WEAPONFILE\weaponType\projectile\weaponClass\grenade\impactType\grenade_explode\guidedMissileType\None\inventoryType\altmode\fireType\Full Auto\stickiness\Don't stick\maxSteeringAccel\3000\displayName\Skullcrusher\AIOverlayDescription\\modeName\\playerAnimType\autorifle\gunModel\bo1_t5_m16_up_viewmodel\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\isHandModelOverridable\0\idleAnim\viewmodel_m16a1_grenadier_gl_idle\emptyIdleAnim\viewmodel_m16a1_grenadier_gl_idle\fireAnim\viewmodel_m16a1_grenadier_gl_fire\lastShotAnim\viewmodel_m16a1_grenadier_gl_fire\rechamberAnim\\reloadAnim\viewmodel_m16a1_grenadier_gl_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_m16a1_grenadier_gl_pullout\dropAnim\viewmodel_m16a1_grenadier_gl_putaway\firstRaiseAnim\\altRaiseAnim\viewmodel_m16a1_grenadier_togrenade\altDropAnim\\quickRaiseAnim\viewmodel_m16a1_grenadier_gl_pullout\quickDropAnim\viewmodel_m16a1_grenadier_gl_putaway\emptyRaiseAnim\viewmodel_m16a1_grenadier_gl_pullout\emptyDropAnim\viewmodel_m16a1_grenadier_gl_putaway\sprintInAnim\viewmodel_m16a1_grenadier_gl_sprint_in\sprintLoopAnim\viewmodel_m16a1_grenadier_gl_sprint_loop\sprintOutAnim\viewmodel_m16a1_grenadier_gl_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_m16a1_grenadier_gl_fire\adsLastShotAnim\viewmodel_m16a1_grenadier_gl_fire\adsRechamberAnim\\adsUpAnim\viewmodel_m16a1_grenadier_gl_ads_up\adsDownAnim\viewmodel_m16a1_grenadier_gl_ads_down\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_slash\meleeTime\0.5\meleeChargeTime\0.5\meleeDelay\0.25\meleeChargeDelay\0.25\meleeDamage\150\playerDamage\30\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\maxHorTurnSpeed\0\maxVertTurnSpeed\0\gunMaxPitch\30\gunMaxYaw\30\lowAmmoWarningThreshold\0.33\damage\700\fireDelay\0\fireTime\0.496\reloadTime\3.13\reloadEmptyTime\2\reloadEmptyAddTime\0\reloadShowRocketTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.5\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.5\raiseTime\0.75\altDropTime\0\altRaiseTime\0.6\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.5\emptyDropTime\0.5\emptyRaiseTime\0.33\sprintInTime\0.3\sprintLoopTime\0.8\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aiFuseTime\0\timedDetonation\0\clipOnly\0\adsTransInTime\0.5\adsTransOutTime\0.5\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\240\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\5\hipSpreadDuckedMin\3.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\6\hipSpreadProneMax\6\hipSpreadDecayRate\2.5\hipSpreadFireAdd\0.4\hipSpreadTurnAdd\0\hipSpreadMoveAdd\2.3\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\1.7\adsIdleAmount\0\hipIdleAmount\20\hipIdleSpeed\3\adsIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2500\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\100\hipViewKickPitchMax\150\hipViewKickYawMin\-50\hipViewKickYawMax\-80\hipViewKickCenterSpeed\1500\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\\killIcon\hud_icon_40mm_grenade\dpadIcon\hud_icon_40mm_grenade_mp\ammoCounterIcon\hud_icon_ak47\hudIconRatio\4:1\killIconRatio\1:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\AltWeapon\flipKillIcon\0\worldModel\bo1_t5_weapon_M16A1_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\ammoName\m203 m16\maxAmmo\8\startAmmo\8\clipName\gl_m16_upgraded_zm\clipSize\1\dropAmmoMin\1\dropAmmoMax\3\viewFlashEffect\weapon/muzzleflashes/standardflashworld_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\wpn_weap_pickup_npc\pickupSoundPlayer\wpn_weap_pickup_plr\ammoPickupSound\wpn_ammo_pickup_npc\ammoPickupSoundPlayer\wpn_ammo_pickup_plr\projectileSound\wpn_gl_rifle_fire_projectile\fireSound\pap_fire\fireSoundPlayer\pap_fire\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\wpn_gl_rifle_dryfire_npc\emptyFireSoundPlayer\wpn_gl_rifle_dryfire_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m203_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m203_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\wpn_weap_raise_plr\raiseSound\wpn_gl_rifle_raise_npc\raiseSoundPlayer\wpn_gl_rifle_raise_plr\firstRaiseSound\wpn_gl_rifle_1straise_npc\firstRaiseSoundPlayer\wpn_gl_rifle_1straise_plr\putawaySound\\putawaySoundPlayer\\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\128\reticleMinOfs\15\enemyCrosshairRange\1000\crosshairColorChange\1\altWeapon\zombie_bo_m16_up\boltAction\0\armorPiercing\0\aimDownSight\0\rechamberWhileAds\0\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\1\reloadStartAdd\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\4000\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.8\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-100\proneMoveR\3\proneMoveU\-100\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\400\explosionInnerDamage\400\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\2400\projectileSpeedUp\10\projectileActivateDist\0\projectileLifetime\30\projectileModel\projectile_m203grenade\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\bo_m67_explode\projDudEffect\impacts/fx_dud_m203\projDudSound\wpn_grenade_bounce_flesh\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\weapon/grenade/fx_trail_grenade\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\1\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\5\destabilizeDistance\0\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.6\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelCeramicBounce\0.5\parallelClothBounce\0.3\parallelConcreteBounce\0.6\parallelCushionBounce\0.5\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelFruitBounce\0.5\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.6\parallelRubberBounce\0.5\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\perpendicularDefaultBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.25\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\bayonet\0\fireRumble\damage_heavy\adsDofStart\0\adsDofEnd\0\requireLockonToFire\0\hideTags\\notetrackSoundMap\
sndnt#wpn_m16_mag_out fly_m16_mag_out
sndnt#wpn_m16_mag_in fly_m16_mag_in
sndnt#wpn_m16_futz fly_m16_futz
sndnt#wpn_m16_button fly_m16_button
sndnt#wpn_m16_charge fly_m16_charge
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
bowie_swing bowie_swing
bowie_stab bowie_stab
bowie_pull bowie_pull