WEAPONFILE\weaponType\projectile\weaponClass\pistol\impactType\rifle_grenade\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\Mustang\AIOverlayDescription\\modeName\\playerAnimType\rocketlauncher\gunModel\viewmodel_bo2_m1911_upgraded\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\idleAnim\viewmodel_bo2_m1911_idle\emptyIdleAnim\viewmodel_bo2_m1911_idle\fireAnim\viewmodel_bo2_m1911_fire\lastShotAnim\viewmodel_bo2_m1911_lastshot\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_bo2_m1911_reload_empty\raiseAnim\viewmodel_bo2_m1911_pullout\dropAnim\viewmodel_bo2_m1911_putaway\firstRaiseAnim\viewmodel_bo2_m1911_first_raise\altRaiseAnim\viewmodel_bo2_m1911_pullout\altDropAnim\viewmodel_bo2_m1911_putaway\quickRaiseAnim\viewmodel_bo2_m1911_pullout\quickDropAnim\viewmodel_bo2_m1911_putaway\emptyRaiseAnim\viewmodel_bo2_m1911_pullout\emptyDropAnim\viewmodel_bo2_m1911_putaway\sprintInAnim\viewmodel_bo2_m1911_sprint_in\sprintLoopAnim\viewmodel_bo2_m1911_sprint_loop\sprintOutAnim\viewmodel_bo2_m1911_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_bo2_m1911_fire\adsLastShotAnim\viewmodel_bo2_m1911_lastshot\adsUpAnim\viewmodel_bo2_m1911_ads_up\adsDownAnim\viewmodel_bo2_m1911_ads_down\moveSpeedScale\1\adsMoveSpeedScale\1.5\sprintDurationScale\1.2\lowAmmoWarningThreshold\0.33\damage\3000\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.45\meleeTime\0.5\meleeChargeTime\1\reloadTime\1.8\reloadShowRocketTime\0\reloadAddTime\1.3\dropTime\0.3\raiseTime\0.3\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.3\emptyDropTime\0.25\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.15\adsTransOutTime\0.2\adsZoomFov\60\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.5\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\220\adsOverlayHeight\220\adsBobFactor\0.5\adsViewBobMult\0.3\hipSpreadStandMin\4\hipSpreadDuckedMin\3\hipSpreadProneMin\2\hipSpreadMax\10\hipSpreadDuckedMax\10\hipSpreadProneMax\10\hipSpreadDecayRate\1.5\hipSpreadFireAdd\0.25\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\32\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0.2\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.15\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2000\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\hudIcon\hud_icon_colt\killIcon\hud_icon_colt\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\worldModel\weapon_bo2_m1911_upgraded\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\ammoName\bo2_m1911_upgraded\maxAmmo\60\startAmmo\60\clipName\bo2_m1911_upgraded\clipSize\6\dropAmmoMin\0\dropAmmoMax\0\viewFlashEffect\weapon/muzzleflashes/standardflashview_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\projectileSound\\fireSound\wpn_bo2_m1911_fire_uber_npc\fireSoundPlayer\wpn_bo2_m1911_fire_uber\lastShotSound\wpn_bo2_m1911_fire_uber_npc\lastShotSoundPlayer\wpn_bo2_m1911_fire_uber\emptyFireSound\dryfire_pistol\emptyFireSoundPlayer\dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_small_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_pistol_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_pistol_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\enemyCrosshairRange\1000\crosshairColorChange\1\altWeapon\\boltAction\0\armorPiercing\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.9\standMoveF\0\standMoveR\2.5\standMoveU\-2.5\standRotP\0\standRotY\0\standRotR\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveF\0\duckedMoveR\3\duckedMoveU\-3\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\1.2\proneOfsR\3\proneOfsU\0\proneMoveF\-65\proneMoveR\25\proneMoveU\-110\proneRotP\0\proneRotY\300\proneRotR\-165\posMoveRate\10\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\10\posProneRotRate\8\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\explosionRadius\200\explosionInnerDamage\1200\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\2300\projectileSpeedUp\50\projectileActivateDist\0\projectileLifetime\3\projectileModel\projectile_usa_m9a1_riflegrenade\projExplosionType\grenade\projExplosionEffect\default_explosion_ug\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\projTrailEffect\weapon/grenade/fx_trail_rifle_grenade\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.3\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.25\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\damage_heavy\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\9\requireLockonToFire\0\hideTags\\notetrackSoundMap\knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
bowie_swing bowie_swing
bowie_stab bowie_stab
bowie_pull bowie_pull
fly_bo2_m1911_mag_out fly_bo2_m1911_mag_out
fly_bo2_m1911_mag_in fly_bo2_m1911_mag_in
fly_bo2_m1911_slide_forward fly_bo2_m1911_slide_forward