WEAPONFILE\weaponType\projectile\weaponClass\pistol\impactType\none\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\Captain America's Shield\AIOverlayDescription\WEAPON_RIFLEMAN\modeName\\playerAnimType\pistol\gunModel\viewmodel_cap_shield\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\cap_shield_idle\emptyIdleAnim\cap_shield_idle\fireAnim\cap_shield_fire\lastShotAnim\cap_shield_fire\meleeAnim\cap_shield_melee1\meleeChargeAnim\cap_shield_melee1\reloadAnim\mk3_missile_reload\raiseAnim\cap_shield_firstraise\dropAnim\cap_shield_drop\firstRaiseAnim\cap_shield_firstraise\altRaiseAnim\\altDropAnim\cap_shield_drop\quickRaiseAnim\cap_shield_idle\quickDropAnim\cap_shield_drop\emptyRaiseAnim\cap_shield_raise\emptyDropAnim\cap_shield_drop\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\mk3_missile_fire\adsLastShotAnim\mk3_missile_fire\adsUpAnim\viewmodel_panzerschreck_ADS_up\adsDownAnim\viewmodel_panzerschreck_ADS_down\moveSpeedScale\1\adsMoveSpeedScale\.9\sprintDurationScale\2\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\150\fireDelay\0\meleeDelay\.6\meleeChargeDelay\.6\fireTime\2\meleeTime\1.2\meleeChargeTime\.7\reloadTime\1.2\reloadShowRocketTime\0\reloadAddTime\1.5\dropTime\.5\raiseTime\1.5\altDropTime\0\altRaiseTime\1.5\quickDropTime\.5\quickRaiseTime\.5\firstRaiseTime\1.7\emptyDropTime\0.5\emptyRaiseTime\1\sprintInTime\0.08\sprintLoopTime\0.5\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.5\adsTransOutTime\0.6\adsZoomFov\47\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.6\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\320\adsOverlayHeight\240\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\4\hipSpreadDuckedMin\3\hipSpreadProneMin\2\hipSpreadMax\10\hipSpreadDuckedMax\10\hipSpreadProneMax\10\hipSpreadDecayRate\1.5\hipSpreadFireAdd\0.25\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1.2\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.45\adsGunKickPitchMin\-80\adsGunKickPitchMax\-70\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\400\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\1400\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\\killIcon\\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\worldModel\worldmodel_cap_shield\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\kbar_iron\worldKnifeModel\kbar_iron\ammoName\shield\maxAmmo\20\startAmmo\20\clipName\shield\clipSize\3\dropAmmoMin\1\dropAmmoMax\4\viewFlashEffect\\worldFlashEffect\\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\projectileSound\\fireSound\\fireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\meleeSwipeSound\\meleeSwipeSoundPlayer\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\50\reticleSideSize\50\reticleMinOfs\0\enemyCrosshairRange\1000\crosshairColorChange\0\altWeapon\\boltAction\0\armorPiercing\0\aimDownSight\0\rechamberWhileAds\0\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\panzerschreck.accu\aiVsPlayerAccuracyGraph\rpg.accu\sprintOfsF\1\sprintOfsR\2\sprintOfsU\1\sprintRotP\15\sprintRotY\5\sprintRotR\5\sprintBobH\1\sprintBobV\2\sprintScale\1\standMoveF\0\standMoveR\1\standMoveU\.2\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.2\duckedOfsR\0.5\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\160\proneMoveR\-75\proneMoveU\-90\proneRotP\50\proneRotY\290\proneRotR\40\posMoveRate\6\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\7.5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\0\proneRotMinSpeed\0\explosionRadius\1\explosionInnerDamage\1\explosionOuterDamage\1\damageConeAngle\1\projectileSpeed\5000\projectileSpeedUp\50\projectileActivateDist\1\projectileLifetime\5\projectileModel\tag_origin\projExplosionType\rocket\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0.6\destabilizationCurvatureMax\7\destabilizeDistance\900\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\5\requireLockonToFire\0\unlimitedAmmo\1\hideTags\\notetrackSoundMap\
knife_stab_plr knife_stab_plr2
knife_pull_plr knife_pull_plr2
Knife_slash_plr melee_knife_hit_body2