WEAPONFILE\displayName\M0nst3r R4nch3r \modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\rifle\penetrateType\large\impactType\bullet_large\inventoryType\primary\fireType\2-Round Burst\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\30\gunMaxYaw\15\lowAmmoWarningThreshold\0.2\ammoName\mr28_ug\maxAmmo\228\startAmmo\252\clipName\mr28_ug\clipSize\24\shotCount\1\dropAmmoMin\1\dropAmmoMax\20\reloadAmmoAdd\0\reloadStartAdd\1\damage\900\minDamage\600\meleeDamage\1000\maxDamageRange\1000\minDamageRange\2000\playerDamage\30\locNone\1\locHelmet\3\locHead\2.5\locNeck\2\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\6\locGun\0\fireTime\0.055\fireDelay\0\meleeTime\0.75\meleeChargeTime\0.8\meleeDelay\0.05\meleeChargeDelay\0.05\reloadTime\2.5\reloadEmptyTime\3.06\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.5\reloadStartAddTime\0\rechamberTime\1\rechamberBoltTime\0\dropTime\0.7\raiseTime\0.8\altDropTime\0.75\altRaiseTime\0.1\quickDropTime\0.25\quickRaiseTime\0.55\firstRaiseTime\0.8\emptyDropTime\0.7\emptyRaiseTime\0.8\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\7\hipSpreadDuckedMax\6\hipSpreadProneMax\5\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\40\hipViewKickPitchMax\80\hipViewKickYawMin\40\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\40\adsViewKickPitchMax\80\adsViewKickYawMin\40\adsViewKickYawMax\-40\adsViewKickCenterSpeed\1200\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.12\adsSwayVertScale\0.25\fightDist\720\maxDist\730\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\vm_mr28_ug\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\kino_viewhands_new\worldModel\wm_mr28\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife_iw6_new\worldknifeModel\viewmodel_knife_iw6_new\idleAnim\viewmodel_g28_idle\emptyIdleAnim\viewmodel_g28_idle\fireAnim\viewmodel_g28_fire\lastShotAnim\viewmodel_g28_fire\rechamberAnim\\meleeAnim\kino_melee_slice\meleeChargeAnim\kino_melee_stab\reloadAnim\viewmodel_g28_reload\reloadEmptyAnim\viewmodel_g28_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_g28_pullout\dropAnim\viewmodel_g28_putaway\firstRaiseAnim\viewmodel_g28_pullout_first\altRaiseAnim\viewmodel_g28_pullout\altDropAnim\viewmodel_g28_putaway\quickRaiseAnim\viewmodel_g28_pullout_fast\quickDropAnim\viewmodel_g28_putaway_fast\emptyRaiseAnim\viewmodel_g28_pullout\emptyDropAnim\viewmodel_g28_putaway\sprintInAnim\viewmodel_g28_sprint_in\sprintLoopAnim\viewmodel_g28_sprint_loop\sprintOutAnim\viewmodel_g28_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_g28_ads_fire\adsLastShotAnim\viewmodel_g28_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_g28_ads_up_reflex\adsDownAnim\viewmodel_g28_ads_down_reflex\viewFlashEffect\weapon/muzzleflashes/standardflashview_ug\worldFlashEffect\weapon/muzzleflashes/standardflashworld_ug\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\wpn_kino_pap_npc\fireSoundPlayer\mr28\lastShotSound\wpn_kino_pap_npc\lastShotSoundPlayer\mr28\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_slice\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m14sniper_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m14sniper_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\\killIcon\\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\assault_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\3\adsDofEnd\12\sprintOfsF\0\sprintRotP\0\sprintBobH\0\sprintOfsR\0\sprintRotY\0\sprintOfsU\0\sprintRotR\0\sprintBobV\0\sprintScale\1\hideTags\tag_sight_on\notetrackSoundMap\weap_g28_chamber_plr weap_g28_chamber_plr
mr28_clipout mr28_clipout
mr28_clipin mr28_clipin
mr28_chamber mr28_chamber
bowie_swing bowie_swing
bowie_stab bowie_stab
bowie_pull bowie_pull