WEAPONFILE\displayName\Armor Gauntlet Console\modeName\\playerAnimType\pistol\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\pistol\penetrateType\none\impactType\none\inventoryType\primary\fireType\Single Shot\clipType\lmg\twoHanded\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\0\rechamberWhileAds\0\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.85\adsMoveSpeedScale\0.75\sprintDurationScale\0.75\gunMaxPitch\4\gunMaxYaw\4\lowAmmoWarningThreshold\0.33\ammoName\mk16_stealth\maxAmmo\500\startAmmo\500\clipName\mk16_stealth\clipSize\125\shotCount\0\dropAmmoMin\200\dropAmmoMax\250\reloadAmmoAdd\0\reloadStartAdd\0\damage\200\minDamage\90\meleeDamage\150\maxDamageRange\1024\minDamageRange\2400\playerDamage\45\locNone\1\locHelmet\3\locHead\3\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\3.5\fireDelay\0\meleeTime\1\meleeChargeTime\1\meleeDelay\1\meleeChargeDelay\1\reloadTime\2\reloadEmptyTime\2\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2\reloadStartAddTime\2\rechamberTime\0.1\rechamberBoltTime\0\dropTime\1\raiseTime\1.5\altDropTime\0\altRaiseTime\1.5\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.5\emptyDropTime\1\emptyRaiseTime\1.5\sprintInTime\0.5\sprintLoopTime\0.8\sprintOutTime\0.4\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1.6\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\-2\sprintOfsR\-10\sprintOfsU\0\sprintRotP\6\sprintRotY\65\sprintRotR\-19\sprintBobH\8\sprintBobV\8\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.3\duckedOfsU\0\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\1\proneMoveU\-90\proneRotP\0\proneRotY\220\proneRotR\300\proneOfsF\-0.5\proneOfsR\1\proneOfsU\0.4\posProneMoveRate\8\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\70\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.6\adsTransOutTime\0.7\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.75\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3.7\hipSpreadDuckedMin\2.5\hipSpreadProneMin\1\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\40\hipViewKickPitchMax\50\hipViewKickYawMin\70\hipViewKickYawMax\-70\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\45\adsViewKickPitchMax\55\adsViewKickYawMin\-70\adsViewKickYawMax\70\adsViewKickCenterSpeed\2200\swayMaxAngle\6\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.2\fightDist\720\maxDist\320\aiVsAiAccuracyGraph\BAR.accu\aiVsPlayerAccuracyGraph\light_machine_gun.accu\reticleCenter\\reticleSide\\reticleCenterSize\100\reticleSideSize\100\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\iron_man_missile_model\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\kbar_iron\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\kbar_iron\worldKnifeModel\kbar_iron\idleAnim\cloaking_idle\emptyIdleAnim\cloaking_idle\fireAnim\cloaking_fire\lastShotAnim\cloaking_fire\rechamberAnim\\meleeAnim\mk3_melee_r\meleeChargeAnim\mk3_melee_r\reloadAnim\cloaking_idle\reloadEmptyAnim\cloaking_idle\reloadStartAnim\\reloadEndAnim\\raiseAnim\cloaking_raise\dropAnim\cloaking_drop\firstRaiseAnim\cloaking_raise\altRaiseAnim\cloaking_raise\altDropAnim\cloaking_drop\quickRaiseAnim\cloaking_raise\quickDropAnim\cloaking_drop\emptyRaiseAnim\cloaking_raise\emptyDropAnim\cloaking_drop\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\\adsDownAnim\\deployAnim\cloaking_raise\breakdownAnim\\viewFlashEffect\\worldFlashEffect\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\\killIcon\\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\1:1\ammoCounterClip\None\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\0\unlimitedAmmo\1\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr