WEAPONFILE\displayName\Scavenger\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_ANTITANK_GUNNER\weaponType\projectile\weaponClass\rifle\penetrateType\large\impactType\none\fuseTime\0\aiFuseTime\0\stickiness\Don't stick\hasDetonator\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\explosionRadius\10\explosionRadiusMin\5\explosionInnerDamage\4\explosionOuterDamage\2\damageConeAngle\180\projectileSpeed\15000\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\\projExplosionType\none\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projTrailEffect\\projIgnitionEffect\\projImpactExplode\1\canUseInVehicle\0\inventoryType\primary\fireType\Single Shot\clipType\ptrs\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\0.75\sprintDurationScale\0.75\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\scav\maxAmmo\15\startAmmo\15\clipName\scav\clipSize\3\shotCount\1\dropAmmoMin\10\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\2\minDamage\1\meleedamage\1\maxDamageRange\4000\minDamageRange\10000\playerDamage\90\fireTime\0.5\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.6\reloadEmptyTime\3\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\0\reloadStartAddTime\0\rechamberTime\0.8668\rechamberBoltTime\0.35\dropTime\0.66\raiseTime\1\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\1.2\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintbobh\0.1\sprintbobv\0.1\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedsprintbobh\0.1\duckedsprintbobv\0.1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\40\hipIdleSpeed\1.2\adsIdleSpeed\1.5\idleCrouchFactor\0.8\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.53\adsCrosshairInFrac\0.5\adsCrosshairOutFrac\0.6\adsZoomFov\20\adsZoomInFrac\0.05\adsZoomOutFrac\0.05\adsBobFactor\0\adsViewBobMult\1.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\10\hipSpreadDuckedMax\9.5\hipSpreadProneMax\9\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\95\hipViewKickPitchMax\100\hipViewKickYawMin\-20\hipViewKickYawMax\-35\hipViewKickCenterSpeed\1000\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\425\swayMaxAngle\20\swayLerpSpeed\2\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.2\adsSwayYawScale\0.2\adsSwayHorizScale\0.2\adsSwayVertScale\0.2\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\sniper_rifle.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\bo1_scavenger_scope_reticle\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\bo1_scavenger_viewmodel\handModel\dempsey_viewhands\worldModel\bo1_scavenger_world\knifeModel\bo3_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\scav_idle\emptyIdleAnim\scav_idle\fireAnim\scav_fire\lastShotAnim\scav_fire\rechamberAnim\scav_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\scav_reload_empty\reloadEmptyAnim\scav_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\scav_pullout\dropAnim\scav_putaway\firstRaiseAnim\scav_first_raise\altRaiseAnim\scav_pullout\altDropAnim\scav_putaway\quickRaiseAnim\scav_pullout_quick\quickDropAnim\scav_putaway_quick\emptyRaiseAnim\scav_pullout\emptyDropAnim\scav_putaway\sprintInAnim\scav_sprint_in\sprintLoopAnim\scav_sprint_loop\sprintOutAnim\scav_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\scav_ads_fire\adsLastShotAnim\scav_ads_fire\adsRechamberAnim\\adsUpAnim\scav_ads_up\adsDownAnim\scav_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\scavenger_fire_npc\fireSoundPlayer\scavenger_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_ptrs41\killIcon\hud_icon_ptrs41\dpadIcon\hud_icon_ptrs41\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\2:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\projectileLifetime\5\destabilizeDistance\10000\destabilizationCurvatureMax\30\destabilizationRateTime\0.2\parallelDefaultBounce\0.1\parallelBarkBounce\0.1\parallelBrickBounce\0.1\parallelCarpetBounce\0.1\parallelClothBounce\0.1\parallelConcreteBounce\0.1\perpendicularDefaultBounce\0.1\perpendicularBarkBounce\0.1\perpendicularBrickBounce\0.1\perpendicularCarpetBounce\0.1\perpendicularClothBounce\0.1\perpendicularConcreteBounce\0.1\parallelDirtBounce\0.1\parallelFleshBounce\0.1\parallelFoliageBounce\0.1\parallelGlassBounce\0.1\parallelGrassBounce\0.1\parallelGravelBounce\0.1\perpendicularDirtBounce\0.1\perpendicularFleshBounce\0.1\perpendicularFoliageBounce\0.1\perpendicularGlassBounce\0.1\perpendicularGrassBounce\0.1\perpendicularGravelBounce\0.1\parallelIceBounce\0.1\parallelMetalBounce\0.1\parallelMudBounce\0.1\parallelPaperBounce\0.1\parallelPlasterBounce\0.1\parallelRockBounce\0.1\perpendicularIceBounce\0.1\perpendicularMetalBounce\0.1\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.1\perpendicularPlasterBounce\0.1\perpendicularRockBounce\0.1\parallelSandBounce\0.1\parallelSnowBounce\0.1\parallelWaterBounce\0.1\parallelWoodBounce\0.1\parallelAsphaltBounce\0.1\parallelCeramicBounce\0.1\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.1\perpendicularWoodBounce\0.1\perpendicularAsphaltBounce\0.1\perpendicularCeramicBounce\0.1\parallelPlasticBounce\0.1\parallelRubberBounce\0.1\parallelCushionBounce\0.1\parallelFruitBounce\0.1\parallelPaintedMetalBounce\0.1\perpendicularPlasticBounce\0.1\perpendicularRubberBounce\0.1\perpendicularCushionBounce\0.1\perpendicularFruitBounce\0.1\perpendicularPaintedMetalBounce\0.1\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr

Knife_slash_plr Knife_slash_plr

scav_clipout weap_dsr50_mag_out

scav_clipin weap_dsr50_mag_in
scav_bolt_forward weap_dsr50_bolt_forward
scav_bolt_back weap_dsr50_bolt_back