WEAPONFILE\displayName\SCAR-H\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1000\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\25\lowAmmoWarningThreshold\0.2\ammoName\scarh\maxAmmo\270\startAmmo\300\clipName\scarh\clipSize\30\shotCount\1\dropAmmoMin\1\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\170\minDamage\100\meleeDamage\200\maxDamageRange\700\minDamageRange\2000\playerDamage\150\locNone\1\locHelmet\1.5\locHead\1.5\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.093\fireDelay\0\meleeTime\0.75\meleeChargeTime\0.8\meleeDelay\0.05\meleeChargeDelay\0.05\reloadTime\2.832\reloadEmptyTime\2.832\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.8\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.66\raiseTime\0.933\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\1.432\emptyDropTime\0.66\emptyRaiseTime\0.933\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\2\hipIdleSpeed\1.2\adsIdleSpeed\0.8\idleCrouchFactor\1\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.449\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\-5\hipGunKickPitchMax\-30\hipGunKickYawMin\-25\hipGunKickYawMax\25\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\20\hipViewKickPitchMax\35\hipViewKickYawMin\30\hipViewKickYawMax\-30\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\-30\adsViewKickPitchMax\55\adsViewKickYawMin\50\adsViewKickYawMax\-50\adsViewKickCenterSpeed\1500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.14\adsSwayVertScale\0.25\fightDist\720\maxDist\300\aiVsAiAccuracyGraph\ppsh.accu\aiVsPlayerAccuracyGraph\sub_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\vm_scarh\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\kino_viewhands_new\worldModel\mw2_scarh_non_upgraded_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife_iw6_new\worldKnifeModel\\idleAnim\viewmodel_scar_h_idle\emptyIdleAnim\viewmodel_scar_h_idle\fireAnim\viewmodel_scar_h_fire\lastShotAnim\viewmodel_scar_h_fire\rechamberAnim\\meleeAnim\kino_melee_slice\meleeChargeAnim\kino_melee_stab\reloadAnim\viewmodel_scar_h_reload\reloadEmptyAnim\viewmodel_scar_h_reload_empty_alt\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_scar_h_pullout\dropAnim\viewmodel_scar_h_putaway\firstRaiseAnim\viewmodel_scar_h_first_time_pullout\altRaiseAnim\viewmodel_scar_h_pullout\altDropAnim\viewmodel_scar_h_putaway\quickRaiseAnim\viewmodel_scar_h_pullout\quickDropAnim\viewmodel_scar_h_putaway\emptyRaiseAnim\viewmodel_scar_h_pullout\emptyDropAnim\viewmodel_scar_h_putaway\sprintInAnim\viewmodel_scar_h_sprint_in\sprintLoopAnim\viewmodel_scar_h_sprint_loop\sprintOutAnim\viewmodel_scar_h_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_scar_h_ads_fire\adsLastShotAnim\viewmodel_scar_h_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_scar_h_ads_reflex_up\adsDownAnim\viewmodel_scar_h_ads_reflex_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashview\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\wpn_scarh_fire_npc\fireSoundPlayer\wpn_scarh_fire_plr\lastShotSound\wpn_scarh_fire_npc\lastShotSoundPlayer\wpn_scarh_fire_plr\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_slice\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\\killIcon\\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\12\hideTags\tag_m203 
j_slider_m203 
j_grenade_m203\notetrackSoundMap\weap_scar_chamber_plr weap_scar_chamber_plr
weap_scar_clipout_plr weap_scar_clipout_plr
weap_scar_clipin_plr weap_scar_clipin_plr
weap_scar_hit_plr weap_scar_hit_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr