WEAPONFILE\displayName\Ray Gun Mark II\modeName\\playerAnimType\pistol\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\pistol\penetrateType\large\impactType\shotgun\inventoryType\primary\fireType\3-Round Burst\clipType\bottom\twoHanded\0\rifleBullet\1\armorPiercing\1\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\320\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1.2\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\mk2\maxAmmo\168\startAmmo\168\clipName\mk2\clipSize\21\shotCount\1\dropAmmoMin\168\dropAmmoMax\168\reloadAmmoAdd\0\reloadStartAdd\0\damage\2000\minDamage\2000\meleedamage\1\maxDamageRange\2000\minDamageRange\2000\playerDamage\50\locNone\1\locHelmet\22\locHead\22\locNeck\2\locTorsoUpper\1.5\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\0.35\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\0.35\locRightLegUpper\1\locRightLegLower\1\locRightFoot\0.35\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\0.35\locGun\0\fireTime\0.12\lastfiretime\0\fireDelay\0\meleeTime\0.5\meleeChargeTime\0.7\meleeDelay\0.05\meleeChargeDelay\0.07\reloadTime\2.98\reloadEmptyTime\2.98\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2\reloadStartAddTime\2\rechamberTime\0.05\rechamberBoltTime\0\dropTime\0.3\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\0.8\emptyDropTime\0.25\emptyRaiseTime\0.25\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\1\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintbobh\0.1\sprintbobv\0.1\sprintScale\1\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedsprintbobh\0.1\duckedsprintbobv\0.1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\proneOfsF\2\proneOfsR\1\proneOfsU\-1.6\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\50\adsIdleAmount\20\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.8\idleProneFactor\0.6\adsSpread\0\adsAimPitch\0.2\adsTransInTime\0.15\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.15\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\60\adsZoomInFrac\0.5\adsZoomOutFrac\0.5\adsBobFactor\0.5\adsViewBobMult\0.3\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\0.75\hipSpreadProneMin\0.5\hipSpreadMax\2\hipSpreadDuckedMax\1.5\hipSpreadProneMax\1\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\2\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2500\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\hipViewKickPitchMin\10\hipViewKickPitchMax\30\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\10\adsViewKickPitchMax\30\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsViewKickCenterSpeed\1300\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\colt.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\mk_new\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\richtofen_viewhands\worldModel\raygunmk2world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\bo3_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\raygunmark_idle\emptyIdleAnim\raygunmark_idle\fireAnim\raygunmark_fire\lastShotAnim\raygunmark_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\raygunmark_reload\reloadEmptyAnim\raygunmark_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\raygunmark_pullout\dropAnim\raygunmark_putaway\firstRaiseAnim\raygunmark_first_raise\altRaiseAnim\\altDropAnim\\quickRaiseAnim\raygunmark_pullout\quickDropAnim\raygunmark_putaway\emptyRaiseAnim\raygunmark_pullout\emptyDropAnim\raygunmark_putaway\sprintInAnim\raygunmark_sprint_in\sprintLoopAnim\raygunmark_sprint_loop\sprintOutAnim\raygunmark_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\raygunmark_ads_fire\adsLastShotAnim\raygunmark_ads_fire\adsRechamberAnim\\adsUpAnim\raygunmark_ads_up\adsDownAnim\raygunmark_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\blst_custom/blst_ae4_bullet_green\worldFlashEffect\blst_custom/blst_ae4_bullet_green\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\mk2_fire\fireSoundPlayer\mk2_fire_plr\lastShotSound\weap_mark2_fire_npc\lastShotSoundPlayer\weap_mark2_fire_plr\emptyFireSound\dryfire_pistol\emptyFireSoundPlayer\dryfire_pistol_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_pistol_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_pistol_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\\killIcon\\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\9\hideTags\\notetrackSoundMap\ray_reload_open ray_reload_open
rg2_button rg2_button
rg2_out rg2_out
rg2_in rg2_in
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr