WEAPONFILE\displayName\Death & Taxes\modeName\\playerAnimType\akimbo\altWeapon\\AIOverlayDescription\\weaponType\projectile\weaponClass\spread\penetrateType\none\impactType\rifle_grenade\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\0\rifleBullet\0\armorPiercing\1\boltAction\0\aimDownSight\0\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\320\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.5\sprintDurationScale\1.2\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\mustang\maxAmmo\50\startAmmo\50\clipName\mustang\clipSize\6\shotCount\2\dropAmmoMin\88\dropAmmoMax\88\reloadAmmoAdd\0\reloadStartAdd\0\damage\1000\minDamage\1000\meleedamage\1\maxDamageRange\425\minDamageRange\1000\playerDamage\50\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.2\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\1.6\reloadEmptyTime\1.6\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.2\reloadStartAddTime\1.65\rechamberTime\0.05\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.3\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.25\emptyRaiseTime\0.35\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\10\posRotRate\10\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintbobh\0.1\sprintbobv\0.1\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedsprintbobh\0.1\duckedsprintbobv\0.1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\0\duckedOfsR\0\duckedOfsU\0\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\0\proneRotR\0\proneOfsF\0\proneOfsR\0\proneOfsU\0\posProneMoveRate\0\posProneRotRate\0\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0.2\adsTransInTime\0.245\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsZoomFov\60\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsBobFactor\0.5\adsViewBobMult\0.3\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\hipViewKickPitchMin\40\hipViewKickPitchMax\45\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsViewKickCenterSpeed\1300\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\fightDist\720\maxDist\250\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\bo3_mr6_dw\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\richtofen_viewhands\worldModel\bo3_mr6_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\bo3_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\bo3_mr6_dw_idle\emptyIdleAnim\bo3_mr6_dw_idle\fireAnim\bo3_mr6_dw_fire\lastShotAnim\bo3_mr6_dw_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\bo3_mr6_dw_reload\reloadEmptyAnim\bo3_mr6_dw_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\bo3_mr6_dw_pullout\dropAnim\bo3_mr6_dw_putaway\firstRaiseAnim\bo3_mr6_dw_first_raise\altRaiseAnim\\altDropAnim\\quickRaiseAnim\bo3_mr6_dw_pullout\quickDropAnim\bo3_mr6_dw_putaway\emptyRaiseAnim\bo3_mr6_dw_pullout_empty\emptyDropAnim\bo3_mr6_dw_putaway_empty\sprintInAnim\bo3_mr6_dw_sprint_in\sprintLoopAnim\bo3_mr6_dw_sprint_loop\sprintOutAnim\bo3_mr6_dw_sprint_out\adsFireAnim\\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\\adsDownAnim\\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/pistolflash_ug\worldFlashEffect\weapon/muzzleflashes/pistolflash_ug\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\mr6_pap_fire_plr\fireSoundPlayer\mr6_pap_fire_npc\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\dryfire_pistol\emptyFireSoundPlayer\dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_small_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_pistol_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_pistol_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\hudIcon\hud_icon_colt\killIcon\hud_icon_colt\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\9\projectileModel\bo1_projectile_m203grenade_ms\projExplosionType\grenade\projExplosionEffect\explosions/grenadeexp_default\projTrailEffect\custom/fx_trail_rifle_grenade_ms\projExplosionSound\wpn_grenade_explode\projImpactExplode\1\explosionInnerDamage\1200\explosionOuterDamage\75\explosionRadius\200\damageConeAngle\180\projectileSpeed\2300\projectileSpeedUp\50\projectileActivateDist\0\isHandModelOverridable\1\perpendicularDefaultBounce\0.25\parallelDefaultBounce\0.5\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projectileDLight\200\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\projectileLifetime\3\reloadShowRocketTime\0\adsZoomGunFov\\maxSteeringAccel\3000\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.3\parallelConcreteBounce\0.6\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\parallelDirtBounce\0.45\perpendicularDirtBounce\0.25\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\parallelFleshBounce\0.2\parallelGlassBounce\0.4\parallelFoliageBounce\0.05\parallelGrassBounce\0.35\parallelGravelBounce\0.5\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\parallelIceBounce\0.6\parallelMetalBounce\0.6\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\hideTags\\notetrackSoundMap\mr6_mag_in mr6_mag_in

mr6_mag_out mr6_mag_out
mr6_hammer mr6_hammer
mr6_bolt_back weap_mr6_bolt_back

mr6_bolt_forward mr6_bolt_forward
knife_stab_plr knife_stab_plr


knife_pull_plr knife_pull_plr


Knife_slash_plr Knife_slash_plr


bowie_swing bowie_swing


bowie_stab bowie_stab


bowie_pull bowie_pull