WEAPONFILE\weaponType\projectile\weaponClass\rifle\impactType\bullet_large\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\Electro-Shock Arrows\AIOverlayDescription\\modeName\\playerAnimType\pistol\gunModel\viewmodel_hawkeye_bow3\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\idleAnim\hawkeye_bow1_idle\emptyIdleAnim\hawkeye_bow1_idle_empty\fireAnim\hawkeye_bow1_idle\lastShotAnim\hawkeye_bow1_idle_empty\meleeAnim\mk3_melee_r\meleeChargeAnim\mk3_melee_r\reloadAnim\hawkeye_bow1_reload\raiseAnim\hawkeye_bow1_switch\dropAnim\hawkeye_bow1_drop\firstRaiseAnim\hawkeye_bow1_switch\altRaiseAnim\hawkeye_bow1_switch\altDropAnim\hawkeye_bow1_drop\quickRaiseAnim\hawkeye_bow1_raise\quickDropAnim\hawkeye_bow1_drop\emptyRaiseAnim\hawkeye_bow1_idle_empty\emptyDropAnim\hawkeye_bow1_drop\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\hawkeye_bow1_idle\adsLastShotAnim\hawkeye_bow1_idle_empty\adsUpAnim\hawkeye_bow1_ads_up\adsDownAnim\hawkeye_bow1_ads_down\moveSpeedScale\1.1\adsMoveSpeedScale\1.1\sprintDurationScale\2\lowAmmoWarningThreshold\0.33\damage\1\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\1\meleeTime\.75\meleeChargeTime\.75\reloadTime\.65\reloadShowRocketTime\0\reloadAddTime\.65\dropTime\1\raiseTime\1\altDropTime\1\altRaiseTime\1\quickDropTime\0.15\quickRaiseTime\0.15\firstRaiseTime\1\emptyDropTime\1\emptyRaiseTime\1\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.5\adsTransOutTime\0.6\adsZoomFov\47\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.6\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\220\adsOverlayHeight\220\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\4\hipSpreadDuckedMax\3\hipSpreadProneMax\2\hipSpreadDecayRate\2.25\hipSpreadFireAdd\1\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1.2\adsIdleSpeed\1\idleCrouchFactor\0.\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.45\adsGunKickPitchMin\-80\adsGunKickPitchMax\-70\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\200\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\100\adsViewKickPitchMin\10\adsViewKickPitchMax\15\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2400\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\swayMaxAngle\10\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.05\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.12\hudIcon\hud_icon_double_barrel\killIcon\hud_icon_double_barrel\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Rocket\flipKillIcon\1\worldModel\worldmodel_hawkeye_bow1\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\\worldKnifeModel\\ammoName\bow3\maxAmmo\30\startAmmo\30\clipName\bow3_clip\clipSize\1\dropAmmoMin\15\dropAmmoMax\20\viewFlashEffect\\worldFlashEffect\\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\projectileSound\weap_pnzr_fire_rocket\fireSound\bow_fire_plr\fireSoundPlayer\bow_fire_wrld\lastShotSound\bow_fire_plr\lastShotSoundPlayer\bow_fire_wrld\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\tesla_foley\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\tesla_foley\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\20\reticleSideSize\10\reticleMinOfs\0\enemyCrosshairRange\320\crosshairColorChange\1\altWeapon\\boltAction\0\armorPiercing\0\aimDownSight\1\rechamberWhileAds\0\noADSAutoReload\1\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\1\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\0\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\3200\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\m1garand.accu\aiVsPlayerAccuracyGraph\pistol.accu\sprintOfsF\-2\sprintOfsR\-7\sprintOfsU\-5\sprintRotP\0\sprintRotY\0\sprintRotR\-10\sprintBobH\4\sprintBobV\3\sprintScale\0.9\standMoveF\-2\standMoveR\-7\standMoveU\-5\standRotP\0\standRotY\0\standRotR\-10\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\-2\duckedMoveR\-7\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\-10\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\proneMoveF\-100\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\15\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\20\proneMoveMinSpeed\0\posRotRate\15\posProneRotRate\30\standRotMinSpeed\110\duckedRotMinSpeed\20\proneRotMinSpeed\0\explosionRadius\1\explosionInnerDamage\1\explosionOuterDamage\1\damageConeAngle\180\projectileSpeed\3000\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\30\projectileModel\hawkeye_arrow1\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\canUseInVehicle\0\projTrailEffect\hawkeye/arrow_trail_fx\projectileDLight\200\projectileRed\1\projectileGreen\1\projectileBlue\1\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\30000\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\damage_heavy\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\11\requireLockonToFire\0\stickiness\Stick to all\hideTags\\notetrackSoundMap\
knife_stab_plr knife_stab_plr2
knife_pull_plr knife_pull_plr2
Knife_slash_plr melee_knife_hit_body2