_threshold "1200" com_voip_resume_time "0" compass "1" compassClampIcons "1" compassCoords "740 3590 400" compassECoordCutoff "37" compassEnemyFootstepEnabled "0" compassEnemyFootstepMaxRange "500" compassEnemyFootstepMaxZ "100" compassEnemyFootstepMinSpeed "140" compassFriendlyHeight "10" compassFriendlyWidth "10" compassIconOtherVehHeight "40" compassIconOtherVehWidth "40" compassIconTankHeight "25" compassIconTankWidth "25" compassMaxRange "3500" compassMinRadius "0.0001" compassMinRange "0.0001" compassObjectiveArrowHeight "20" compassObjectiveArrowOffset "2" compassObjectiveArrowRotateDist "5" compassObjectiveArrowWidth "20" compassObjectiveDetailDist "10" compassObjectiveDrawLines "1" compassObjectiveHeight "20" compassObjectiveIconHeight "32" compassObjectiveIconWidth "32" compassObjectiveMaxHeight "70" compassObjectiveMaxRange "2048" compassObjectiveMinAlpha "1" compassObjectiveMinDistRange "2" compassObjectiveMinHeight "-70" compassObjectiveNearbyDist "8" compassObjectiveNumRings "10" compassObjectiveRingSize "80" compassObjectiveRingTime "10000" compassObjectiveTextHeight "18" compassObjectiveTextScale "0.3" compassObjectiveWidth "20" compassPartialType "0" compassPlayerHeight "25" compassPlayerWidth "25" compassRadarLineThickness "0.4" compassRadarPingFadeTime "4" compassRadarUpdateTime "4" compassRotation "1" compassShowEnemies "1" compassSize "1" compassSoundPingFadeTime "2" compassTickertapeStretch "0.5" con_default_console_filter "*" con_displayRconOutput "0" con_gameMsgWindow0Filter "gamenotify obituary" con_gameMsgWindow1Filter "boldgame" con_gameMsgWindow2Filter "subtitle" con_gameMsgWindow3Filter "coopinfo" con_matchPrefixOnly "1" con_minicon "0" coop_difficulty_scaling "1" createpublicserver "0" credits_active "0" credits_frommenu "0" credits_load "0" currentDifficulty "normal" customclass1 "" customclass2 "" customclass3 "" customclass4 "" customclass5 "" debug "0" debug_ai_supplement "0" debug_bclotsoprint "off" debug_bcprint "off" debug_bcshowqueue "off" debug_trace "0" debug_triggers "0" debugCurves "0" DebugFireManager "0" dedicated "dedicated LAN server" defaultDamageDuration "300" defaultDamageInterval "300" defaultHitDamage "5" developer "0" developer_script "0" developeruser "0" dog_MeleeDamage "150" doublesided_raycasts "0" drew_notes "4" dump_assets "0" dw_active "1" dw_dupe_key "0" dw_loggedin "0" dw_numaccounts "-1" dw_party_active "1" dw_popup "" dw_user0 "" dw_user1 "" dw_user2 "" dw_user3 "" dw_user4 "" dynEnt_bulletForce "800" dynEnt_damageRadiusScale "1" dynEnt_explodeForce "12500" dynEnt_explodeMaxEnts "20" dynEnt_explodeMinForce "40" dynEnt_explodeSpinScale "4" dynEnt_explodeUpbias "0.5" dynEnt_spawnedLimit "50" dynEntPieces_angularVelocity "0 0 0" dynEntPieces_impactForce "1000" dynEntPieces_velocity "0 0 0" enemyuser "0" factoryAftereffectOverride "-1" fallback "0" fire_audio_random_max_duration "1000" fire_audio_repeat_duration "1500" fire_spread_probability "0.2" fire_stage1_burn_time "3000" fire_stage2_burn_time "0" fire_stage3_burn_time "0" fire_world_damage "5" fire_world_damage_duration "5" fire_world_damage_rate "1" fix_mouse_lag "0" fixedtime "0" flame_config_valid "0" flame_debug_render "0" flame_kick_offset "-5 0 0" flame_kick_recover_speed "3" flame_kick_speed "1" flame_render "1" flame_team_damage "0" flame_test "0" flame_use_dvars "0" flameVar_editingFlameTable "none" flameVar_lastFlameTable "none" flareDisableEffects "0" friction "5.5" friendlyfire_enabled "0" friendlyNameFontColor "0.9 1 0.9 0.7" friendlyNameFontGlowColor "0 0.3 0 1" friendlyNameFontObjective "1" friendlyNameFontSize "0.3" friendlyNameSplitScreenFontSize "0.4" frienduser "0" fs_basegame "" fs_basepath "Z:\PlutoniumLinuxHosting\T4Gamefiles" fs_cdpath "" fs_copyfiles "0" fs_debug "0" fs_game "mods/sanatorium" fs_homepath "Z:\PlutoniumLinuxHosting\T4Gamefiles" fs_ignoreLocalized "0" fs_localAppData "Z:\PlutoniumLinuxHosting\Plutonium\storage\t4" fs_oldLocalAppData "C:\users\root\Local Settings\Application Data\Activision\CoDWaW" fs_personalDocuments "C:\users\root\My Documents\Activision\CoDWaW" fs_restrict "0" fs_usedevdir "0" fx_marks "1" fxfrustumCutoff "1000" g_ai "1" g_aiEventDump "-1" g_allowVote "1" g_antilag "1" g_banIPs "" g_banzai_flank_attack "0" g_banzai_max_target_distance "1000" g_banzai_player_fov_buffer "0.2" g_changelevel_time "4" g_client_side_lights "1" g_clonePlayerMaxVelocity "80" g_compassShowEnemies "0" g_connectpaths "0" g_console_log "console.log" g_console_log_count "10" g_console_log_rolling_archival "1" g_deadChat "1" g_deathDelay "4000" g_debugaccuracy "0" g_debugBullets "0" g_debugDamage "0" g_debugLocDamage "0" g_debugLocDamageEntity "-1" g_disable_zombie_grab "0" g_drawEntBBoxes "0" g_drawGrenadeHints "0" g_dropForwardSpeed "10" g_dropHorzSpeedRand "100" g_dropUpSpeedBase "10" g_dropUpSpeedRand "5" g_dumpAnims "-1" g_dumpAnimsCommands "-1" g_dumpAnimsNetwork "-1" g_dumpAnimsReduceSpam "0" g_earthquakeEnable "1" g_enteqDelay "150" g_enteqDist "4000" g_enteqEnable "0" g_entinfo "off" g_entinfo_AItext "brief" g_entinfo_maxdist "2048" g_entinfo_scale "1" g_entinfo_type "AI only" g_fix_entity_leaks "1" g_fix_event_fails "0" g_fix_health_sets_max "0" g_fix_tesla_bug "0" g_fix_viewkick_dupe "0" g_fixBulletDamageDupe "0" g_force_no_dummy_save "0" g_friendlyfireDist "175" g_friendlyNameDist "15000" g_gameskill "1" g_gametype "cmp" g_gravity "800" g_inactivity "0" g_knockback "1000" g_listEntity "0" g_log "games_zm.log" g_logSync "1" g_mantleBlockTimeBuffer "500" g_maxDroppedWeapons "16" g_minGrenadeDamageSpeed "400" g_motd "" g_no_script_spam "0" g_oldVoting "1" g_password "" g_patchRocketJumps "1" g_player_maxhealth "100" g_playerCollision "everybody" g_playerCollisionEjectSpeed "25" g_playerEjection "nobody" g_playerRespawnTime "0" g_playerTrailTime "500" g_print_entity_leaks "0" g_randomSeed "0" g_redCrosshairs "1" g_reloading "0" g_remove_lean_headhitent "0" g_smoothClients "1" g_sp_fix_damage_overflow "0" g_spawnai "1" g_speed "190" g_synchronousClients "0" g_t5_pathing "0" g_TeamColor_MyTeam "0.4 0.6 0.85098 1" g_testForDpadItem "1" g_useGear "0" g_useholdspawndelay "1" g_useholdtime "250" g_vehicleDebug "0" g_vehicleDrawPath "" g_vehiclePlaneCurveTime "1.5" g_vehicleTexScrollScale "0" g_voiceChatTalkingDuration "500" g_voteAbstainWeight "0.5" gamedate "Jun 9 2026" gamename "PT4SP" gpad_button_deadzone "0.13" gpad_button_lstick_deflect_max "1" gpad_button_rstick_deflect_max "1" gpad_buttonsConfig "buttons_default_alt" gpad_debug "0" gpad_menu_scroll_delay_first "420" gpad_menu_scroll_delay_rest "210" gpad_present "0" gpad_rumble "1" gpad_stick_deadzone_max "0.01" gpad_stick_deadzone_min "0.2" gpad_stick_pressed "0.4" gpad_stick_pressed_hysteresis "0.1" gpad_sticksConfig "thumbstick_default" hiDef "1" hostileNameFontColor "1 0.9 0.9 0.7" hostileNameFontGlowColor "0.6 0 0 1" hot_joinAllowed "0" hud_drawHUD "1" hud_enable "1" hud_flash_period_offhand "0.5" hud_flash_time_offhand "2" hud_missionFailed "0" hud_showStance "1" hud_showTextNoAmmo "1" hudElemPausedBrightness "0.4" ik_distanceCull "1" ik_distanceCullDist "850" in_mouse "1" inertiaAngle "-1000" inertiaDebug "0" inertiaMax "50" input_invertPitch "0" input_viewSensitivity "1" introscreen "1" invite_waitPeriod "30000" jump_height "39" jump_ladderPushVel "128" jump_slowdownEnable "0" jump_spreadAdd "64" jump_stepSize "18" key "bCsTMNYrNFXwkPb5Wr7rtaz9GvYo6q29" language "english" lastStandSwayAccel "0.05" lastStandSwayMaxDrift "1" loc_forceEnglish "0" loc_language "0" loc_translate "1" loc_warnings "0" loc_warningsAsErrors "0" local_leaderboards "1" local_leaderboards_mapname "nazi_zombie_prototype" local_leaderboards_mapname_localized "" local_leaderboards_maxgames "99" log_append "0" logfile "2" long_blocking_call "0" lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8" lowAmmoWarningColor2 "1 1 1 1" lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8" lowAmmoWarningNoAmmoColor2 "1 0 0 1" lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8" lowAmmoWarningNoReloadColor2 "1 1 0 1" lowAmmoWarningPulseFreq "1.7" lowAmmoWarningPulseMax "1.5" lowAmmoWarningPulseMin "0" m_filter "0" m_forward "0.25" m_pitch "0.022" m_side "0.25" m_yaw "0.022" magic_box_explore_only "1" magic_chest_movable "1" mantle_check_angle "60" mantle_check_radius "0.1" mantle_check_range "20" mantle_debug "0" mantle_enable "1" mantle_view_yawcap "60" mapname "sanatorium" masterPort "20810" masterServerName "cod4master.activision.com" matchmaking_debug "1" melee_debug "0" mg0 "0" mg1 "0" mg10 "0" mg11 "0" mg12 "0" mg13 "0" mg14 "0" mg15 "0" mg16 "0" mg17 "0" mg18 "0" mg19 "0" mg2 "0" mg20 "0" mg21 "0" mg22 "0" mg23 "0" mg24 "0" mg25 "0" mg26 "0" mg27 "0" mg28 "0" mg29 "0" mg3 "0" mg4 "0" mg5 "0" mg6 "0" mg7 "0" mg8 "0" mg9 "0" mgTurret "off" miniscoreboardhide "0" mis_01 "0" mis_01_unlock "15" mis_cheat "0" mis_difficulty "00000000000000000000000000000000000000000000000000" missileDebugAttractors "0" missileDebugDraw "0" missileDebugText "0" missileHellfireMaxSlope "0.5" missileHellfireUpAccel "1000" missileJavAccelClimb "300" missileJavAccelDescend "3000" missileJavClimbAngleDirect "85" missileJavClimbAngleTop "50" missileJavClimbCeilingDirect "0" missileJavClimbCeilingTop "3000" missileJavClimbHeightDirect "10000" missileJavClimbHeightTop "15000" missileJavClimbToOwner "700" missileJavSpeedLimitClimb "1000" missileJavSpeedLimitDescend "6000" missileJavTurnDecel "0.05" missileJavTurnRateDirect "60" missileJavTurnRateTop "100" missileMolotovBlobNum "5" missileMolotovBlobTime "2" missileWaterMaxDepth "60" missionsuccessbar "0" modStats "1" monkeytoy "1" motd "" msg_dumpEnts "0" msg_hudelemspew "0" msg_printEntityNums "0" name "" net_ip "localhost" net_lanauthorize "0" net_minigraph "0" net_noipx "0" net_noudp "0" net_port "28972" -- latched "28971" net_profile "0" net_showprofile "0" net_socksEnabled "0" net_socksPassword "" net_socksPort "1080" net_socksServer "" net_socksUsername "" nextdemo "" nextmap "map_restart" nightVisionDisableEffects "0" nightVisionFadeInOutTime "0.1" nightVisionPowerOnTime "0.3" noai "off" onlinegame "1" onlinegameandhost "0" onlineunrankedgameandhost "0" overrideNVGModelWithKnife "0" packetDebug "0" party_autoteams "1" party_clientTimeout "24000" party_connectTimeout "6000" party_connectToOthers "1" party_debug "0" party_editingsettings "0" party_firstSubpartyIndex "0" party_gamesize "" party_gameStartTimerLength "10" party_gametype "" party_host "0" party_hostname "" party_iamhost "0" party_joinInProgressAllowed "1" party_keepKickAbility "1" party_kickplayerquestion "" party_linearMapCycle "0" party_linearMapCycleRandom "0" party_lobbyPlayerCount "" party_mapname "" party_mappacks "" party_matchedPlayerCount "4" party_matchmakingFixStep1 "1" party_matchmakingFixStep2 "1" party_matchmakingFixStep3 "1" party_matchmakingFixStep4 "1" party_maxplayers "4" party_maxTeamDiff "1" party_minLobbyTime "45" party_minplayers "2" party_minResumeMs "2000" party_partyPlayerCount "" party_playerCount "1" party_playervisible "0" party_pregameStartTimerLength "5" party_simulateLongQoS "0" party_splitscreenJoinAllowed "1" party_teambased "1" party_timer "0" party_timerVisible "0" party_vetoButtonVisible "0" party_vetoDelayTime "4" party_vetoPassed "0" party_vetoPercentRequired "0.501" party_vetoStatus "" password "" pc_newversionavailable "0" penetrationCount "2" perk_altMeleeDamage "1500" perk_altMeleeLerpTime "40" perk_bulletPenetrationMultiplier "2" perk_extraBreath "5" perk_grenadeDeath "frag_grenade_short_mp" perk_grenadeTossBackTimer "2500" perk_overheatReduction "0.7" perk_sprintMultiplier "2" perk_turretRotSpeedMultiplier "1.25" perk_vehicleReloadReduction "0.7" perk_weapRateEnhanced "0" perk_weapRateMultiplier "0.75" perk_weapReloadMultiplier "0.5" perk_weapSpreadMultiplier "0.65" phys_bulletSpinScale "3" phys_bulletUpBias "0.5" phys_buoyancyFastComputation "0" phys_buoyancyRippleFrequency "3000" phys_buoyancyRippleVariance "2000" phys_dragAngular "0.5" phys_dragLinear "0.03" phys_drawAwake "0" phys_drawCollisionObj "0" phys_drawCollisionWorld "0" phys_drawcontacts "0" phys_drawDebugInfo "0" phys_drawNitrousVehicle "0" phys_entityCollision "1" phys_floatTimeVariance "30000" phys_frictionScale "1" phys_gravity "-800" phys_impact_distance_cutoff "3000" phys_impact_fx "1" phys_impact_intensity_limit "50" phys_impact_max_pfx_per_frame "10" phys_impact_max_sfx_per_frame "10" phys_impact_render "0" phys_impact_silence_window "0.3" phys_interBodyCollision "1" phys_maxFloatTime "180000" phys_msecstep "0" phys_ragdoll_joint_damp_scale "0.04" phys_ragdoll_self_collision "1" phys_reeval_frequency "5" phys_terrain_collision "1" phys_userRigidBodies "1" phys_vehicleFriction "0.1" phys_waterDragAngular "-2" phys_waterDragLinear "-1" pickupPrints "0" player0downs "1" player_adsExitDelay "0" player_AimBlend_Back_Low "0.2 0.4 0.5" player_AimBlend_Back_Mid "0.3 0.4 0.5" player_AimBlend_Back_Up "0.5 0.2 -0.6" player_AimBlend_Head "0 0 0" player_AimBlend_Neck "0.3 0.3 0" player_AimBlend_Shoulder "1 1 1" player_backSpeedScale "0.7" player_bayonetLaunchDebugging "0" player_bayonetLaunchProof "1" player_bayonetLaunchZCap "300" player_bayonetRange "85" player_bayonetTargetDist "65" player_breath_fire_delay "0" player_breath_gasp_lerp "6" player_breath_gasp_scale "4.5" player_breath_gasp_time "1" player_breath_hold_lerp "4" player_breath_hold_time "4.5" player_breath_snd_delay "1" player_breath_snd_lerp "2" player_burstFireCooldown "0.2" player_clipSizeMultiplier "1" player_damageMultiplier "0.363636" player_deathInvulnerableTime "1000" player_deathInvulnerableToMelee "0" player_deathInvulnerableToProjectile "1" player_debugHealth "0" player_died_recently "0" player_dmgtimer_flinchTime "500" player_dmgtimer_maxTime "750" player_dmgtimer_minScale "0" player_dmgtimer_stumbleTime "500" player_dmgtimer_timePerPoint "100" player_footstepsThreshhold "60" player_healthEasy "500" player_healthFu "115" player_healthHard "165" player_healthMedium "275" player_lastStandBleedoutTime "45" player_lastStandHealthOverlayTime "8" player_lean_rotate_crouch_left "1" player_lean_rotate_crouch_right "1" player_lean_rotate_left "1.25" player_lean_rotate_right "1.25" player_lean_shift_crouch_left "12.5" player_lean_shift_crouch_right "2.5" player_lean_shift_left "5" player_lean_shift_right "2.5" player_maxGrenadeCatchHeight "80" player_meleeChargeFriction "1200" player_meleeDamageMultiplier "1" player_meleeHeight "10" player_meleeRange "64" player_meleeWidth "10" player_move_factor_on_torso "0" player_moveThreshhold "1" player_push_enabled "0" player_radiusDamageMultiplier "1" player_revivePlayerListCycleTime "2" player_reviveTriggerRadius "64" player_reviveXP "2" player_runbkThreshhold "60" player_runThreshhold "110" player_scopeExitOnDamage "0" player_spectateSpeedScale "1" player_sprintCameraBob "0.5" player_sprintForwardMinimum "105" player_sprintMinTime "1" player_sprintRechargePause "0" player_sprintSpeedScale "1.5" player_sprintStrafeSpeedScale "0.667" player_sprintThreshhold "185" player_sprintTime "4" player_sprintUnlimited "0" player_strafeAnimCosAngle "0.5" player_strafeSpeedScale "0.8" player_sustainAmmo "0" player_swimDamage "15" player_swimDamagerInterval "1" player_swimTime "16" player_throwbackInnerRadius "72" player_throwbackOuterRadius "192" player_turnAnims "0" player_view_pitch_down "85" player_view_pitch_up "85" player_waterSpeedScale "0.5" playlist "0" presell "0" prestigeclass1 "" prestigeclass2 "" prestigeclass3 "" prestigeclass4 "" prestigeclass5 "" primaryWeaponOffset "0" profile_physics "0" protocol "62" r_aaAlpha "dither (fast)" r_aaSamples "4" r_aspectRatio "auto" r_blur "0" r_blur_allowed "1" r_brightness "0" r_brushLimit "512" r_burnedDestructibleColor "0.4" r_cacheModelLighting "1" r_cacheSModelLighting "1" r_clear "blink" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" r_colorMap "Unchanged" r_contrast "1" r_cosmeticCullMax "16" r_cosmeticCullMin "16" r_customMode "" r_cycleSizeCull "0" r_debugLineWidth "1" r_debugShader "none" r_debugShowCoronas "0" r_debugShowDynamicLights "0" r_debugShowPrimaryLights "0" r_depthPrepass "0" r_desaturation "1" r_detail "1" r_diffuseColorScale "1" r_distortion "1" r_dlightLimit "4" r_dlightMaxFullScreenRadius "1000" r_dlightMaxNonFullScreenRadius "200" r_dobjLimit "512" r_dof_bias "0.5" r_dof_enable "1" r_dof_farBlur "1.8" r_dof_farEnd "7000" r_dof_farStart "1000" r_dof_nearBlur "6" r_dof_nearEnd "60" r_dof_nearStart "10" r_dof_tweak "0" r_dof_viewModelEnd "8" r_dof_viewModelStart "2" r_drawDebugFogParams "0" r_drawWater "1" r_envMapExponent "5" r_envMapMaxIntensity "0.5" r_envMapMinIntensity "0.2" r_envMapOverride "0" r_envMapSpecular "1" r_envMapSunIntensity "2" r_fastSkin "0" r_filmTweakBrightness "0" r_filmTweakContrast "1.4" r_filmTweakDarkTint "0.7 0.85 1" r_filmTweakDesaturation "0.2" r_filmTweakEnable "0" r_filmTweakInvert "0" r_filmTweakLightTint "1.1 1.05 0.85" r_filmUseTweaks "0" r_flame_allowed "1" r_flameFX_brightness "0.0688476" r_flameFX_contrast "1.25249" r_flameFX_darkTint "1.16924 1.0238 1.08897" r_flameFX_desaturation "0.228803" r_flameFX_distortionScaleFactor "0 1 1 0.511918" r_flameFX_enable "0" r_flameFX_fadeDuration "0.5" r_flameFX_FPS "15" r_flameFX_lightTint "1.32779 1.32472 1.10718" r_flameFX_magnitude "0.0215147" r_floatz "1" r_fog "1" r_forceLod "none" r_fovScaleThresholdRigid "2.4" r_fovScaleThresholdSkinned "2.4" r_fullbright "0" r_fullscreen "0" r_gamma "1" r_gfxopt_dynamic_foliage "1" r_gfxopt_water_simulation "1" r_glow "1" r_glow_allowed "1" r_glowTweakBloomCutoff "0.5" r_glowTweakBloomDesaturation "0" r_glowTweakBloomIntensity0 "1" r_glowTweakEnable "0" r_glowTweakRadius0 "5" r_glowTweakRayExpansion "0" r_glowTweakRayIntensity "1" r_glowUseTweaks "0" r_gpuSync "adaptive" r_grassBurn "0" r_grassEnable "1" r_highLodDist "-1" r_ignore "0" r_ignorehwgamma "0" r_inGameVideo "1" r_lightConflicts "0" r_lightMap "Unchanged" r_lightTweakAmbient "0.1" r_lightTweakAmbientColor "1 0 0 1" r_lightTweakDiffuseFraction "0.5" r_lightTweakSunColor "0 1 0 1" r_lightTweakSunDiffuseColor "0 0 1 1" r_lightTweakSunDirection "0 0 0" r_lightTweakSunLight "1" r_loadForRenderer "0" r_lockPvs "0" r_lodBiasRigid "0" r_lodBiasSkinned "0" r_lodScaleRigid "1" r_lodScaleSkinned "1" r_logFile "0" r_lowestLodDist "-1" r_lowLodDist "-1" r_mediumLodDist "-1" r_mode "1024x768" r_modelLimit "1024" r_modelVertColor "1" r_monitor "0" r_motionblur_blurOrigin "0.5 0.5 0 1" r_motionblur_directionFactor "0.001" r_motionblur_enable "0" r_motionblur_frameBased_enable "0" r_motionblur_maxblur "30" r_motionblur_numberOfSamples "1" r_motionblur_positionFactor "0.01" r_multiGpu "0" r_noborder "0" r_norefresh "0" r_normal "1" r_normalMap "Unchanged" r_open_automate "0" r_outdoor "1" r_outdoorAwayBias "32" r_outdoorDownBias "0" r_outdoorFeather "8" r_picmip "0" r_picmip_bump "0" r_picmip_manual "0" r_picmip_spec "0" r_picmip_water "1" r_poisonFX_blurMax "4" r_poisonFX_blurMin "0" r_poisonFX_debug_amount "1" r_poisonFX_debug_enable "0" r_poisonFX_dvisionA "0" r_poisonFX_dvisionX "0" r_poisonFX_dvisionY "0" r_poisonFX_pulse "1.1" r_poisonFX_warpX "0.2" r_poisonFX_warpY "-0.15" r_polygonOffsetBias "-1" r_polygonOffsetScale "-1" r_portalBevels "0.7" r_portalBevelsOnly "0" r_portalMinClipArea "0.02" r_portalMinRecurseDepth "2" r_portalWalkLimit "0" r_prepassSizeCull "0" r_pretess "1" r_reflectionProbeGenerate "0" r_reflectionProbeGenerateExit "0" r_reflectionProbeRegenerateAll "0" r_rendererInUse "Default" r_rendererPreference "Default" r_resampleScene "1" r_reviveFX_blurRadiusEdge "6.4" r_reviveFX_brightnessCenter "0.234" r_reviveFX_brightnessEdge "0.264" r_reviveFX_contrastCenter "1.9" r_reviveFX_contrastEdge "2.84" r_reviveFX_darkTintCenter "0.978 1.01 0.975" r_reviveFX_darkTintEdge "0.931 0.955 0.939" r_reviveFX_debug "0" r_reviveFX_desaturationCenter "0.845" r_reviveFX_desaturationEdge "1" r_reviveFX_fadeDuration "5" r_reviveFX_lightTintCenter "1.02 1 0.99" r_reviveFX_lightTintEdge "1 1.03 1.02" r_reviveFX_motionblurWeight "0.4" r_scaleViewport "1" r_showFbColorDebug "None" r_showFloatZDebug "0" r_showLightGrid "0" r_showMissingLightGrid "0" r_showPenetration "off" r_showPixelCost "off" r_showPortals "0" r_showSunDirectionDebug "0" r_singleCell "0" r_sizeCull "0" r_skinCache "1" r_skipPvs "0" r_skyTransition "0" r_smc_enable "1" r_smp_backend "1" r_smp_worker "1" r_smp_worker_thread0 "1" r_smp_worker_thread1 "1" r_smp_worker_thread2 "1" r_smp_worker_thread3 "1" r_smp_worker_thread4 "1" r_smp_worker_thread5 "1" r_smp_worker_threads "6" r_specular "1" r_specularColorScale "1" r_specularMap "Unchanged" r_spotLightBrightness "14" r_spotLightEndRadius "196" r_spotLightEntityShadows "1" r_spotLightFovInnerFraction "0.7" r_spotLightShadows "1" r_spotLightSModelShadows "1" r_spotLightStartRadius "36" r_sse_skinning "1" r_sun_from_dvars "0" r_sun_fx_position "0 0 0" r_sunblind_fadein "0.5" r_sunblind_fadeout "3" r_sunblind_max_angle "5" r_sunblind_max_darken "0.75" r_sunblind_min_angle "30" r_sunflare_fadein "1" r_sunflare_fadeout "1" r_sunflare_max_alpha "1" r_sunflare_max_angle "2" r_sunflare_max_size "2500" r_sunflare_min_angle "45" r_sunflare_min_size "0" r_sunflare_shader "sun_flare" r_sunglare_fadein "0.5" r_sunglare_fadeout "3" r_sunglare_max_angle "5" r_sunglare_max_lighten "0.75" r_sunglare_min_angle "30" r_sunsprite_shader "sun" r_sunsprite_size "16" r_swrk_override_characterCharredAmount "0" r_swrk_override_enable "0" r_swrk_override_wetness "0" r_texFilterAnisoMax "4" r_texFilterAnisoMin "1" r_texFilterDisable "0" r_texFilterMipBias "0" r_texFilterMipMode "Unchanged" r_use_separate_char_tech "0" r_useLayeredMaterials "0" r_vc_makelog "0" r_vc_showlog "0" r_vsync "0" r_warm_bsp "0" r_warm_dobj "0" r_warm_dpvs "0" r_warm_static "0" r_warningRepeatDelay "5" r_waterSheetingFX_allowed "1" r_waterSheetingFX_brightness "0" r_waterSheetingFX_contrast "1" r_waterSheetingFX_darkTint "1 1 1" r_waterSheetingFX_desaturation "0" r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0" r_waterSheetingFX_enable "0" r_waterSheetingFX_fadeDuration "2" r_waterSheetingFX_lightTint "0.780261 1 1" r_waterSheetingFX_magnitude "0.0655388" r_waterSheetingFX_radius "4.44051" r_watersim_enabled "0" r_worldLod "0" r_zfar "0" r_zFeather "1" r_znear "4" r_znear_depthhack "0.1" radius_damage_debug "0" ragdoll_baselerp_time "1000" ragdoll_bullet_force "500" ragdoll_bullet_upbias "0.5" ragdoll_debug "0" ragdoll_dump_anims "0" ragdoll_enable "1" ragdoll_explode_force "18000" ragdoll_explode_upbias "0.8" ragdoll_fps "20" ragdoll_jitter_scale "1" ragdoll_jointlerp_time "3000" ragdoll_max_life "9000" ragdoll_max_simulating "16" ragdoll_rotvel_scale "1" ragdoll_self_collision_scale "1.2" rate "25000" rcon_localhost_bypass "1" rcon_password "008" rcon_prints "1" rcon_rate_limit "500" revive_trigger_radius "60" rifleGrenadeSwitchFix "1" s0 "0" s1 "0" s10 "0" s11 "0" s12 "0" s13 "0" s14 "0" s15 "0" s16 "0" s17 "0" s18 "0" s2 "0" s3 "0" s4 "0" s5 "0" s6 "0" s7 "0" s8 "0" s9 "0" safearea_horizontal "1" safearea_vertical "1" saved_gameskill "1" sc_blur "2" sc_count "24" sc_debugCasterCount "24" sc_debugReceiverCount "24" sc_enable "0" sc_fadeRange "0.25" sc_length "400" sc_offscreenCasterLodBias "0" sc_offscreenCasterLodScale "20" sc_shadowInRate "2" sc_shadowOutRate "5" sc_showDebug "0" sc_showOverlay "0" sc_wantCount "12" sc_wantCountMargin "1" scr_ai_auto_fire_rate "1.0" scr_allowFileIo "1" scr_dof_enable "1" scr_dog_health_walk_multiplier "4.0" scr_dog_run_distance "500" scr_expDeathMayMoveCheck "on" scr_fog_baseheight "-300" scr_fog_blue "0.62" scr_fog_exp_halfheight "400" scr_fog_exp_halfplane "300" scr_fog_green "0.76" scr_fog_nearplane "50" scr_fog_red "0.82" scr_friendlyfire "0" scr_game_spectatetype "1" scr_kill_infinite_loops "1" scr_playerInvulTimeScale "1" scr_RequiredMapAspectratio "1" scriptmover_useServerAnims "0" scriptmover_useServerAnimsEntity "-1" sensitivity "5" session_nonblocking "1" sf_use_bw "0" sf_use_chaplin "0" sf_use_clustergrenade "0" sf_use_contrast "0" sf_use_ignoreammo "0" sf_use_invert "0" sf_use_slowmo "0" sf_use_tire_explosion "0" shortversion "r5328" showdrop "0" showpackets "0" sm_enable "1" sm_fastSunShadow "1" sm_fullResSpotShadowEnable "0" sm_lightScore_eyeProjectDist "64" sm_lightScore_spotProjectFrac "0.125" sm_maxLights "4" sm_polygonOffsetBias "2.5" sm_polygonOffsetScale "2" sm_qualitySpotShadow "1" sm_spotEnable "1" sm_spotShadowFadeTime "1" sm_strictCull "1" sm_sunAlwaysCastsShadow "0" sm_sunEnable "1" sm_sunSampleSizeNear "0.25" sm_sunShadowCenter "0 0 0" sm_sunShadowScale "1" snaps "20" snd_drawInfo "None" snd_drawSort "priority" snd_enableEq "0" snd_khz "44" sp_minplayers "1" start " ** No starts have been set up for this map with maps_utility::add_start()." stat_version "10" stats_backup "1" stats_version_check "0" stopspeed "100" superuser "0" sv_allowAimAssist "1" sv_allowAnonymous "0" sv_allowDownload "1" sv_allowedClan1 "" sv_allowedClan2 "" sv_allowFriendlyThrowback "1" sv_autodemorecord "0" sv_botsPressAttackBtn "1" sv_cheats "0" sv_clientArchive "1" sv_clientside "0" sv_clientSideBullets "1" sv_clientSideVehicles "1" sv_connectTimeout "45" sv_debugRate "0" sv_debugReliableCmds "0" sv_disableChat "0" sv_disableClientConsole "0" sv_FakeRemoteClient "0" sv_FFCheckSums "" sv_FFNames "" sv_floodProtect "1" sv_fps "20" sv_HostBandwidthMinimumPerPlayer "65536" sv_hostname "Clinic Of Evil US/Central 24/7" sv_iwdNames "" sv_iwds "" sv_keywords "" sv_kickBanTime "300" sv_lastSaveCommitedToDevice "" sv_lastSaveGame "" sv_mapname "" sv_mapRotation "map sanatorium" sv_mapRotationCurrent "" sv_maxclients "4" sv_maxPing "0" sv_maxRate "25000" sv_minPing "0" sv_motd "" sv_netcull_animcmdsize_threshold "2000" sv_netcull_msgsize_threshold "3000" sv_network_warning "0" sv_packet_info "0" sv_padPackets "0" sv_paused "0" sv_privateClients "0" sv_privatePassword "" sv_punkbuster "0" sv_pure "0" sv_randomizeBotNames "1" sv_reconnectlimit "3" sv_referencedFFCheckSums "" sv_referencedFFNames "" sv_referencedIwdNames "" sv_referencedIwds "" sv_replaceBots "0" sv_restoreDvars "1" sv_running "1" sv_saveDeviceAvailable "0" sv_saveGameAvailable "0" sv_saveGameNotReadable "0" sv_saveOnStartMap "1" sv_sayName "console" sv_serverid "32" sv_showAverageBPS "0" sv_showCommands "0" sv_showPingSpam "0" sv_SnapshotManLaw "1" sv_SnapshotPeek "1" sv_timeout "240" sv_useAnimAcks "1" sv_useAnimCulling "1" sv_useVIS "1" sv_voice "1" sv_voiceQuality "3" sv_wwwBaseURL "https://fastdl.swordovthule.com" sv_wwwDlDisconnected "0" sv_wwwDownload "0" sv_znear "0" sv_zombietime "2" sys_configSum "206167614" sys_configureGHz "0.0365663" sys_cpuGHz "0.01" sys_cpuName "QEMU Virtual CPU version 2.5+" sys_gpu "Unknown video card" sys_lockThreads "0" sys_smp_allowed "1" sys_SSE "1" sys_sysMB "1024" systemlink "0" systemlink_warning_shown "0" systemlinkparty "0" systemlinkpartyandhost "0" systemUiActive "0" takeCoverWarnings "9" team_indicator "0" timescale "1" turretPlayerAvoidScale "1.7" turretScopeZoom "20" turretScopeZoomMax "20" turretScopeZoomMin "5" turretScopeZoomRate "15" ui_campaign "american" ui_deadquote "" ui_gametype "cmp" ui_grenade_death "0" ui_hostOptions "0" ui_hostOptionsEnabled "0" ui_level_cheatpoints "0" ui_loadRawMenus "0" ui_mapname "sanatorium" ui_mousePitch "0" ui_playerProfileAlreadyChosen "0" ui_sp_unlock "0" useFastFile "1" useMapPreloading "1" useSvMapPreloading "1" vehanim_debug "0" vehanim_enable "1" vehCamPitch "15" vehControlMode "1" vehGunnerSplashDamage "0.1" vehHelicopterDecelerationFwd "0.5" vehHelicopterDecelerationSide "1" vehHelicopterFreeLookReleaseSpeed "8" vehHelicopterHeadSwayDontSwayTheTurret "1" vehHelicopterHeadSwayOnPitch "0.2" vehHelicopterHeadSwayOnRollHorz "0.1" vehHelicopterHeadSwayOnRollVert "2" vehHelicopterHeadSwayOnYaw "0.1" vehHelicopterHoverSpeedThreshold "400" vehHelicopterInvertUpDown "0" vehHelicopterJitterJerkyness "0.3" vehHelicopterLookaheadTime "1" vehHelicopterMaxAccel "45" vehHelicopterMaxAccelVertical "30" vehHelicopterMaxPitch "10" vehHelicopterMaxRoll "35" vehHelicopterMaxSpeed "150" vehHelicopterMaxSpeedVertical "65" vehHelicopterMaxYawAccel "90" vehHelicopterMaxYawRate "120" vehHelicopterRightStickDeadzone "0.3" vehHelicopterScaleMovement "1" vehHelicopterSoftCollisions "0" vehHelicopterStrafeDeadzone "0.3" vehHelicopterTiltFromAcceleration "2" vehHelicopterTiltFromControllerAxes "0" vehHelicopterTiltFromDeceleration "2" vehHelicopterTiltFromFwdAndYaw "0" vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1" vehHelicopterTiltFromVelocity "1" vehHelicopterTiltMomentum "0.4" vehHelicopterTiltSpeed "1.2" vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick" vehHelicopterYawOnLeftStick "5" vehHudTargetScreenEdgeClampBufferBottom "0" vehHudTargetScreenEdgeClampBufferLeft "0" vehHudTargetScreenEdgeClampBufferRight "0" vehHudTargetScreenEdgeClampBufferTop "0" vehHudTargetSize "30" vehicle_perk_boost_duration_seconds "0.74" vehicle_push_during_mantle "1" vehLockTurretToPlayerView "0" version "Plutonium T4 Co-Op (r5328)" vid_xpos "0" vid_ypos "0" visionstore_glowTweakBloomCutoff "0.5" visionstore_glowTweakBloomDesaturation "0" visionstore_glowTweakBloomIntensity0 "1" visionstore_glowTweakBloomIntensity1 "0" visionstore_glowTweakEnable "0" visionstore_glowTweakRadius0 "5" visionstore_glowTweakRadius1 "" visionstore_glowTweakSkyBleedIntensity0 "0" visionstore_glowTweakSkyBleedIntensity1 "0" voice_deadChat "1" voice_global "0" voice_localEcho "0" walking_holster "0" waypointDebugDraw "0" waypointDistScaleRangeMax "3000" waypointDistScaleRangeMin "1000" waypointDistScaleSmallest "0.8" waypointIconHeight "36" waypointIconWidth "36" waypointOffscreenCornerRadius "105" waypointOffscreenDistanceThresholdAlpha "30" waypointOffscreenPadBottom "30" waypointOffscreenPadLeft "40" waypointOffscreenPadRight "0" waypointOffscreenPadTop "0" waypointOffscreenPointerDistance "30" waypointOffscreenPointerHeight "12" waypointOffscreenPointerWidth "25" waypointOffscreenRoundedCorners "1" waypointOffscreenScaleLength "500" waypointOffscreenScaleSmallest "1" waypointPlayerOffsetCrouch "56" waypointPlayerOffsetProne "30" waypointPlayerOffsetStand "74" waypointSplitscreenScale "1.8" waypointTweakY "-17" weapon_load_order "default" wideScreen "1" wind_debug_display "0" wind_global_hi_altitude "0" wind_global_low_altitude "0" wind_global_low_strength_percent "1" wind_global_vector "1 0 0" wind_grass_gust_distance "2000" wind_grass_gust_radius "400" wind_grass_gust_speed "1" wind_grass_gust_strength "0.5" wind_grass_gustinterval "250" wind_grass_scale "10000" wind_grass_tension "0.001" wind_leaf_scale "176" xblive_hostingprivateparty "0" xblive_loggedin "0" xblive_mappacks "0" xblive_privatematch "0" xblive_privatepartyclient "0" xblive_rankedmatch "0" xblive_showmarketplace "0" xenon_maxVoicePacketsPerSec "100" xenon_maxVoicePacketsPerSecForServer "20" xenon_voiceDebug "0" xenon_voiceDegrade "0" zombie_cheat "0" zombie_debug "0" zombie_kill_timer "5" zombie_kills "7" zombie_reachin_freq "50" zombie_taunt_freq "5" zombiemode "0" 1830 total dvars 1830 dvar indexes =============================== END DVAR DUMP ===================================== Executing 'main' for scripts/sp/callbacks.gsc Finished 'main' for scripts/sp/callbacks.gsc Executing 'main' for scripts/sp/sanatorium//fix_sanatorium.gsc Finished 'main' for scripts/sp/sanatorium//fix_sanatorium.gsc Executing 'main' for scripts/sp/zm_spawn_fix.gsc Finished 'main' for scripts/sp/zm_spawn_fix.gsc WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/electrocution.shock' Error: Could not load xmodel "collision_geo_32x32x128". Error: Could not load rawfile "shock/zombie_death.shock". Error: couldn't open 'shock/zombie_death.shock'. WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/dog_bite.shock' '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/tank_mantle.shock' '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/default.shock' WARNING: Could not load weapon file 'weapons/sp/enforcer' WARNING: Could not load weapon file 'weapons/sp/enforcer_upgraded' Error: Could not load xmodel "zombie_vending_aimade_on". Error: Could not load xmodel "bo2_zombie_vending_stopping_power_on". Executing 'init' for scripts/sp/zm_spawn_fix.gsc Finished 'init' for scripts/sp/zm_spawn_fix.gsc ----------------------------------- -- DynEnt_WriteGameState wrote 2 bytes -- Hitch warning: 5634 msec frame time G_WriteGame 'sanatorium-zombie_start' 'AUTOSAVE_LEVELSTART' G_WriteGame 'sanatorium' 'AUTOSAVE_LEVELSTART' Received connectReq! Sending response... Received mod dl info! Sending response... Received connectReq! Sending response... Received mod dl info! Sending response... Received connectReq! Sending response... Received mod dl info! Sending response... User with id 5787501 successfully authenticated. Letting player with userid 5787501 into the server because the challenge verification completed successfully. Server: Set client 1 pbguid to 5787501 Going from CS_FREE to CS_CONNECTED for (num 1 guid 5787501) Received packet 0 of stats data Received packet 1 of stats data Received packet 2 of stats data Received packet 3 of stats data Received packet 4 of stats data Received packet 5 of stats data Received packet 6 of stats data -- DynEnt_WriteGameState wrote 2 bytes -- 0:Billthechicken EXE_TIMEDOUT Removing xuid 0 (clientNum 0) from session Couldn't find in the party list Current attachments: model: 'motd_c_zom_guard_body_g_lowclean', tag: '' model: 'char_ger_honorgd_zomb_behead', tag: '' Current attachments: model: 'motd_c_zom_guard_body_g_lowclean', tag: '' model: 'char_ger_honorgd_zomb_behead', tag: '' Current attachments: model: 'motd_c_zom_guard_body_g_lowclean', tag: '' Current attachments: model: 'char_ger_honorgd_zomb_behead', tag: '' Current attachments: Current attachments: model: 'char_ger_honorgd_zomb_behead', tag: '' Current attachments: Current attachments: model: 'char_ger_honorgd_zomb_behead', tag: '' 1:WiiNunchucks EXE_DISCONNECTED Removing xuid 0 (clientNum 1) from session Couldn't find in the party list Current attachments: model: 'char_ger_honorgd_zomb_behead', tag: '' Actor_UpdateEyeInformation: Actor dobj doesn't have TAG_EYE.(motd_c_zom_guard_body) Current attachments: map_rotate... "sv_mapRotation" is:"map sanatorium" "sv_mapRotationCurrent" is:"" Setting map: sanatorium. Database: Assets Sync Started Database: Assets Sync Finished ------ Server Initialization ------ Server: sanatorium Database: Assets Sync Started Database: Assets Sync Finished Database: Assets Sync Started Database: Assets Sync Finished Unloaded fastfile sanatorium_patch PMem_Free( sanatorium_patch, 1 ) Unloaded fastfile sanatorium PMem_Free( sanatorium, 0 ) Loading fastfile localized_sanatorium Database: Assets Sync Started WARNING: Could not find zone '/PlutoniumLinuxHosting/T4Gamefiles\zone\english\localized_sanatorium.ff' Database: Assets Sync Finished Loading fastfile sanatorium_patch Database: Assets Sync Started Loading fastfile 'sanatorium_patch' used 2.22 MB memory in DB alloc Overridden rawfile: animtrees/generic_human.atr from zone sanatorium_patch Database: Assets Sync Finished Loading fastfile sanatorium Database: Assets Sync Started Loading fastfile 'sanatorium' used 150.57 MB memory in DB alloc Database: Assets Sync Finished ------- Game Initialization ------- gamename: PT4SP gamedate: Jun 9 2026 Initializing game at 06/13/26 02:42:02 +0000 Current uptime: 04:46:09 Level time: 17148900 Restart: 0 animscripts/traverse/wall_hopanimscripts/traverse/zombie_jump_down_190animscripts/traverse/zombie_jump_down_96animscripts/traverse/jumpdown_40animscripts/traverse/ladder_upanimscripts/traverse/zombie_jump_down_127Loading script scripts/sp/callbacks.gsc... Script scripts/sp/callbacks.gsc loaded successfully. Loading script scripts/sp/sanatorium//fix_sanatorium.gsc... Script scripts/sp/sanatorium//fix_sanatorium.gsc loaded successfully. Loading script scripts/sp/zm_spawn_fix.gsc... Script scripts/sp/zm_spawn_fix.gsc loaded successfully. Error: Could not load xanim "ai_zombie_thundergun_hit_legsout_right". Error: Could not load xanim "ai_zombie_thundergun_hit_legsout_left". Error: Could not load xanim "ai_zombie_thundergun_hit_upontoback". Error: Could not load xanim "ai_zombie_thundergun_hit_stumblefall". Error: Could not load xanim "ai_zombie_thundergun_hit_forwardtoface". Error: Could not load xanim "ai_zombie_thundergun_hit_flatonback". Error: Could not load xanim "ai_zombie_thundergun_hit_doublebounce". Error: Could not load xanim "ai_zombie_thundergun_hit_deadfallknee". Error: Could not load xanim "ai_zombie_thundergun_hit_armslegsforward". Error: Could not load xanim "ai_zombie_thundergun_hit_faceplant". Error: Could not load xanim "ai_zombie_thundergun_getup_quick_c". Error: Could not load xanim "ai_zombie_thundergun_getup_quick_b". Error: Could not load xanim "ai_zombie_thundergun_getup_c". Error: Could not load xanim "ai_zombie_thundergun_getup_b". Error: Could not load xanim "ai_zombie_thundergun_getup_quick_a". Error: Could not load xanim "ai_zombie_thundergun_getup_a". Error: Could not load xanim "ai_flamethrower_crouch_pain". Error: Could not load xanim "ai_flamethrower_stand_pain". Error: Could not load xanim "ai_flamethrower_wounded_stand_leg". Error: Could not load xanim "ai_flamethrower_wounded_stand_head". Error: Could not load xanim "ai_flamethrower_wounded_stand_chest". Error: Could not load xanim "ai_flamethrower_wounded_stand_arm". Error: Could not load xanim "ai_bonzai_buddy_fail_rear". Error: Could not load xanim "ai_bonzai_buddy_fail_front". Error: Could not load xanim "ai_bonzai_enemy_fail_rear". Error: Could not load xanim "ai_bonzai_enemy_fail_right". Error: Could not load xanim "ai_bonzai_enemy_fail_left". Error: Could not load xanim "ai_bonzai_enemy_fail_front". Error: Could not load xanim "ai_flamethrower_crouch_death". Error: Could not load xanim "ai_flamethrower_stand_death". Error: Could not load xanim "ai_flamethrower_death_b". Error: Could not load xanim "ai_bonzai_enemy_attack_player_success". Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail". Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro". Error: Could not load xanim "ai_bonzai_enemy_attack_player". Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact". Error: Could not load xanim "ai_bonzai_enemy_success_rear". Error: Could not load xanim "ai_bonzai_enemy_success_front". Error: Could not load xanim "ai_bonzai_buddy_success_rear". Error: Could not load xanim "ai_bonzai_buddy_success_right". Error: Could not load xanim "ai_bonzai_buddy_success_left". Error: Could not load xanim "ai_bonzai_buddy_success_front". Error: Could not load xanim "ai_flamethrower_stand_2_crouch". Error: Could not load xanim "ai_flamethrower_crouch_2_stand". Error: Could not load xanim "ai_flamethrower_crouch_turn90r". Error: Could not load xanim "ai_flamethrower_crouch_turn90l". Error: Could not load xanim "ai_flamethrower_turn180". Error: Could not load xanim "ai_flamethrower_turn135r". Error: Could not load xanim "ai_flamethrower_turn135l". Error: Could not load xanim "ai_flamethrower_turn90r". Error: Could not load xanim "ai_flamethrower_turn90l". Error: Could not load xanim "ai_flamethrower_turn45r". Error: Could not load xanim "ai_flamethrower_turn45l". Error: Could not load xanim "ai_flamethrower_crouch_aim_5". Error: Could not load xanim "ai_flamethrower_aim_5". Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1". Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1". Error: Could not load xanim "ai_flamethrower_crouch_aim_8". Error: Could not load xanim "ai_flamethrower_aim_8". Error: Could not load xanim "ai_flamethrower_crouch_aim_2". Error: Could not load xanim "ai_flamethrower_aim_2". Error: Could not load xanim "ai_flamethrower_crouch_aim_6". Error: Could not load xanim "ai_flamethrower_aim_6". Error: Could not load xanim "ai_flamethrower_crouch_aim_4". Error: Could not load xanim "ai_flamethrower_aim_4". Error: Could not load xanim "ai_mg_shoulder_run". Error: Could not load xanim "ai_bonzai_sprint_d". Error: Could not load xanim "ai_bonzai_sprint_c". Error: Could not load xanim "ai_bonzai_sprint_b". Error: Could not load xanim "ai_bonzai_sprint_a". Error: Could not load xanim "ai_flamethrower_combatrun_c". Error: Could not load xanim "ai_flamethrower_crouch_twitch". Error: Could not load xanim "ai_flamethrower_crouch_idle_b". Error: Could not load xanim "ai_flamethrower_crouch_idle_a". Error: Could not load xanim "ai_flamethrower_stand_twitch". Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1". Error: Could not load xanim "ai_mg_shoulder_run2crouch". Error: Could not load xanim "ai_mg_shoulder_crouch_idle". Error: Could not load xanim "ai_mg_shoulder_run2stand". Error: Could not load xanim "ai_mg_shoulder_stand_idle". Error: Could not load xanim "ai_flame_crouch_fire_center". Error: Could not load xanim "ai_flame_fire_center". Error: Could not load xanim "void_loop". Error: Could not load xanim "zombie_dog_attack_player_miss_turnl". Error: Could not load xanim "zombie_dog_attack_player_miss_turnr". Error: Could not load xanim "zombie_dog_run_pain_front". Error: Could not load xanim "zombie_dog_pain_hit_right". Error: Could not load xanim "zombie_dog_pain_hit_left". Error: Could not load xanim "zombie_dog_pain_hit_front". Error: Could not load xanim "zombie_dog_pain_hit_back". Error: Could not load xanim "zombie_dog_death_hit_right". Error: Could not load xanim "zombie_dog_death_hit_left". Error: Could not load xanim "zombie_dog_death_hit_back". Error: Could not load xanim "zombie_dog_death_front". Error: Could not load xanim "zombie_dog_trot". Error: Could not load xanim "zombie_dog_traverse_up_80". Error: Could not load xanim "zombie_dog_traverse_up_40". Error: Could not load xanim "zombie_dog_traverse_down_190". Error: Could not load xanim "zombie_dog_traverse_down_126". Error: Could not load xanim "zombie_dog_traverse_down_40". Error: Could not load xanim "zombie_dog_run_stop". Error: Could not load xanim "zombie_dog_run_jump_window_40". Error: Could not load xanim "zombie_dog_run_jump_40". Error: Could not load xanim "zombie_dog_run_attack_miss". Error: Could not load xanim "zombie_dog_run_attack_low". Error: Could not load xanim "zombie_dog_run_attack". Error: Could not load xanim "zombie_dog_idle". Error: Could not load xanim "german_shepard_run_pain_hit_front". Error: Could not load xanim "german_shepard_pain_hit_right". Error: Could not load xanim "german_shepard_pain_hit_left". Error: Could not load xanim "german_shepard_pain_hit_back". Error: Could not load xanim "german_shepard_pain_hit_front". Error: Could not load xanim "german_shepherd_walk". Error: Could not load xanim "german_shepherd_traverse_up_80". Error: Could not load xanim "german_shepherd_traverse_up_40". Error: Could not load xanim "german_shepherd_traverse_down_40". Error: Could not load xanim "german_shepherd_attack_player_miss_turnl". Error: Could not load xanim "german_shepherd_attack_player_miss_turnr". Error: Could not load xanim "german_shepherd_attack_ai_01_start_a". Error: Could not load xanim "german_shepherd_run_stop". Error: Could not load xanim "german_shepherd_run_jump_window_40". Error: Could not load xanim "german_shepherd_run_jump_40". Error: Could not load xanim "german_shepherd_run_attack_miss". Error: Could not load xanim "german_shepherd_run_attack_low". Error: Could not load xanim "german_shepherd_run_attack". Error: Could not load xanim "zombie_dog_run_turn_180_right". Error: Could not load xanim "zombie_dog_run_turn_180_left". Error: Could not load xanim "zombie_dog_run_turn_90_right". Error: Could not load xanim "zombie_dog_run_turn_90_left". Error: Could not load xanim "zombie_dog_turn_180_right". Error: Could not load xanim "zombie_dog_turn_180_left". Error: Could not load xanim "zombie_dog_turn_90_right". Error: Could not load xanim "zombie_dog_turn_90_left". Error: Could not load xanim "german_shepard_run_turn_180_right". Error: Could not load xanim "german_shepard_run_turn_180_left". Error: Could not load xanim "german_shepard_run_turn_90_right". Error: Could not load xanim "german_shepard_run_turn_90_left". Error: Could not load xanim "german_shepard_turn_180_right". Error: Could not load xanim "german_shepard_turn_180_left". Error: Could not load xanim "german_shepard_turn_90_right". Error: Could not load xanim "german_shepard_turn_90_left". Error: Could not load xanim "zombie_dog_run_lean_r". Error: Could not load xanim "zombie_dog_run_lean_l". Error: Could not load xanim "zombie_dog_run". Error: Could not load xanim "german_shepherd_run_lean_r". Error: Could not load xanim "german_shepherd_run_lean_l". Error: Could not load xanim "german_shepherd_run". Error: Could not load xanim "german_shepherd_run_start". Error: Could not load xanim "zombie_dog_attackidle_growl". Error: Could not load xanim "zombie_dog_attackidle_bark". Error: Could not load xanim "zombie_dog_attackidle". Error: Could not load xanim "german_shepherd_attackidle_growl". Error: Could not load xanim "german_shepherd_attackidle_bark". Error: Could not load xanim "german_shepherd_attackidle". Error: Could not load xanim "german_shepherd_idle". Error: Could not load xanim "german_shepherd_attack_player_late". Error: Could not load xanim "zombie_dog_attack_look_up". Error: Could not load xanim "zombie_dog_look_up". Error: Could not load xanim "zombie_dog_attack_look_left". Error: Could not load xanim "zombie_dog_look_left". Error: Could not load xanim "zombie_dog_attack_look_right". Error: Could not load xanim "zombie_dog_look_right". Error: Could not load xanim "zombie_dog_attack_look_down". Error: Could not load xanim "zombie_dog_look_down". Error: Could not load xanim "german_shepherd_attack_look_up". Error: Could not load xanim "german_shepherd_look_up". Error: Could not load xanim "german_shepherd_attack_look_left". Error: Could not load xanim "german_shepherd_look_left". Error: Could not load xanim "german_shepherd_attack_look_right". Error: Could not load xanim "german_shepherd_look_right". Error: Could not load xanim "german_shepherd_attack_look_down". Error: Could not load xanim "german_shepherd_look_down". Error: Could not load xanim "int_bonzai_attack_player_success". Error: Could not load xanim "int_bonzai_attack_player_fail". Error: Could not load xanim "int_bonzai_attack_player_intro". Error: Could not load xanim "int_bonzai_attack_player". Error: Could not load xanim "int_bonzai_attack_player_impact". Error: Could not load xanim "p_makinraid_hatch". Error: Could not load xanim "crew_sherman_passenger9_combatidle_player". Error: Could not load xanim "crew_sherman_passenger8_combatidle_player". Error: Could not load xanim "crew_lvt4_peleliu1_character9_player". Error: Could not load xanim "crew_lvt4_peleliu1_character5_player". Error: Could not load xanim "crew_lvt4_peleliu1_character4_player". Error: Could not load xanim "p_flak1_tag2_idle". Error: Could not load xanim "pb_prone_crawl_right_hold_satchel". Error: Could not load xanim "pb_prone_crawl_left_hold_satchel". Error: Could not load xanim "pb_prone_crawl_back_hold_satchel". Error: Could not load xanim "pb_prone_crawl_hold_satchel". Error: Could not load xanim "pb_crouch_hold_run_right_satchel". Error: Could not load xanim "pb_crouch_hold_run_left_satchel". Error: Could not load xanim "pb_crouch_hold_run_back_satchel". Error: Could not load xanim "pb_crouch_hold_run_satchel". Error: Could not load xanim "pb_hold_run_left_satchel". Error: Could not load xanim "pb_hold_run_right_satchel". Error: Could not load xanim "pb_hold_run_back_satchel". Error: Could not load xanim "pb_hold_run_satchel". Error: Could not load xanim "pb_sprint_hold_satchel". Error: Could not load xanim "pb_crouch_hold_idle_satchel". Error: Could not load xanim "pb_hold_idle_satchel". Error: Could not load xanim "pb_prone_hold_satchel". Error: Could not load xanim "pt_hold_prone_throw_satchel". Error: Could not load xanim "pt_hold_throw_satchel". ----------------------------------- maps/_collectibles_game.gsc (sanatorium_patch): 0xC27B8BE7 codescripts/delete.gsc (code_post_gfx): 0x0D2EFE52 codescripts/struct.gsc (code_post_gfx): 0xEAF035E7 animscripts/corner.gsc (common): 0xBE584116 maps/_callbacksetup.gsc (common): 0xF20C2501 maps/_utility.gsc (common): 0xE3AD755B common_scripts/utility.gsc (common): 0x51849B5A maps/_utility_code.gsc (common): 0x1901A231 maps/_hud_util.gsc (common): 0x6CF37041 animscripts/utility.gsc (sanatorium_patch): 0xA03603C3 animscripts/setposemovement.gsc (common): 0x79BEA314 animscripts/traverse/zombie_jump_down_96.gsc (sanatorium_patch): 0xF8712303 animscripts/run.gsc (common): 0xAF9E9062 animscripts/cover_wide_left.gsc (common): 0x80CA6DF1 animscripts/combat_utility.gsc (common): 0x15582D48 maps/teleport_sc.gsc (sanatorium): 0x4DD28FC3 maps/_gameskill.gsc (sanatorium_patch): 0x1B24097C maps/_arcademode.gsc (sanatorium_patch): 0x877C28AE 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maps/_interactive_objects.gsc (common): 0xFBC98D48 maps/_audio.gsc (sanatorium_patch): 0x17ABA6D7 maps/_hud.gsc (common): 0xA3CE8FF6 maps/_animatedmodels.gsc (common): 0x7EE7CE78 maps/_weather.gsc (common): 0xE80914B7 maps/_colors.gsc (common): 0xD1B81CDA maps/_lights.gsc (common): 0xF7B8A9F9 scripts/sp/sanatorium/fix_sanatorium.gsc (raw): 0xD8A1FD75 animscripts/cover_crouch.gsc (common): 0xED23850E animscripts/grenade_return_throw.gsc (common): 0x8187AC22 animscripts/concealment_prone.gsc (common): 0xDCF48BC9 animscripts/concealment_stand.gsc (common): 0x027A1BEC animscripts/cover_stand.gsc (common): 0x7EB93DB2 animscripts/cover_right.gsc (common): 0xB16763D7 animscripts/cover_wide_right.gsc (common): 0xC97E399F animscripts/scripted.gsc (sanatorium_patch): 0x3ABAB4AF animscripts/flashed.gsc (common): 0x931ECD41 maps/sanatorium.gsc (sanatorium): 0x94113BCA maps/_zombiemode_zone_manager.gsc (mod): 0xC15958F5 maps/dlc3_code.gsc (sanatorium): 0x358E9230 aitype/zombie_brutus.gsc (sanatorium): 0xC70C1451 maps/dlc3_teleporter.gsc (sanatorium): 0x237400F1 maps/createfx/dlc3_fx.gsc (sanatorium): 0x815B7514 maps/_zombiemode_rotating_door.gsc (sanatorium): 0x39F81F4F maps/_zombiemode_rotating_door_2.gsc (sanatorium): 0xB6396C44 character/char_zombie_brutus.gsc (sanatorium): 0xB0F1F213 maps/_zombiemode_elevator.gsc (sanatorium): 0xB017C67D maps/teleport5.gsc (sanatorium): 0xED1F1931 maps/teleport6_f.gsc (sanatorium): 0xFD6EFFBA maps/teleport_gon1.gsc (sanatorium): 0x19B34FA0 maps/teleport_grotte.gsc (sanatorium): 0x56D37BF8 maps/vert.gsc (sanatorium): 0x695ED829 maps/altmelee_mod.gsc (mod): 0x1AE18BA7 animscripts/traverse/wall_hop.gsc (common): 0xAE7922CA animscripts/traverse/shared.gsc (sanatorium_patch): 0x19F1AC5D animscripts/traverse/zombie_jump_down_190.gsc (sanatorium_patch): 0xBCCC064D character/motd_guard.gsc (mod): 0x42669AFF character/motd_inmate_1.gsc (mod): 0x1B5AC9F1 animscripts/traverse/zombie_jump_down_127.gsc (sanatorium_patch): 0x6C9530E1 scripts/sp/callbacks.gsc (raw): 0xFF3FC669 scripts/sp/zm_spawn_fix.gsc (raw): 0xDFBF3B67 code_post_gfx: 0x0DC58D0C mod: 0xA527551E common: 0x78AED5E3 patch: 0x9345743C plutonium: 0x4807D373 localized_plutonium: 0xFC69E54C sanatorium_patch: 0x99591BD5 sanatorium: 0x56C5B645 pluto r5328: 0xB5A2B97E t4sp dedi: 0xBA1CC1A1 identifier: 1781318523-14f8-263e-b69fdb14-2ab2-4d8c-b216-5e9839d02b91-5328-0-1781301353-11 checksum0: 0x85D97433 checksum1: 0x000983BA checksum2: 0x000983BA =============================== DVAR DUMP ======================================== aa_ads_damage_dealt "3751" aa_enemy_damage_taken "970530" aa_enemy_deaths "66" aa_player_damage_dealt "8971" aa_player_kills "34" actionSlotsHide "0" activeAction "" ai_accu_player_lateral_speed "250" ai_accuracyDistScale "1" ai_badPathSpam "0" ai_corpseCount "5" ai_coverScore_coverType "2" ai_coverScore_distance "16" ai_coverScore_engagement "4" ai_coverScore_nodeAngle "4" ai_coverScore_playerLos "8" ai_coverScore_priority "8" ai_coverScore_targetDir "4" ai_coverScore_visibility "8" ai_debugAccuracy "0" ai_debugAnimDeltas "0" ai_debugClaimedNodes "0" ai_debugCoverEntityNum "-1" ai_debugCoverSelection "0" ai_debugEntIndex "-1" ai_debugFindPath "0" ai_debugFindPathDirect "0" ai_debugFindPathLock "0" ai_debugFindPathWidth "0" ai_debugGrenadeFailSafe "0" ai_debugGrenadeHintArc "150" ai_debugMayMove "0" ai_debugMeleeAttackSpots "0" ai_debugPlayerLOS "0" ai_debugThreatSelection "0" ai_disableSpawn "0" ai_enableBadPlaces "1" ai_eventDistBadPlace "256" ai_eventDistBullet "96" ai_eventDistDeath "1024" ai_eventDistExplosion "1024" ai_eventDistFootstep "512" ai_eventDistFootstepLite "256" ai_eventDistGrenadePing "512" ai_eventDistGunShot "2048" ai_eventDistNewEnemy "1024" ai_eventDistPain "512" ai_eventDistProjImpact "256" ai_eventDistProjPing "128" ai_eventDistSilencedShot "128" ai_exposedSet2Probability "70" ai_foliageSeeThroughDist "128" ai_friendlyFireBlockDuration "2000" ai_friendlySuppression "1" ai_friendlySuppressionDist "128" ai_maxAttackerCount "2" ai_meleeHeight "10" ai_meleeRange "64" ai_meleeWidth "20" ai_moveOrientMode "invalid" ai_noDodge "0" ai_noPathToEnemyGiveupTime "6000" ai_pathMomentum "0.78" ai_pathNegotiationOverlapCost "300" ai_playerADS_LOSRange "150" ai_playerADSTargetTime "10000" ai_playerFarAccuracy "0.1" ai_playerFarRange "2000" ai_playerLOSHalfWidth "15" ai_playerLOSMinTime "1500" ai_playerLOSRange "150" ai_playerNearAccuracy "0.5" ai_playerNearRange "800" ai_showBadPlaces "0" ai_ShowCanshootChecks "0" ai_showClaimedNode "0" ai_showDodge "0" ai_showFriendlyChains "0" ai_showNearestNode "0" ai_showNodes "0" ai_showNodesDist "384" ai_showPaths "0" ai_showPotentialThreatDir "0" ai_showRegion "0" ai_showSuppression "-1" ai_showVisData "0" ai_showVisDataDist "1000" ai_showVolume "-1" ai_threatUpdateInterval "500" ai_useServerAnims "0" ai_useServerAnimsEntity "-1" aim_automelee_lunge_only_forward "0" all_players_are_connected "1" allow_zombies_german "0" ammoCounterHide "0" angles "0" anim_disableWeaponSway "0" animated_trees_enabled "0" arcademode "0" arcademode_bonus_hardest2kill "1200" arcademode_bonus_mostheadshots "800" arcademode_bonus_mostrevives "1000" arcademode_ks_10 "3" arcademode_ks_2 "3" arcademode_ks_3 "3" arcademode_ks_4 "3" arcademode_ks_5 "3" arcademode_ks_6 "4" arcademode_ks_7 "4" arcademode_ks_8 "4" arcademode_ks_9 "3" arcademode_ks_maxtime "25" arcademode_ks_time_10 "20" arcademode_ks_time_2 "15" arcademode_ks_time_3 "15" arcademode_ks_time_4 "15" arcademode_ks_time_5 "20" arcademode_ks_time_6 "20" arcademode_ks_time_7 "20" arcademode_ks_time_8 "20" arcademode_ks_time_9 "20" arcademode_minimumAllowedPoints "-2000" arcademode_minimumAllowedSuicides "5" arcademode_minimumAllowedWarning "-1000" arcademode_score_assist "20" arcademode_score_banzai "150" arcademode_score_berserker "20" arcademode_score_body_armor "20" arcademode_score_bombplant "200" arcademode_score_dead_hands "20" arcademode_score_dirtyharry "10" arcademode_score_dog "90" arcademode_score_enemyexitingcar "80" arcademode_score_explodableitem "30" arcademode_score_explosion "10" arcademode_score_flak_jacket "10" arcademode_score_hard_headed "20" arcademode_score_hardcore "10" arcademode_score_headshot "60" arcademode_score_kill "50" arcademode_score_laststand "-110" arcademode_score_lowerbody "0" arcademode_score_melee "70" arcademode_score_morphine "10" arcademode_score_revive "100" arcademode_score_sticksstones "20" arcademode_score_suicide "-500" arcademode_score_tank "500" arcademode_score_tank_friendly "-50" arcademode_score_tankassist "100" arcademode_score_thunder "10" arcademode_score_treehugger "100" arcademode_score_upperbody "20" arcademode_score_vampire "10" arcademode_score_vehicle "30" arcademode_score_watertower "150" arcademode_score_zombie "10" authPort "20800" authServerName "cod4master.activision.com" autodifficulty_frac "75" autodifficulty_original_setting "1" autodifficulty_playerDeathTimer "0" bcs_enable "on" bcs_filterInform "off" bcs_filterOrder "off" bcs_filterReaction "off" bcs_filterResponse "off" bcs_filterThreat "off" bcs_threatLimitInLocation "on" bcs_threatLimitInPlayerFOV "on" bcs_threatLimitSpeakerDist "512" bcs_threatLimitTargetingPlayer "off" bcs_threatLimitTargettedBySelf "off" bcs_threatLimitThreatDist "1024" bcs_threatPlayerRelative "off" bg_aimSpreadMoveSpeedThreshold "11" bg_bobAmplitudeDucked "0.0075 0.0075" bg_bobAmplitudeProne "0.02 0.005" bg_bobAmplitudeSprinting "0.02 0.014" bg_bobAmplitudeStanding "0.007 0.007" bg_bobMax "8" bg_bugfixStandingButLooksCrouched "2" bg_disableWeaponPlantingInWater "1" bg_fallDamageMaxHeight "350" bg_fallDamageMinHeight "200" bg_fixFramerateDependentPhysics "0" bg_foliagesnd_fastinterval "500" bg_foliagesnd_maxspeed "180" bg_foliagesnd_minspeed "40" bg_foliagesnd_resetinterval "500" bg_foliagesnd_slowinterval "1500" bg_ladder_yawcap "100" bg_leanAmount "20" bg_legYawTolerance "20" bg_maxGrenadeIndicatorSpeed "27" bg_plantInWaterDepth "5" bg_prone_yawcap "85" bg_shock_lookControl "1" bg_shock_lookControl_fadeTime "2" bg_shock_lookControl_maxpitchspeed "90" bg_shock_lookControl_maxyawspeed "90" bg_shock_lookControl_mousesensitivityscale "0.5" bg_shock_movement "1" bg_shock_screenBlurBlendFadeTime "1" bg_shock_screenBlurBlendTime "0.4" bg_shock_screenFlashShotFadeTime "0" bg_shock_screenFlashWhiteFadeTime "0" bg_shock_screenType "blurred" bg_shock_sound "1" bg_shock_soundDryLevel "1" bg_shock_soundEnd "shellshock_end" bg_shock_soundEndAbort "shellshock_end_abort" bg_shock_soundFadeInTime "0.25" bg_shock_soundFadeOutTime "2.5" bg_shock_soundLoop "shellshock_loop" bg_shock_soundLoopEndDelay "-3" bg_shock_soundLoopFadeTime "1.5" bg_shock_soundLoopSilent "shellshock_loop_silent" bg_shock_soundModEndDelay "2" bg_shock_soundRoomType "default" bg_shock_soundWetLevel "0.5" bg_shock_viewKickFadeTime "3" bg_shock_viewKickPeriod "0.75" bg_shock_viewKickRadius "0.05" bg_swingSpeed "0.2" bg_viewKickMax "90" bg_viewKickMin "5" bg_viewKickRandom "0.4" bg_viewKickScale "0.2" blurpain "on" bonusbackground "0" bullet_penetration_affected_by_team "1" bullet_penetrationEnabled "1" bullet_penetrationMinFxDist "30" bulletrange "8192" burnZombieTerrain "0" cg_actorBurnTransitionTime "3.5" cg_aimAssistEnabled "1" cg_allow_mature "1" cg_allowActorLookAtEntity "1" cg_blood "1" cg_bloodLimit "0" cg_bloodLimitMsec "330" cg_bobWeaponAmplitude "0.16" cg_bobWeaponLag "0.25" cg_bobWeaponMax "10" cg_bobWeaponRollAmplitude "1.5" cg_brass "1" cg_centertime "5" cg_chatHeight "5" cg_chatTime "12000" cg_cinematicFullscreen "1" cg_connectionIconSize "0" cg_constantSizeHeadIcons "0" cg_crosshairAlpha "1" cg_crosshairAlphaMin "0.5" cg_crosshairDynamic "0" cg_crosshairEnemyColor "1" cg_cursorHints "4" cg_deathScreenFadeInTime "2" cg_deathScreenFadeOutTime "0.5" cg_debug_overlay_viewport "0" cg_debugDrawEllipses "0" cg_debugDrawSafeAreas "0" cg_debugEllipsesOffset "90" cg_debugevents "0" cg_debugInfoCornerOffset "0 16" cg_debugMounting "0" cg_debugposition "0" cg_defensive_anim_delay "1" cg_descriptiveText "1" cg_development "0" cg_draw2D "1" cg_drawAnimInfo "0" cg_drawBreathHint "1" cg_drawChecksums "0" cg_drawCrosshair "1" cg_drawCrosshairNames "1" cg_drawCrosshairNamesPosX "300" cg_drawCrosshairNamesPosY "180" cg_drawDisconnect "1" cg_drawEntityUsage "0" cg_drawEventUsage "0" cg_drawFPS "Off" cg_drawFPSLabels "1" cg_drawFriendlyFireCrosshair "0" cg_drawFriendlyNames "1" cg_drawGun "1" cg_drawHealth "0" cg_drawHUD "1" cg_drawIdentifier "0" cg_drawLagometer "0" cg_drawMantleHint "1" cg_drawMaterial "Off" cg_drawMemUsage "0" cg_drawOverheadNames "1" cg_drawpaused "1" cg_drawPerformanceWarnings "1" cg_drawReset "0" cg_drawScriptUsage "0" cg_drawShellshock "1" cg_drawSnapshot "0" cg_drawSnapshotTime "1" cg_drawSpectatorMessages "1" cg_drawStringUsage "0" cg_drawThroughWalls "0" cg_drawTurretCrosshair "1" cg_drawVersion "0" cg_drawVersionX "50" cg_drawVersionY "18" cg_drawViewAngles "0" cg_drawZombieTotal "0" cg_dumpAnims "-1" cg_enemyNameFadeIn "250" cg_enemyNameFadeOut "250" cg_errordecay "100" cg_firstPersonTracerChance "0" cg_flashScriptHashes "0" cg_footprints "1" cg_footprintsDebug "0" cg_footprintsDistortWater "0" cg_footsteps "1" cg_fov "65" cg_fovMin "10" cg_fovScale "1" cg_friendlyNameFadeIn "0" cg_friendlyNameFadeOut "1500" cg_gameBoldMessageWidth "390" cg_gameMessageWidth "455" cg_gun_move_f "0" cg_gun_move_minspeed "0" cg_gun_move_r "0" cg_gun_move_rate "0" cg_gun_move_u "0" cg_gun_ofs_f "0" cg_gun_ofs_r "0" cg_gun_ofs_u "0" cg_gun_rot_minspeed "0" cg_gun_rot_p "0" cg_gun_rot_r "0" cg_gun_rot_rate "0" cg_gun_rot_y "0" cg_gun_x "0" cg_gun_y "0" cg_gun_z "0" cg_headIconMinScreenRadius "0.02" cg_hintFadeTime "100" cg_hudBottomSemimajor "300" cg_hudBottomSemiminor "150" cg_hudChatPosition "5 200" cg_hudDamageIconHeight "64" cg_hudDamageIconInScope "0" cg_hudDamageIconOffset "128" cg_hudDamageIconTime "2000" cg_hudDamageIconWidth "128" cg_hudFriendlyIndicatorHeight "24" cg_hudFriendlyIndicatorWidth "24" cg_hudGrenadeIconEnabledFlash "0" cg_hudGrenadeIconHeight "25" cg_hudGrenadeIconInScope "1" cg_hudGrenadeIconMaxHeight "104" cg_hudGrenadeIconMaxRangeFlash "500" cg_hudGrenadeIconMaxRangeFrag "250" cg_hudGrenadeIconOffset "50" cg_hudGrenadeIconShowFriendly "1" cg_hudGrenadeIconWidth "25" cg_hudGrenadeIndicatorFadeUp "1" cg_hudGrenadeIndicatorStartColor "1 1 1 1" cg_hudGrenadeIndicatorTargetColor "1 1 1 1" cg_hudGrenadePointerHeight "12" cg_hudGrenadePointerPivot "12 27" cg_hudGrenadePointerPulseFreq "1.7" cg_hudGrenadePointerPulseMax "1.85" cg_hudGrenadePointerPulseMin "0.3" cg_hudGrenadePointerWidth "25" cg_hudMapBorderWidth "2" cg_hudMapFriendlyHeight "15" cg_hudMapFriendlyWidth "15" cg_hudMapPlayerHeight "20" cg_hudMapPlayerWidth "20" cg_hudMapRadarLineThickness "0.15" cg_hudProneY "-160" cg_hudSayPosition "5 180" cg_hudStanceFlash "1 1 1 1" cg_hudStanceHintPrints "0" cg_hudTopSemimajor "400" cg_hudTopSemiminor "220" cg_invalidCmdHintBlinkInterval "600" cg_invalidCmdHintDuration "1800" cg_laserEndOffset "0.5" cg_laserFlarePct "0.2" cg_laserForceOn "0" cg_laserLight "1" cg_laserLightBeginOffset "13" cg_laserLightBodyTweak "15" cg_laserLightEndOffset "-3" cg_laserLightRadius "3" cg_laserRadius "0.8" cg_laserRange "1500" cg_laserRangePlayer "1500" cg_mapLocationSelectionCursorSpeed "0.6" cg_marks_ents_player_only "0" cg_marqueeTimeScale "30" cg_mature "1" cg_MaxDownedPulseRate "2" cg_MinDownedPulseRate "0.5" cg_motionblur_duration "2500" cg_motionblur_fadeout "500" cg_nopredict "0" cg_objectiveListWrapCountStandard "600" cg_objectiveListWrapCountWidescreen "530" cg_overheadIconSize "0.9" cg_overheadNamesFarDist "1024" cg_overheadNamesFarScale "0.5" cg_overheadNamesFont "3" cg_overheadNamesGlow "0 0 0 1" cg_overheadNamesMaxDist "10000" cg_overheadNamesNearDist "256" cg_overheadNamesSize "0.8" cg_overheadRankSize "0.7" cg_playersInViewMinDot "0.98" cg_predictItems "1" cg_readTitleStorageLocally "0" cg_scoreboardBannerHeight "35" cg_scoreboardFont "0" cg_scoreboardHeaderFontScale "0.35" cg_scoreboardHeight "435" cg_scoreboardItemHeight "18" cg_scoreboardMyColor "1 0.8 0.4 1" cg_scoreboardPingGraph "0" cg_scoreboardPingHeight "0.7" cg_scoreboardPingText "1" cg_scoreboardPingWidth "0.036" cg_scoreboardRankFontScale "0.25" cg_scoreboardScrollStep "3" cg_scoreboardTextOffset "0.64" cg_scoreboardWidth "510" cg_ScoresColor_Gamertag_0 "1 1 1 0" cg_ScoresColor_Gamertag_1 "0.486275 0.811765 0.933333 0" cg_ScoresColor_Gamertag_2 "0.964706 0.792157 0.313726 0" cg_ScoresColor_Gamertag_3 "0.513726 0.92549 0.533333 0" cg_ScoresColor_Player "0.760784 0.780392 0.101961 1" cg_ScoresColor_Player_0 "0.0235294 0.168627 0.203922 0" cg_ScoresColor_Player_1 "0.447059 0.380392 0.2 0" cg_ScoresColor_Player_2 "0.0235294 0.172549 0.113725 0" cg_ScoresColor_Player_3 "0.196078 0.0588235 0.0470588 0" cg_ScoresColor_Transparency "0.35" cg_ScoresColor_TransparencyZombie "0.8" cg_ScoresColor_Zombie "0.423529 0.00392157 0 0" cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" cg_ScoresPing_HighColor "0.8 0 0 1" cg_ScoresPing_Interval "100" cg_ScoresPing_LowColor "0 0.74902 0 1" cg_ScoresPing_MaxBars "4" cg_ScoresPing_MedColor "0.8 0.8 0 1" cg_scriptIconSize "0" cg_showmiss "0" cg_small_dev_string_fontscale "1" cg_splitscreenScoreboardWidth "450" cg_subtitleMinTime "3" cg_subtitles "0" cg_subtitleWidthStandard "360" cg_subtitleWidthWidescreen "520" cg_teamChatsOnly "0" cg_thirdPerson "0" cg_thirdPersonAngle "0" cg_thirdPersonFocusDist "512" cg_thirdPersonMode "Fixed" cg_thirdPersonRange "120" cg_timedDamageDuration "500" cg_tracerchance "0.2" cg_tracerlength "160" cg_tracerScale "1" cg_tracerScaleDistRange "25000" cg_tracerScaleMinDist "5000" cg_tracerScrewDist "100" cg_tracerScrewRadius "0.5" cg_tracerSpeed "7500" cg_tracerwidth "4" cg_treadmarks "0" cg_ufo_scaler "6" cg_usingClientScripts "1" cg_viewVehicleInfluence "0" cg_viewVehicleInfluenceGunner "1 1 1" cg_viewVehicleInfluenceGunnerFiring "0 0 0" cg_viewZSmoothingMax "16" cg_viewZSmoothingMin "1" cg_viewZSmoothingTime "0.1" cg_voiceIconSize "0" cg_watersheeting "1" cg_waterTrailRippleFrequency "600" cg_waterTrailRippleVariance "500" cg_weaponCycleDelay "0" cg_weaponHintsCoD1Style "1" cg_weaponleftbone "tag_weapon_left" cg_weaponrightbone "tag_weapon_right" cg_youInKillCamSize "6" chaplinCheat "0" cheat_items_set1 "0" cheat_items_set2 "0" cheat_points "0" cl_allowDownload "1" cl_analog_attack_threshold "0.8" cl_anglespeedkey "1.5" cl_autodemorecord "0" cl_avidemo "0" cl_bypassMouseInput "0" cl_connectionAttempts "20" cl_connectTimeout "200" cl_enableStreamerMode "0" cl_fix_25day_blackscreen "1" cl_forceavidemo "0" cl_freelook "1" cl_freemove "0" cl_freemoveScale "0.25" cl_freezeDemo "0" cl_hudDrawsBehindUI "1" cl_ingame "0" cl_jumpDemoTime "0" cl_maxpackets "30" cl_maxPing "800" cl_motdString "" cl_mouseAccel "0" cl_network_warning "0" cl_nodelta "0" cl_noprint "0" cl_packetdup "1" cl_paused "0" cl_pauseDemo "0" cl_pitchspeed "140" cl_punkbuster "0" cl_serverStatusResendTime "750" cl_showmouserate "0" cl_shownet "0" cl_shownuments "0" cl_showSend "0" cl_showServerCommands "0" cl_showTimeDelta "0" cl_stanceHoldTime "300" cl_talking "0" cl_timeout "40" cl_updateavailable "0" cl_updatefiles "" cl_updateoldversion "" cl_updateversion "" cl_viewport_lerptime "0.15" cl_voice "1" cl_wadefps "0" cl_yawspeed "140" clanName "" collectible_flakJacket "10" collectible_flakJacketMaxDamage "25" collectible_hardHeaded "50" collectible_stoneScaleSpeed "2" collectible_stoneScaleUp "1" collectors "0" com_animCheck "0" com_busyWait "0" com_filter_output "0" com_introPlayed "1" com_loadRawStringtables "0" com_maxfps "85" com_maxFrameTime "100" com_movieIsPlaying "0" com_oldProtocol "0" com_playerProfile "$$$" com_recommendedSet "1" com_startupIntroPlayed "0" com_statmon "0" com_timescale "1" com_voip_bandwidth_restricted "1" com_voip_disable_threshold "1200" com_voip_resume_time "0" compass "1" compassClampIcons "1" compassCoords "740 3590 400" compassECoordCutoff "37" compassEnemyFootstepEnabled "0" compassEnemyFootstepMaxRange "500" compassEnemyFootstepMaxZ "100" compassEnemyFootstepMinSpeed "140" compassFriendlyHeight "10" compassFriendlyWidth "10" compassIconOtherVehHeight "40" compassIconOtherVehWidth "40" compassIconTankHeight "25" compassIconTankWidth "25" compassMaxRange "3500" compassMinRadius "0.0001" compassMinRange "0.0001" compassObjectiveArrowHeight "20" compassObjectiveArrowOffset "2" compassObjectiveArrowRotateDist "5" compassObjectiveArrowWidth "20" compassObjectiveDetailDist "10" compassObjectiveDrawLines "1" compassObjectiveHeight "20" compassObjectiveIconHeight "32" compassObjectiveIconWidth "32" compassObjectiveMaxHeight "70" compassObjectiveMaxRange "2048" compassObjectiveMinAlpha "1" compassObjectiveMinDistRange "2" compassObjectiveMinHeight "-70" compassObjectiveNearbyDist "8" compassObjectiveNumRings "10" compassObjectiveRingSize "80" compassObjectiveRingTime "10000" compassObjectiveTextHeight "18" compassObjectiveTextScale "0.3" compassObjectiveWidth "20" compassPartialType "0" compassPlayerHeight "25" compassPlayerWidth "25" compassRadarLineThickness "0.4" compassRadarPingFadeTime "4" compassRadarUpdateTime "4" compassRotation "1" compassShowEnemies "1" compassSize "1" compassSoundPingFadeTime "2" compassTickertapeStretch "0.5" con_default_console_filter "*" con_displayRconOutput "0" con_gameMsgWindow0Filter "gamenotify obituary" con_gameMsgWindow1Filter "boldgame" con_gameMsgWindow2Filter "subtitle" con_gameMsgWindow3Filter "coopinfo" con_matchPrefixOnly "1" con_minicon "0" coop_difficulty_scaling "1" createpublicserver "0" credits_active "0" credits_frommenu "0" credits_load "0" currentDifficulty "normal" customclass1 "" customclass2 "" customclass3 "" customclass4 "" customclass5 "" debug "0" debug_ai_supplement "0" debug_bclotsoprint "off" debug_bcprint "off" debug_bcshowqueue "off" debug_trace "0" debug_triggers "0" debugCurves "0" DebugFireManager "0" dedicated "dedicated LAN server" defaultDamageDuration "300" defaultDamageInterval "300" defaultHitDamage "5" developer "0" developer_script "0" developeruser "0" dog_MeleeDamage "150" doublesided_raycasts "0" drew_notes "4" dump_assets "0" dw_active "1" dw_dupe_key "0" dw_loggedin "0" dw_numaccounts "-1" dw_party_active "1" dw_popup "" dw_user0 "" dw_user1 "" dw_user2 "" dw_user3 "" dw_user4 "" dynEnt_bulletForce "800" dynEnt_damageRadiusScale "1" dynEnt_explodeForce "12500" dynEnt_explodeMaxEnts "20" dynEnt_explodeMinForce "40" dynEnt_explodeSpinScale "4" dynEnt_explodeUpbias "0.5" dynEnt_spawnedLimit "50" dynEntPieces_angularVelocity "0 0 0" dynEntPieces_impactForce "1000" dynEntPieces_velocity "0 0 0" enemyuser "0" factoryAftereffectOverride "-1" fallback "0" fire_audio_random_max_duration "1000" fire_audio_repeat_duration "1500" fire_spread_probability "0.2" fire_stage1_burn_time "3000" fire_stage2_burn_time "0" fire_stage3_burn_time "0" fire_world_damage "5" fire_world_damage_duration "5" fire_world_damage_rate "1" fix_mouse_lag "0" fixedtime "0" flame_config_valid "0" flame_debug_render "0" flame_kick_offset "-5 0 0" flame_kick_recover_speed "3" flame_kick_speed "1" flame_render "1" flame_team_damage "0" flame_test "0" flame_use_dvars "0" flameVar_editingFlameTable "none" flameVar_lastFlameTable "none" flareDisableEffects "0" friction "5.5" friendlyfire_enabled "0" friendlyNameFontColor "0.9 1 0.9 0.7" friendlyNameFontGlowColor "0 0.3 0 1" friendlyNameFontObjective "1" friendlyNameFontSize "0.3" friendlyNameSplitScreenFontSize "0.4" frienduser "0" fs_basegame "" fs_basepath "Z:\PlutoniumLinuxHosting\T4Gamefiles" fs_cdpath "" fs_copyfiles "0" fs_debug "0" fs_game "mods/sanatorium" fs_homepath "Z:\PlutoniumLinuxHosting\T4Gamefiles" fs_ignoreLocalized "0" fs_localAppData "Z:\PlutoniumLinuxHosting\Plutonium\storage\t4" fs_oldLocalAppData "C:\users\root\Local Settings\Application Data\Activision\CoDWaW" fs_personalDocuments "C:\users\root\My Documents\Activision\CoDWaW" fs_restrict "0" fs_usedevdir "0" fx_marks "1" fxfrustumCutoff "1000" g_ai "1" g_aiEventDump "-1" g_allowVote "1" g_antilag "1" g_banIPs "" g_banzai_flank_attack "0" g_banzai_max_target_distance "1000" g_banzai_player_fov_buffer "0.2" g_changelevel_time "4" g_client_side_lights "1" g_clonePlayerMaxVelocity "80" g_compassShowEnemies "0" g_connectpaths "0" g_console_log "console.log" g_console_log_count "10" g_console_log_rolling_archival "1" g_deadChat "1" g_deathDelay "4000" g_debugaccuracy "0" g_debugBullets "0" g_debugDamage "0" g_debugLocDamage "0" g_debugLocDamageEntity "-1" g_disable_zombie_grab "0" g_drawEntBBoxes "0" g_drawGrenadeHints "0" g_dropForwardSpeed "10" g_dropHorzSpeedRand "100" g_dropUpSpeedBase "10" g_dropUpSpeedRand "5" g_dumpAnims "-1" g_dumpAnimsCommands "-1" g_dumpAnimsNetwork "-1" g_dumpAnimsReduceSpam "0" g_earthquakeEnable "1" g_enteqDelay "150" g_enteqDist "4000" g_enteqEnable "0" g_entinfo "off" g_entinfo_AItext "brief" g_entinfo_maxdist "2048" g_entinfo_scale "1" g_entinfo_type "AI only" g_fix_entity_leaks "1" g_fix_event_fails "0" g_fix_health_sets_max "0" g_fix_tesla_bug "0" g_fix_viewkick_dupe "0" g_fixBulletDamageDupe "0" g_force_no_dummy_save "0" g_friendlyfireDist "175" g_friendlyNameDist "15000" g_gameskill "1" g_gametype "cmp" g_gravity "800" g_inactivity "0" g_knockback "1000" g_listEntity "0" g_log "games_zm.log" g_logSync "1" g_mantleBlockTimeBuffer "500" g_maxDroppedWeapons "16" g_minGrenadeDamageSpeed "400" g_motd "" g_no_script_spam "0" g_oldVoting "1" g_password "" g_patchRocketJumps "1" g_player_maxhealth "100" g_playerCollision "everybody" g_playerCollisionEjectSpeed "25" g_playerEjection "nobody" g_playerRespawnTime "0" g_playerTrailTime "500" g_print_entity_leaks "0" g_randomSeed "0" g_redCrosshairs "1" g_reloading "0" g_remove_lean_headhitent "0" g_smoothClients "1" g_sp_fix_damage_overflow "0" g_spawnai "1" g_speed "190" g_synchronousClients "0" g_t5_pathing "0" g_TeamColor_MyTeam "0.4 0.6 0.85098 1" g_testForDpadItem "1" g_useGear "0" g_useholdspawndelay "1" g_useholdtime "250" g_vehicleDebug "0" g_vehicleDrawPath "" g_vehiclePlaneCurveTime "1.5" g_vehicleTexScrollScale "0" g_voiceChatTalkingDuration "500" g_voteAbstainWeight "0.5" gamedate "Jun 9 2026" gamename "PT4SP" gpad_button_deadzone "0.13" gpad_button_lstick_deflect_max "1" gpad_button_rstick_deflect_max "1" gpad_buttonsConfig "buttons_default_alt" gpad_debug "0" gpad_menu_scroll_delay_first "420" gpad_menu_scroll_delay_rest "210" gpad_present "0" gpad_rumble "1" gpad_stick_deadzone_max "0.01" gpad_stick_deadzone_min "0.2" gpad_stick_pressed "0.4" gpad_stick_pressed_hysteresis "0.1" gpad_sticksConfig "thumbstick_default" hiDef "1" hostileNameFontColor "1 0.9 0.9 0.7" hostileNameFontGlowColor "0.6 0 0 1" hot_joinAllowed "0" hud_drawHUD "1" hud_enable "1" hud_flash_period_offhand "0.5" hud_flash_time_offhand "2" hud_missionFailed "0" hud_showStance "1" hud_showTextNoAmmo "1" hudElemPausedBrightness "0.4" ik_distanceCull "1" ik_distanceCullDist "850" in_mouse "1" inertiaAngle "-1000" inertiaDebug "0" inertiaMax "50" input_invertPitch "0" input_viewSensitivity "1" introscreen "1" invite_waitPeriod "30000" jump_height "39" jump_ladderPushVel "128" jump_slowdownEnable "0" jump_spreadAdd "64" jump_stepSize "18" key "bCsTMNYrNFXwkPb5Wr7rtaz9GvYo6q29" language "english" lastStandSwayAccel "0.05" lastStandSwayMaxDrift "1" loc_forceEnglish "0" loc_language "0" loc_translate "1" loc_warnings "0" loc_warningsAsErrors "0" local_leaderboards "1" local_leaderboards_mapname "nazi_zombie_prototype" local_leaderboards_mapname_localized "" local_leaderboards_maxgames "99" log_append "0" logfile "2" long_blocking_call "0" lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8" lowAmmoWarningColor2 "1 1 1 1" lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8" lowAmmoWarningNoAmmoColor2 "1 0 0 1" lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8" lowAmmoWarningNoReloadColor2 "1 1 0 1" lowAmmoWarningPulseFreq "1.7" lowAmmoWarningPulseMax "1.5" lowAmmoWarningPulseMin "0" m_filter "0" m_forward "0.25" m_pitch "0.022" m_side "0.25" m_yaw "0.022" magic_box_explore_only "1" magic_chest_movable "1" mantle_check_angle "60" mantle_check_radius "0.1" mantle_check_range "20" mantle_debug "0" mantle_enable "1" mantle_view_yawcap "60" mapname "sanatorium" masterPort "20810" masterServerName "cod4master.activision.com" matchmaking_debug "1" melee_debug "0" mg0 "0" mg1 "0" mg10 "0" mg11 "0" mg12 "0" mg13 "0" mg14 "0" mg15 "0" mg16 "0" mg17 "0" mg18 "0" mg19 "0" mg2 "0" mg20 "0" mg21 "0" mg22 "0" mg23 "0" mg24 "0" mg25 "0" mg26 "0" mg27 "0" mg28 "0" mg29 "0" mg3 "0" mg4 "0" mg5 "0" mg6 "0" mg7 "0" mg8 "0" mg9 "0" mgTurret "off" miniscoreboardhide "0" mis_01 "0" mis_01_unlock "15" mis_cheat "0" mis_difficulty "00000000000000000000000000000000000000000000000000" missileDebugAttractors "0" missileDebugDraw "0" missileDebugText "0" missileHellfireMaxSlope "0.5" missileHellfireUpAccel "1000" missileJavAccelClimb "300" missileJavAccelDescend "3000" missileJavClimbAngleDirect "85" missileJavClimbAngleTop "50" missileJavClimbCeilingDirect "0" missileJavClimbCeilingTop "3000" missileJavClimbHeightDirect "10000" missileJavClimbHeightTop "15000" missileJavClimbToOwner "700" missileJavSpeedLimitClimb "1000" missileJavSpeedLimitDescend "6000" missileJavTurnDecel "0.05" missileJavTurnRateDirect "60" missileJavTurnRateTop "100" missileMolotovBlobNum "5" missileMolotovBlobTime "2" missileWaterMaxDepth "60" missionsuccessbar "0" modStats "1" monkeytoy "1" motd "" msg_dumpEnts "0" msg_hudelemspew "0" msg_printEntityNums "0" name "" net_ip "localhost" net_lanauthorize "0" net_minigraph "0" net_noipx "0" net_noudp "0" net_port "28972" -- latched "28971" net_profile "0" net_showprofile "0" net_socksEnabled "0" net_socksPassword "" net_socksPort "1080" net_socksServer "" net_socksUsername "" nextdemo "" nextmap "map_restart" nightVisionDisableEffects "0" nightVisionFadeInOutTime "0.1" nightVisionPowerOnTime "0.3" noai "off" onlinegame "1" onlinegameandhost "0" onlineunrankedgameandhost "0" overrideNVGModelWithKnife "0" packetDebug "0" party_autoteams "1" party_clientTimeout "24000" party_connectTimeout "6000" party_connectToOthers "1" party_debug "0" party_editingsettings "0" party_firstSubpartyIndex "0" party_gamesize "" party_gameStartTimerLength "10" party_gametype "" party_host "0" party_hostname "" party_iamhost "0" party_joinInProgressAllowed "1" party_keepKickAbility "1" party_kickplayerquestion "" party_linearMapCycle "0" party_linearMapCycleRandom "0" party_lobbyPlayerCount "" party_mapname "" party_mappacks "" party_matchedPlayerCount "4" party_matchmakingFixStep1 "1" party_matchmakingFixStep2 "1" party_matchmakingFixStep3 "1" party_matchmakingFixStep4 "1" party_maxplayers "4" party_maxTeamDiff "1" party_minLobbyTime "45" party_minplayers "2" party_minResumeMs "2000" party_partyPlayerCount "" party_playerCount "1" party_playervisible "0" party_pregameStartTimerLength "5" party_simulateLongQoS "0" party_splitscreenJoinAllowed "1" party_teambased "1" party_timer "0" party_timerVisible "0" party_vetoButtonVisible "0" party_vetoDelayTime "4" party_vetoPassed "0" party_vetoPercentRequired "0.501" party_vetoStatus "" password "" pc_newversionavailable "0" penetrationCount "2" perk_altMeleeDamage "1500" perk_altMeleeLerpTime "40" perk_bulletPenetrationMultiplier "2" perk_extraBreath "5" perk_grenadeDeath "frag_grenade_short_mp" perk_grenadeTossBackTimer "2500" perk_overheatReduction "0.7" perk_sprintMultiplier "2" perk_turretRotSpeedMultiplier "1.25" perk_vehicleReloadReduction "0.7" perk_weapRateEnhanced "0" perk_weapRateMultiplier "0.75" perk_weapReloadMultiplier "0.5" perk_weapSpreadMultiplier "0.65" phys_bulletSpinScale "3" phys_bulletUpBias "0.5" phys_buoyancyFastComputation "0" phys_buoyancyRippleFrequency "3000" phys_buoyancyRippleVariance "2000" phys_dragAngular "0.5" phys_dragLinear "0.03" phys_drawAwake "0" phys_drawCollisionObj "0" phys_drawCollisionWorld "0" phys_drawcontacts "0" phys_drawDebugInfo "0" phys_drawNitrousVehicle "0" phys_entityCollision "1" phys_floatTimeVariance "30000" phys_frictionScale "1" phys_gravity "-800" phys_impact_distance_cutoff "3000" phys_impact_fx "1" phys_impact_intensity_limit "50" phys_impact_max_pfx_per_frame "10" phys_impact_max_sfx_per_frame "10" phys_impact_render "0" phys_impact_silence_window "0.3" phys_interBodyCollision "1" phys_maxFloatTime "180000" phys_msecstep "0" phys_ragdoll_joint_damp_scale "0.04" phys_ragdoll_self_collision "1" phys_reeval_frequency "5" phys_terrain_collision "1" phys_userRigidBodies "1" phys_vehicleFriction "0.1" phys_waterDragAngular "-2" phys_waterDragLinear "-1" pickupPrints "0" player0downs "2" player1downs "0" player_adsExitDelay "0" player_AimBlend_Back_Low "0.2 0.4 0.5" player_AimBlend_Back_Mid "0.3 0.4 0.5" player_AimBlend_Back_Up "0.5 0.2 -0.6" player_AimBlend_Head "0 0 0" player_AimBlend_Neck "0.3 0.3 0" player_AimBlend_Shoulder "1 1 1" player_backSpeedScale "0.7" player_bayonetLaunchDebugging "0" player_bayonetLaunchProof "1" player_bayonetLaunchZCap "300" player_bayonetRange "85" player_bayonetTargetDist "65" player_breath_fire_delay "0" player_breath_gasp_lerp "6" player_breath_gasp_scale "4.5" player_breath_gasp_time "1" player_breath_hold_lerp "4" player_breath_hold_time "4.5" player_breath_snd_delay "1" player_breath_snd_lerp "2" player_burstFireCooldown "0.2" player_clipSizeMultiplier "1" player_damageMultiplier "0.363636" player_deathInvulnerableTime "1000" player_deathInvulnerableToMelee "0" player_deathInvulnerableToProjectile "1" player_debugHealth "0" player_died_recently "0" player_dmgtimer_flinchTime "500" player_dmgtimer_maxTime "750" player_dmgtimer_minScale "0" player_dmgtimer_stumbleTime "500" player_dmgtimer_timePerPoint "100" player_footstepsThreshhold "60" player_healthEasy "500" player_healthFu "115" player_healthHard "165" player_healthMedium "275" player_lastStandBleedoutTime "45" player_lastStandHealthOverlayTime "8" player_lean_rotate_crouch_left "1" player_lean_rotate_crouch_right "1" player_lean_rotate_left "1.25" player_lean_rotate_right "1.25" player_lean_shift_crouch_left "12.5" player_lean_shift_crouch_right "2.5" player_lean_shift_left "5" player_lean_shift_right "2.5" player_maxGrenadeCatchHeight "80" player_meleeChargeFriction "1200" player_meleeDamageMultiplier "1" player_meleeHeight "10" player_meleeRange "64" player_meleeWidth "10" player_move_factor_on_torso "0" player_moveThreshhold "1" player_push_enabled "0" player_radiusDamageMultiplier "1" player_revivePlayerListCycleTime "2" player_reviveTriggerRadius "64" player_reviveXP "2" player_runbkThreshhold "60" player_runThreshhold "110" player_scopeExitOnDamage "0" player_spectateSpeedScale "1" player_sprintCameraBob "0.5" player_sprintForwardMinimum "105" player_sprintMinTime "1" player_sprintRechargePause "0" player_sprintSpeedScale "1.5" player_sprintStrafeSpeedScale "0.667" player_sprintThreshhold "185" player_sprintTime "4" player_sprintUnlimited "0" player_strafeAnimCosAngle "0.5" player_strafeSpeedScale "0.8" player_sustainAmmo "0" player_swimDamage "15" player_swimDamagerInterval "1" player_swimTime "16" player_throwbackInnerRadius "72" player_throwbackOuterRadius "192" player_turnAnims "0" player_view_pitch_down "85" player_view_pitch_up "85" player_waterSpeedScale "0.5" playlist "0" presell "0" prestigeclass1 "" prestigeclass2 "" prestigeclass3 "" prestigeclass4 "" prestigeclass5 "" primaryWeaponOffset "0" profile_physics "0" protocol "62" r_aaAlpha "dither (fast)" r_aaSamples "4" r_aspectRatio "auto" r_blur "0" r_blur_allowed "1" r_brightness "0" r_brushLimit "512" r_burnedDestructibleColor "0.4" r_cacheModelLighting "1" r_cacheSModelLighting "1" r_clear "blink" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" r_colorMap "Unchanged" r_contrast "1" r_cosmeticCullMax "16" r_cosmeticCullMin "16" r_customMode "" r_cycleSizeCull "0" r_debugLineWidth "1" r_debugShader "none" r_debugShowCoronas "0" r_debugShowDynamicLights "0" r_debugShowPrimaryLights "0" r_depthPrepass "0" r_desaturation "1" r_detail "1" r_diffuseColorScale "1" r_distortion "1" r_dlightLimit "4" r_dlightMaxFullScreenRadius "1000" r_dlightMaxNonFullScreenRadius "200" r_dobjLimit "512" r_dof_bias "0.5" r_dof_enable "1" r_dof_farBlur "1.8" r_dof_farEnd "7000" r_dof_farStart "1000" r_dof_nearBlur "6" r_dof_nearEnd "60" r_dof_nearStart "10" r_dof_tweak "0" r_dof_viewModelEnd "8" r_dof_viewModelStart "2" r_drawDebugFogParams "0" r_drawWater "1" r_envMapExponent "5" r_envMapMaxIntensity "0.5" r_envMapMinIntensity "0.2" r_envMapOverride "0" r_envMapSpecular "1" r_envMapSunIntensity "2" r_fastSkin "0" r_filmTweakBrightness "0" r_filmTweakContrast "1.4" r_filmTweakDarkTint "0.7 0.85 1" r_filmTweakDesaturation "0.2" r_filmTweakEnable "0" r_filmTweakInvert "0" r_filmTweakLightTint "1.1 1.05 0.85" r_filmUseTweaks "0" r_flame_allowed "1" r_flameFX_brightness "0.0688476" r_flameFX_contrast "1.25249" r_flameFX_darkTint "1.16924 1.0238 1.08897" r_flameFX_desaturation "0.228803" r_flameFX_distortionScaleFactor "0 1 1 0.511918" r_flameFX_enable "0" r_flameFX_fadeDuration "0.5" r_flameFX_FPS "15" r_flameFX_lightTint "1.32779 1.32472 1.10718" r_flameFX_magnitude "0.0215147" r_floatz "1" r_fog "1" r_forceLod "none" r_fovScaleThresholdRigid "2.4" r_fovScaleThresholdSkinned "2.4" r_fullbright "0" r_fullscreen "0" r_gamma "1" r_gfxopt_dynamic_foliage "1" r_gfxopt_water_simulation "1" r_glow "1" r_glow_allowed "1" r_glowTweakBloomCutoff "0.5" r_glowTweakBloomDesaturation "0" r_glowTweakBloomIntensity0 "1" r_glowTweakEnable "0" r_glowTweakRadius0 "5" r_glowTweakRayExpansion "0" r_glowTweakRayIntensity "1" r_glowUseTweaks "0" r_gpuSync "adaptive" r_grassBurn "0" r_grassEnable "1" r_highLodDist "-1" r_ignore "0" r_ignorehwgamma "0" r_inGameVideo "1" r_lightConflicts "0" r_lightMap "Unchanged" r_lightTweakAmbient "0.1" r_lightTweakAmbientColor "1 0 0 1" r_lightTweakDiffuseFraction "0.5" r_lightTweakSunColor "0 1 0 1" r_lightTweakSunDiffuseColor "0 0 1 1" r_lightTweakSunDirection "0 0 0" r_lightTweakSunLight "1" r_loadForRenderer "0" r_lockPvs "0" r_lodBiasRigid "0" r_lodBiasSkinned "0" r_lodScaleRigid "1" r_lodScaleSkinned "1" r_logFile "0" r_lowestLodDist "-1" r_lowLodDist "-1" r_mediumLodDist "-1" r_mode "1024x768" r_modelLimit "1024" r_modelVertColor "1" r_monitor "0" r_motionblur_blurOrigin "0.5 0.5 0 1" r_motionblur_directionFactor "0.001" r_motionblur_enable "0" r_motionblur_frameBased_enable "0" r_motionblur_maxblur "30" r_motionblur_numberOfSamples "1" r_motionblur_positionFactor "0.01" r_multiGpu "0" r_noborder "0" r_norefresh "0" r_normal "1" r_normalMap "Unchanged" r_open_automate "0" r_outdoor "1" r_outdoorAwayBias "32" r_outdoorDownBias "0" r_outdoorFeather "8" r_picmip "0" r_picmip_bump "0" r_picmip_manual "0" r_picmip_spec "0" r_picmip_water "1" r_poisonFX_blurMax "4" r_poisonFX_blurMin "0" r_poisonFX_debug_amount "1" r_poisonFX_debug_enable "0" r_poisonFX_dvisionA "0" r_poisonFX_dvisionX "0" r_poisonFX_dvisionY "0" r_poisonFX_pulse "1.1" r_poisonFX_warpX "0.2" r_poisonFX_warpY "-0.15" r_polygonOffsetBias "-1" r_polygonOffsetScale "-1" r_portalBevels "0.7" r_portalBevelsOnly "0" r_portalMinClipArea "0.02" r_portalMinRecurseDepth "2" r_portalWalkLimit "0" r_prepassSizeCull "0" r_pretess "1" r_reflectionProbeGenerate "0" r_reflectionProbeGenerateExit "0" r_reflectionProbeRegenerateAll "0" r_rendererInUse "Default" r_rendererPreference "Default" r_resampleScene "1" r_reviveFX_blurRadiusEdge "6.4" r_reviveFX_brightnessCenter "0.234" r_reviveFX_brightnessEdge "0.264" r_reviveFX_contrastCenter "1.9" r_reviveFX_contrastEdge "2.84" r_reviveFX_darkTintCenter "0.978 1.01 0.975" r_reviveFX_darkTintEdge "0.931 0.955 0.939" r_reviveFX_debug "0" r_reviveFX_desaturationCenter "0.845" r_reviveFX_desaturationEdge "1" r_reviveFX_fadeDuration "5" r_reviveFX_lightTintCenter "1.02 1 0.99" r_reviveFX_lightTintEdge "1 1.03 1.02" r_reviveFX_motionblurWeight "0.4" r_scaleViewport "1" r_showFbColorDebug "None" r_showFloatZDebug "0" r_showLightGrid "0" r_showMissingLightGrid "0" r_showPenetration "off" r_showPixelCost "off" r_showPortals "0" r_showSunDirectionDebug "0" r_singleCell "0" r_sizeCull "0" r_skinCache "1" r_skipPvs "0" r_skyTransition "0" r_smc_enable "1" r_smp_backend "1" r_smp_worker "1" r_smp_worker_thread0 "1" r_smp_worker_thread1 "1" r_smp_worker_thread2 "1" r_smp_worker_thread3 "1" r_smp_worker_thread4 "1" r_smp_worker_thread5 "1" r_smp_worker_threads "6" r_specular "1" r_specularColorScale "1" r_specularMap "Unchanged" r_spotLightBrightness "14" r_spotLightEndRadius "196" r_spotLightEntityShadows "1" r_spotLightFovInnerFraction "0.7" r_spotLightShadows "1" r_spotLightSModelShadows "1" r_spotLightStartRadius "36" r_sse_skinning "1" r_sun_from_dvars "0" r_sun_fx_position "0 0 0" r_sunblind_fadein "0.5" r_sunblind_fadeout "3" r_sunblind_max_angle "5" r_sunblind_max_darken "0.75" r_sunblind_min_angle "30" r_sunflare_fadein "1" r_sunflare_fadeout "1" r_sunflare_max_alpha "1" r_sunflare_max_angle "2" r_sunflare_max_size "2500" r_sunflare_min_angle "45" r_sunflare_min_size "0" r_sunflare_shader "sun_flare" r_sunglare_fadein "0.5" r_sunglare_fadeout "3" r_sunglare_max_angle "5" r_sunglare_max_lighten "0.75" r_sunglare_min_angle "30" r_sunsprite_shader "sun" r_sunsprite_size "16" r_swrk_override_characterCharredAmount "0" r_swrk_override_enable "0" r_swrk_override_wetness "0" r_texFilterAnisoMax "4" r_texFilterAnisoMin "1" r_texFilterDisable "0" r_texFilterMipBias "0" r_texFilterMipMode "Unchanged" r_use_separate_char_tech "0" r_useLayeredMaterials "0" r_vc_makelog "0" r_vc_showlog "0" r_vsync "0" r_warm_bsp "0" r_warm_dobj "0" r_warm_dpvs "0" r_warm_static "0" r_warningRepeatDelay "5" r_waterSheetingFX_allowed "1" r_waterSheetingFX_brightness "0" r_waterSheetingFX_contrast "1" r_waterSheetingFX_darkTint "1 1 1" r_waterSheetingFX_desaturation "0" r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0" r_waterSheetingFX_enable "0" r_waterSheetingFX_fadeDuration "2" r_waterSheetingFX_lightTint "0.780261 1 1" r_waterSheetingFX_magnitude "0.0655388" r_waterSheetingFX_radius "4.44051" r_watersim_enabled "0" r_worldLod "0" r_zfar "0" r_zFeather "1" r_znear "4" r_znear_depthhack "0.1" radius_damage_debug "0" ragdoll_baselerp_time "1000" ragdoll_bullet_force "500" ragdoll_bullet_upbias "0.5" ragdoll_debug "0" ragdoll_dump_anims "0" ragdoll_enable "1" ragdoll_explode_force "18000" ragdoll_explode_upbias "0.8" ragdoll_fps "20" ragdoll_jitter_scale "1" ragdoll_jointlerp_time "3000" ragdoll_max_life "9000" ragdoll_max_simulating "16" ragdoll_rotvel_scale "1" ragdoll_self_collision_scale "1.2" rate "25000" rcon_localhost_bypass "1" rcon_password "008" rcon_prints "1" rcon_rate_limit "500" revive_trigger_radius "60" rifleGrenadeSwitchFix "1" s0 "0" s1 "0" s10 "0" s11 "0" s12 "0" s13 "0" s14 "0" s15 "0" s16 "0" s17 "0" s18 "0" s2 "0" s3 "0" s4 "0" s5 "0" s6 "0" s7 "0" s8 "0" s9 "0" safearea_horizontal "1" safearea_vertical "1" saved_gameskill "1" sc_blur "2" sc_count "24" sc_debugCasterCount "24" sc_debugReceiverCount "24" sc_enable "0" sc_fadeRange "0.25" sc_length "400" sc_offscreenCasterLodBias "0" sc_offscreenCasterLodScale "20" sc_shadowInRate "2" sc_shadowOutRate "5" sc_showDebug "0" sc_showOverlay "0" sc_wantCount "12" sc_wantCountMargin "1" scr_ai_auto_fire_rate "1.0" scr_allowFileIo "1" scr_dof_enable "1" scr_dog_health_walk_multiplier "4.0" scr_dog_run_distance "500" scr_expDeathMayMoveCheck "on" scr_fog_baseheight "-300" scr_fog_blue "0.62" scr_fog_exp_halfheight "400" scr_fog_exp_halfplane "300" scr_fog_green "0.76" scr_fog_nearplane "50" scr_fog_red "0.82" scr_friendlyfire "0" scr_game_spectatetype "1" scr_kill_infinite_loops "1" scr_playerInvulTimeScale "1" scr_RequiredMapAspectratio "1" scriptmover_useServerAnims "0" scriptmover_useServerAnimsEntity "-1" sensitivity "5" session_nonblocking "1" sf_use_bw "0" sf_use_chaplin "0" sf_use_clustergrenade "0" sf_use_contrast "0" sf_use_ignoreammo "0" sf_use_invert "0" sf_use_slowmo "0" sf_use_tire_explosion "0" shortversion "r5328" showdrop "0" showpackets "0" sm_enable "1" sm_fastSunShadow "1" sm_fullResSpotShadowEnable "0" sm_lightScore_eyeProjectDist "64" sm_lightScore_spotProjectFrac "0.125" sm_maxLights "4" sm_polygonOffsetBias "2.5" sm_polygonOffsetScale "2" sm_qualitySpotShadow "1" sm_spotEnable "1" sm_spotShadowFadeTime "1" sm_strictCull "1" sm_sunAlwaysCastsShadow "0" sm_sunEnable "1" sm_sunSampleSizeNear "0.25" sm_sunShadowCenter "0 0 0" sm_sunShadowScale "1" snaps "20" snd_drawInfo "None" snd_drawSort "priority" snd_enableEq "0" snd_khz "44" sp_minplayers "1" start " ** No starts have been set up for this map with maps_utility::add_start()." stat_version "10" stats_backup "1" stats_version_check "0" stopspeed "100" superuser "0" sv_allowAimAssist "1" sv_allowAnonymous "0" sv_allowDownload "1" sv_allowedClan1 "" sv_allowedClan2 "" sv_allowFriendlyThrowback "1" sv_autodemorecord "0" sv_botsPressAttackBtn "1" sv_cheats "0" sv_clientArchive "1" sv_clientside "0" sv_clientSideBullets "1" sv_clientSideVehicles "1" sv_connectTimeout "45" sv_debugRate "0" sv_debugReliableCmds "0" sv_disableChat "0" sv_disableClientConsole "0" sv_FakeRemoteClient "0" sv_FFCheckSums "" sv_FFNames "" sv_floodProtect "1" sv_fps "20" sv_HostBandwidthMinimumPerPlayer "65536" sv_hostname "Clinic Of Evil US/Central 24/7" sv_iwdNames "" sv_iwds "" sv_keywords "" sv_kickBanTime "300" sv_lastSaveCommitedToDevice "" sv_lastSaveGame "" sv_mapname "" sv_mapRotation "map sanatorium" sv_mapRotationCurrent "" sv_maxclients "4" sv_maxPing "0" sv_maxRate "25000" sv_minPing "0" sv_motd "" sv_netcull_animcmdsize_threshold "2000" sv_netcull_msgsize_threshold "3000" sv_network_warning "0" sv_packet_info "0" sv_padPackets "0" sv_paused "0" sv_privateClients "0" sv_privatePassword "" sv_punkbuster "0" sv_pure "0" sv_randomizeBotNames "1" sv_reconnectlimit "3" sv_referencedFFCheckSums "" sv_referencedFFNames "" sv_referencedIwdNames "" sv_referencedIwds "" sv_replaceBots "0" sv_restoreDvars "1" sv_running "1" sv_saveDeviceAvailable "0" sv_saveGameAvailable "0" sv_saveGameNotReadable "0" sv_saveOnStartMap "1" sv_sayName "console" sv_serverid "48" sv_showAverageBPS "0" sv_showCommands "0" sv_showPingSpam "0" sv_SnapshotManLaw "1" sv_SnapshotPeek "1" sv_timeout "240" sv_useAnimAcks "1" sv_useAnimCulling "1" sv_useVIS "1" sv_voice "1" sv_voiceQuality "3" sv_wwwBaseURL "https://fastdl.swordovthule.com" sv_wwwDlDisconnected "0" sv_wwwDownload "0" sv_znear "0" sv_zombietime "2" sys_configSum "206167614" sys_configureGHz "0.0365663" sys_cpuGHz "0.01" sys_cpuName "QEMU Virtual CPU version 2.5+" sys_gpu "Unknown video card" sys_lockThreads "0" sys_smp_allowed "1" sys_SSE "1" sys_sysMB "1024" systemlink "0" systemlink_warning_shown "0" systemlinkparty "0" systemlinkpartyandhost "0" systemUiActive "0" takeCoverWarnings "9" team_indicator "0" timescale "1" turretPlayerAvoidScale "1.7" turretScopeZoom "20" turretScopeZoomMax "20" turretScopeZoomMin "5" turretScopeZoomRate "15" ui_campaign "american" ui_deadquote "" ui_gametype "cmp" ui_grenade_death "0" ui_hostOptions "0" ui_hostOptionsEnabled "0" ui_level_cheatpoints "0" ui_loadRawMenus "0" ui_mapname "sanatorium" ui_mousePitch "0" ui_playerProfileAlreadyChosen "0" ui_sp_unlock "0" useFastFile "1" useMapPreloading "1" useSvMapPreloading "1" vehanim_debug "0" vehanim_enable "1" vehCamPitch "15" vehControlMode "1" vehGunnerSplashDamage "0.1" vehHelicopterDecelerationFwd "0.5" vehHelicopterDecelerationSide "1" vehHelicopterFreeLookReleaseSpeed "8" vehHelicopterHeadSwayDontSwayTheTurret "1" vehHelicopterHeadSwayOnPitch "0.2" vehHelicopterHeadSwayOnRollHorz "0.1" vehHelicopterHeadSwayOnRollVert "2" vehHelicopterHeadSwayOnYaw "0.1" vehHelicopterHoverSpeedThreshold "400" vehHelicopterInvertUpDown "0" vehHelicopterJitterJerkyness "0.3" vehHelicopterLookaheadTime "1" vehHelicopterMaxAccel "45" vehHelicopterMaxAccelVertical "30" vehHelicopterMaxPitch "10" vehHelicopterMaxRoll "35" vehHelicopterMaxSpeed "150" vehHelicopterMaxSpeedVertical "65" vehHelicopterMaxYawAccel "90" vehHelicopterMaxYawRate "120" vehHelicopterRightStickDeadzone "0.3" vehHelicopterScaleMovement "1" vehHelicopterSoftCollisions "0" vehHelicopterStrafeDeadzone "0.3" vehHelicopterTiltFromAcceleration "2" vehHelicopterTiltFromControllerAxes "0" vehHelicopterTiltFromDeceleration "2" vehHelicopterTiltFromFwdAndYaw "0" vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1" vehHelicopterTiltFromVelocity "1" vehHelicopterTiltMomentum "0.4" vehHelicopterTiltSpeed "1.2" vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick" vehHelicopterYawOnLeftStick "5" vehHudTargetScreenEdgeClampBufferBottom "0" vehHudTargetScreenEdgeClampBufferLeft "0" vehHudTargetScreenEdgeClampBufferRight "0" vehHudTargetScreenEdgeClampBufferTop "0" vehHudTargetSize "30" vehicle_perk_boost_duration_seconds "0.74" vehicle_push_during_mantle "1" vehLockTurretToPlayerView "0" version "Plutonium T4 Co-Op (r5328)" vid_xpos "0" vid_ypos "0" visionstore_glowTweakBloomCutoff "0.5" visionstore_glowTweakBloomDesaturation "0" visionstore_glowTweakBloomIntensity0 "1" visionstore_glowTweakBloomIntensity1 "0" visionstore_glowTweakEnable "0" visionstore_glowTweakRadius0 "5" visionstore_glowTweakRadius1 "" visionstore_glowTweakSkyBleedIntensity0 "0" visionstore_glowTweakSkyBleedIntensity1 "0" voice_deadChat "1" voice_global "0" voice_localEcho "0" walking_holster "0" waypointDebugDraw "0" waypointDistScaleRangeMax "3000" waypointDistScaleRangeMin "1000" waypointDistScaleSmallest "0.8" waypointIconHeight "36" waypointIconWidth "36" waypointOffscreenCornerRadius "105" waypointOffscreenDistanceThresholdAlpha "30" waypointOffscreenPadBottom "30" waypointOffscreenPadLeft "40" waypointOffscreenPadRight "0" waypointOffscreenPadTop "0" waypointOffscreenPointerDistance "30" waypointOffscreenPointerHeight "12" waypointOffscreenPointerWidth "25" waypointOffscreenRoundedCorners "1" waypointOffscreenScaleLength "500" waypointOffscreenScaleSmallest "1" waypointPlayerOffsetCrouch "56" waypointPlayerOffsetProne "30" waypointPlayerOffsetStand "74" waypointSplitscreenScale "1.8" waypointTweakY "-17" weapon_load_order "default" wideScreen "1" wind_debug_display "0" wind_global_hi_altitude "0" wind_global_low_altitude "0" wind_global_low_strength_percent "1" wind_global_vector "1 0 0" wind_grass_gust_distance "2000" wind_grass_gust_radius "400" wind_grass_gust_speed "1" wind_grass_gust_strength "0.5" wind_grass_gustinterval "250" wind_grass_scale "10000" wind_grass_tension "0.001" wind_leaf_scale "176" xblive_hostingprivateparty "0" xblive_loggedin "0" xblive_mappacks "0" xblive_privatematch "0" xblive_privatepartyclient "0" xblive_rankedmatch "0" xblive_showmarketplace "0" xenon_maxVoicePacketsPerSec "100" xenon_maxVoicePacketsPerSecForServer "20" xenon_voiceDebug "0" xenon_voiceDegrade "0" zombie_cheat "0" zombie_death_vo_freq "100" zombie_debug "0" zombie_kill_timer "5" zombie_kills "7" zombie_reachin_freq "50" zombie_taunt_freq "5" zombiemode "0" 1835 total dvars 1835 dvar indexes =============================== END DVAR DUMP ===================================== Executing 'main' for scripts/sp/callbacks.gsc Finished 'main' for scripts/sp/callbacks.gsc Executing 'main' for scripts/sp/sanatorium//fix_sanatorium.gsc Finished 'main' for scripts/sp/sanatorium//fix_sanatorium.gsc Executing 'main' for scripts/sp/zm_spawn_fix.gsc Finished 'main' for scripts/sp/zm_spawn_fix.gsc WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/electrocution.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/electrocution.shock' Error: Could not load xmodel "collision_geo_32x32x128". Error: Could not load rawfile "shock/zombie_death.shock". Error: couldn't open 'shock/zombie_death.shock'. WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/zombie_death.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/level_end.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/flashbang.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/dog_bite.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/dog_bite.shock' '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/pain.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/death.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/explosion.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/tank_mantle.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/tank_mantle.shock' '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/chaplincheat.shock' WARNING: unknown dvar 'bg_shock_volume_full_vol' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_ambience' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_pis_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_pis_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_smg_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_smg_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_1st' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_rfl_3rd' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_decay' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_projectile' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_explosion' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_character' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_hvy_wpn' in file 'shock/default.shock' WARNING: unknown dvar 'bg_shock_volume_ui' in file 'shock/default.shock' WARNING: Could not load weapon file 'weapons/sp/enforcer' WARNING: Could not load weapon file 'weapons/sp/enforcer_upgraded' Error: Could not load xmodel "zombie_vending_aimade_on". Error: Could not load xmodel "bo2_zombie_vending_stopping_power_on". Executing 'init' for scripts/sp/zm_spawn_fix.gsc Finished 'init' for scripts/sp/zm_spawn_fix.gsc ----------------------------------- Hitch warning: 5375 msec frame time