WEAPONFILE\displayName\Melee Raise\modeName\\playerAnimType\hold\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\pistol\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\0\rifleBullet\0\armorPiercing\1\boltAction\0\aimDownSight\0\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\1\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\1\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\320\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1.2\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\-1\ammoName\crawl\maxAmmo\9999\startAmmo\0\clipName\crawl\clipSize\1\shotCount\0\dropAmmoMin\0\dropAmmoMax\0\reloadAmmoAdd\0\reloadStartAdd\0\damage\0\minDamage\0\meleedamage\1\maxDamageRange\425\minDamageRange\1000\playerDamage\50\locNone\1\locHelmet\3.5\locHead\3.5\locNeck\3.5\locTorsoUpper\1.25\locTorsoLower\1.1\locRightArmUpper\0.85\locRightArmLower\0.6\locRightHand\0.35\locLeftArmUpper\0.85\locLeftArmLower\0.6\locLeftHand\0.35\locRightLegUpper\0.85\locRightLegLower\0.6\locRightFoot\0.35\locLeftLegUpper\0.85\locLeftLegLower\0.6\locLeftFoot\0.35\locGun\0\fireTime\0\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0\reloadEmptyTime\0\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\0\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0\raiseTime\2.8\altDropTime\0\altRaiseTime\0\quickDropTime\0\quickRaiseTime\2.8\firstRaiseTime\2.8\emptyDropTime\0\emptyRaiseTime\2.8\sprintInTime\.25\sprintLoopTime\0\sprintOutTime\0\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\10\posRotRate\10\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\0\proneRotR\0\proneOfsF\0\proneOfsR\0\proneOfsU\0\posProneMoveRate\0\posProneRotRate\0\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\32\hipIdleSpeed\1.2\adsIdleSpeed\1.2\idleCrouchFactor\0\idleProneFactor\0\adsSpread\3\adsAimPitch\0.2\adsTransInTime\0\adsTransOutTime\0\adsTransBlendTime\0\adsReloadTransTime\0\adsCrosshairInFrac\0\adsCrosshairOutFrac\0\adsZoomFov\65\adsZoomInFrac\0\adsZoomOutFrac\0\adsBobFactor\0.5\adsViewBobMult\0.3\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\hipViewKickPitchMin\40\hipViewKickPitchMax\45\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsViewKickCenterSpeed\1300\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\colt.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_knife_bowie\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\bo2_worldmodel_galvaknuckles\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\bo3_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_zombie_perksacola_idle\emptyIdleAnim\viewmodel_zombie_perksacola_idle\fireAnim\\lastShotAnim\\rechamberAnim\\meleeAnim\\meleeChargeAnim\\reloadAnim\\reloadEmptyAnim\\reloadStartAnim\\reloadEndAnim\\raiseAnim\\dropAnim\\firstRaiseAnim\viewmodel_galva_first_raise\altRaiseAnim\\altDropAnim\\quickRaiseAnim\\quickDropAnim\\emptyRaiseAnim\viewmodel_galva_first_raise\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\\adsDownAnim\\deployAnim\\breakdownAnim\\viewFlashEffect\\worldFlashEffect\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_colt_fire\fireSoundPlayer\\lastShotSound\weap_colt_fire\lastShotSoundPlayer\\emptyFireSound\dryfire_pistol\emptyFireSoundPlayer\dryfire_pistol_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_small_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_pistol_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_pistol_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_colt\killIcon\hud_icon_colt\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\9\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projTrailEffect\\projImpactExplode\1\explosionInnerDamage\1200\explosionOuterDamage\75\explosionRadius\200\damageConeAngle\180\projectileSpeed\2300\projectileSpeedUp\50\projectileActivateDist\0\isHandModelOverridable\1\perpendicularDefaultBounce\\parallelDefaultBounce\\projectileRed\\projectileGreen\\projectileBlue\\projIgnitionDelay\\projectileDLight\\destabilizationRateTime\\destabilizationCurvatureMax\\destabilizeDistance\\projectileLifetime\\reloadShowRocketTime\\adsZoomGunFov\\maxSteeringAccel\\hideTags\\notetrackSoundMap\bowie_swing bowie_swing
bowie_stab bowie_stab
bowie_pull bowie_pull
bowie_start bowie_start
bowie_turn bowie_turn
bowie_toss bowie_toss
bowie_catch bowie_catch