WEAPONFILE\displayName\Awful Lawton\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_ANTITANK_GUNNER\weaponType\projectile\weaponClass\rifle\penetrateType\large\impactType\none\fuseTime\0\aiFuseTime\0\stickiness\Don't stick\hasDetonator\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\explosionRadius\10\explosionRadiusMin\5\explosionInnerDamage\4\explosionOuterDamage\2\damageConeAngle\180\projectileSpeed\15000\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\\projExplosionType\none\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projTrailEffect\\projIgnitionEffect\\projImpactExplode\1\canUseInVehicle\0\inventoryType\primary\fireType\Single Shot\clipType\ptrs\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\0.75\sprintDurationScale\0.75\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\crossbow_up\maxAmmo\12\startAmmo\12\clipName\crossbow_up\clipSize\1\shotCount\1\dropAmmoMin\12\dropAmmoMax\12\reloadAmmoAdd\0\reloadStartAdd\0\damage\750\minDamage\200\meleedamage\1\maxDamageRange\2400\minDamageRange\4000\playerDamage\90\fireTime\0.32\fireDelay\0\meleeTime\0.7\meleeChargeTime\1\meleeDelay\0.25\meleeChargeDelay\0.15\reloadTime\2.75\reloadEmptyTime\2\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.45\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.75\raiseTime\0.9\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\0.9\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.82\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedsprintbobh\0.1\duckedsprintbobv\0.1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\70\adsIdleAmount\2\hipIdleSpeed\1.2\adsIdleSpeed\1.5\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\425\swayMaxAngle\20\swayLerpSpeed\2\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.2\adsSwayYawScale\0.2\adsSwayHorizScale\0.2\adsSwayVertScale\0.2\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\sniper_rifle.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\crossbow_up\handModel\dempsey_viewhands\worldModel\worldmodel_bo_crossbow\knifeModel\bo3_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_bo_crossbow_idle\emptyIdleAnim\viewmodel_bo_crossbow_idle\fireAnim\viewmodel_bo_crossbow_fire\lastShotAnim\viewmodel_bo_crossbow_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_bo_crossbow_reload\reloadEmptyAnim\viewmodel_bo_crossbow_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_bo_crossbow_pullout\dropAnim\viewmodel_bo_crossbow_putaway\firstRaiseAnim\viewmodel_bo_crossbow_pullout\altRaiseAnim\viewmodel_bo_crossbow_pullout\altDropAnim\viewmodel_bo_crossbow_putaway\quickRaiseAnim\viewmodel_bo_crossbow_pullout\quickDropAnim\viewmodel_bo_crossbow_putaway\emptyRaiseAnim\viewmodel_bo_crossbow_pullout\emptyDropAnim\viewmodel_bo_crossbow_putaway\sprintInAnim\viewmodel_bo_crossbow_sprint_in\sprintLoopAnim\viewmodel_bo_crossbow_sprint_loop\sprintOutAnim\viewmodel_bo_crossbow_sprint_out\adsFireAnim\viewmodel_bo_crossbow_fire\adsLastShotAnim\viewmodel_bo_crossbow_fire\adsRechamberAnim\\adsUpAnim\viewmodel_bo_crossbow_ADS_up\adsDownAnim\viewmodel_bo_crossbow_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\\worldFlashEffect\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_crossbow_pap_fire_npc\fireSoundPlayer\weap_crossbow_pap_fire_plr\lastShotSound\weap_bar_fire_ubershot_m\lastShotSoundPlayer\weap_bar_fire_ubershot_st\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\weap_crossbow_reload_npc\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\hudIcon\\killIcon\\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\2:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\2\adsDofEnd\8\projectileLifetime\5\destabilizeDistance\10000\destabilizationCurvatureMax\30\destabilizationRateTime\0.2\parallelDefaultBounce\0.1\parallelBarkBounce\0.1\parallelBrickBounce\0.1\parallelCarpetBounce\0.1\parallelClothBounce\0.1\parallelConcreteBounce\0.1\perpendicularDefaultBounce\0.1\perpendicularBarkBounce\0.1\perpendicularBrickBounce\0.1\perpendicularCarpetBounce\0.1\perpendicularClothBounce\0.1\perpendicularConcreteBounce\0.1\parallelDirtBounce\0.1\parallelFleshBounce\0.1\parallelFoliageBounce\0.1\parallelGlassBounce\0.1\parallelGrassBounce\0.1\parallelGravelBounce\0.1\perpendicularDirtBounce\0.1\perpendicularFleshBounce\0.1\perpendicularFoliageBounce\0.1\perpendicularGlassBounce\0.1\perpendicularGrassBounce\0.1\perpendicularGravelBounce\0.1\parallelIceBounce\0.1\parallelMetalBounce\0.1\parallelMudBounce\0.1\parallelPaperBounce\0.1\parallelPlasterBounce\0.1\parallelRockBounce\0.1\perpendicularIceBounce\0.1\perpendicularMetalBounce\0.1\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.1\perpendicularPlasterBounce\0.1\perpendicularRockBounce\0.1\parallelSandBounce\0.1\parallelSnowBounce\0.1\parallelWaterBounce\0.1\parallelWoodBounce\0.1\parallelAsphaltBounce\0.1\parallelCeramicBounce\0.1\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.1\perpendicularWoodBounce\0.1\perpendicularAsphaltBounce\0.1\perpendicularCeramicBounce\0.1\parallelPlasticBounce\0.1\parallelRubberBounce\0.1\parallelCushionBounce\0.1\parallelFruitBounce\0.1\parallelPaintedMetalBounce\0.1\perpendicularPlasticBounce\0.1\perpendicularRubberBounce\0.1\perpendicularCushionBounce\0.1\perpendicularFruitBounce\0.1\perpendicularPaintedMetalBounce\0.1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locNone\1\locGun\0\hideTags\tag_scope\notetrackSoundMap\weap_crossbow_reload_npc weap_crossbow_reload_npc
weap_crossbow_string_act weap_crossbow_string_act
weap_crossbow_bolt_put weap_crossbow_bolt_put
weap_crossbow_bolt_in weap_crossbow_bolt_in
melee_knife_stab melee_knife_stab