WEAPONFILE\displayName\FUCK NATURE 2000\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\smg\penetrateType\large\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\720\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.3\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\40\lowAmmoWarningThreshold\0.33\ammoName\fn2000\maxAmmo\500\startAmmo\500\clipName\fn2000\clipSize\50\shotCount\1\dropAmmoMin\50\dropAmmoMax\75\reloadAmmoAdd\0\reloadStartAdd\0\damage\790\minDamage\830\meleeDamage\150\maxDamageRange\800\minDamageRange\1500\playerDamage\60\locNone\1\locHelmet\4\locHead\4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.048\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.1\reloadEmptyTime\2.8\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.9\reloadStartAddTime\1.7\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.38\raiseTime\0.44\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.38\emptyRaiseTime\0.44\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\7\posRotRate\7\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0.2\sprintBobH\0\sprintBobV\0\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1.25\duckedOfsR\0.5\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\50\proneMoveU\-200\proneRotP\25\proneRotY\300\proneRotR\-250\proneOfsF\-0.5\proneOfsR\1.8\proneOfsU\1\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\28\hipIdleSpeed\1.2\adsIdleSpeed\0.97\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.28\adsTransBlendTime\0.1\adsReloadTransTime\0.1\adsCrosshairInFrac\0.7\adsCrosshairOutFrac\0.6\adsZoomFov\55\adsZoomInFrac\0.7\adsZoomOutFrac\0.75\adsBobFactor\0.55\adsViewBobMult\0.4\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\-5\hipGunKickPitchMax\-30\hipGunKickYawMin\-25\hipGunKickYawMax\25\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-10\adsGunKickYawMax\15\adsGunKickAccel\700\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\35\adsGunKickStaticDecay\10\hipViewKickPitchMin\20\hipViewKickPitchMax\35\hipViewKickYawMin\30\hipViewKickYawMax\-30\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\25\adsViewKickPitchMax\40\adsViewKickYawMin\35\adsViewKickYawMax\-40\adsViewKickCenterSpeed\1700\swayMaxAngle\30\swayLerpSpeed\8\swayPitchScale\-0.5\swayYawScale\-0.35\swayHorizScale\0.15\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\3\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.1\adsSwayHorizScale\0.045\adsSwayVertScale\0.1\fightDist\720\maxDist\300\aiVsAiAccuracyGraph\ppsh.accu\aiVsPlayerAccuracyGraph\sub_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\fn2000_ug_vm\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\fn2000_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_purple_spork\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_fn2000_idle\emptyIdleAnim\viewmodel_fn2000_idle\fireAnim\viewmodel_fn2000_fire\lastShotAnim\viewmodel_fn2000_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_fn2000_reload\reloadEmptyAnim\viewmodel_fn2000_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_fn2000_pullout\dropAnim\viewmodel_fn2000_putaway\firstRaiseAnim\viewmodel_fn2000_first_time_pullout\altRaiseAnim\viewmodel_fn2000_pullout\altDropAnim\viewmodel_fn2000_putaway\quickRaiseAnim\viewmodel_fn2000_pullout\quickDropAnim\viewmodel_fn2000_putaway\emptyRaiseAnim\viewmodel_fn2000_pullout\emptyDropAnim\viewmodel_fn2000_putaway\sprintInAnim\viewmodel_fn2000_sprint_in\sprintLoopAnim\viewmodel_fn2000_sprint_loop\sprintOutAnim\viewmodel_fn2000_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_fn2000_ads_fire\adsLastShotAnim\viewmodel_fn2000_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_fn2000_ads_up\adsDownAnim\viewmodel_fn2000_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\myfx/upgraded\worldFlashEffect\myfx/upgraded\viewShellEjectEffect\weapon/shellejects/fx_ppsh_view\worldShellEjectEffect\weapon/shellejects/fx_ppsh\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\\pickupSoundPlayer\\ammoPickupSound\\ammoPickupSoundPlayer\\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\pap_fire_1st\fireSoundPlayer\pap_fire_3rd\lastShotSound\fn2000_fire_pap_1st\lastShotSoundPlayer\fn2000_fire_pap_3rd\emptyFireSound\\emptyFireSoundPlayer\\crackSound\\whizbySound\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_ppsh\killIcon\hud_icon_ppsh\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Beltfed\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\12\hideTags\\notetrackSoundMap\weap_fn2000_clipout_plr weap_fn2000_clipout_plr
weap_fn2000_clipin_plr weap_fn2000_clipin_plr
weap_fn2000_chamber_plr weap_fn2000_chamber_plr
weap_fn2000_first_lift_chamber_plr weap_fn2000_first_lift_chamber_plr